Cleanup: GPv3: Move curve smoothing to geometry namespace
Moves the `gaussian_blur_1D` and `smooth_curve_attribute` functions to the `geometry` namespace. Pull Request: https://projects.blender.org/blender/blender/pulls/117238
This commit is contained in:
@@ -35,6 +35,7 @@
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#include "ED_grease_pencil.hh"
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#include "ED_screen.hh"
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#include "GEO_smooth_curves.hh"
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#include "GEO_subdivide_curves.hh"
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#include "WM_api.hh"
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@@ -112,191 +113,6 @@ static void keymap_grease_pencil_painting(wmKeyConfig *keyconf)
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/** \name Smooth Stroke Operator
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* \{ */
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template<typename T>
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static void gaussian_blur_1D(const Span<T> src,
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const int64_t iterations,
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const float influence,
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const bool smooth_ends,
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const bool keep_shape,
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const bool is_cyclic,
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MutableSpan<T> dst)
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{
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/**
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* 1D Gaussian-like smoothing function.
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*
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* NOTE: This is the algorithm used by #BKE_gpencil_stroke_smooth_point (legacy),
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* but generalized and written in C++.
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*
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* This function uses a binomial kernel, which is the discrete version of gaussian blur.
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* The weight for a value at the relative index is:
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* `w = nCr(n, j + n/2) / 2^n = (n/1 * (n-1)/2 * ... * (n-j-n/2)/(j+n/2)) / 2^n`.
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* All weights together sum up to 1.
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* This is equivalent to doing multiple iterations of averaging neighbors,
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* where: `n = iterations * 2 and -n/2 <= j <= n/2`.
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*
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* Now the problem is that `nCr(n, j + n/2)` is very hard to compute for `n > 500`, since even
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* double precision isn't sufficient. A very good robust approximation for `n > 20` is:
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* `nCr(n, j + n/2) / 2^n = sqrt(2/(pi*n)) * exp(-2*j*j/n)`.
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*
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* `keep_shape` is a new option to stop the points from severely deforming.
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* It uses different partially negative weights.
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* `w = 2 * (nCr(n, j + n/2) / 2^n) - (nCr(3*n, j + n) / 2^(3*n))`
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* ` ~ 2 * sqrt(2/(pi*n)) * exp(-2*j*j/n) - sqrt(2/(pi*3*n)) * exp(-2*j*j/(3*n))`
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* All weights still sum up to 1.
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* Note that these weights only work because the averaging is done in relative coordinates.
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*/
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BLI_assert(!src.is_empty());
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BLI_assert(src.size() == dst.size());
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/* Avoid computation if the there is just one point. */
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if (src.size() == 1) {
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return;
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}
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/* Weight Initialization. */
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const int64_t n_half = keep_shape ? (iterations * iterations) / 8 + iterations :
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(iterations * iterations) / 4 + 2 * iterations + 12;
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double w = keep_shape ? 2.0 : 1.0;
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double w2 = keep_shape ?
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(1.0 / M_SQRT3) * exp((2 * iterations * iterations) / double(n_half * 3)) :
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0.0;
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Array<double> total_weight(src.size(), 0.0);
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const int64_t total_points = src.size();
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const int64_t last_pt = total_points - 1;
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auto is_end_and_fixed = [smooth_ends, is_cyclic, last_pt](int index) {
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return !smooth_ends && !is_cyclic && ELEM(index, 0, last_pt);
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};
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/* Initialize at zero. */
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threading::parallel_for(dst.index_range(), 256, [&](const IndexRange range) {
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for (const int64_t index : range) {
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if (!is_end_and_fixed(index)) {
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dst[index] = T(0);
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}
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}
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});
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for (const int64_t step : IndexRange(iterations)) {
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const int64_t offset = iterations - step;
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threading::parallel_for(dst.index_range(), 256, [&](const IndexRange range) {
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for (const int64_t index : range) {
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/* Filter out endpoints. */
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if (is_end_and_fixed(index)) {
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continue;
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}
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double w_before = w - w2;
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double w_after = w - w2;
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/* Compute the neighboring points. */
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int64_t before = index - offset;
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int64_t after = index + offset;
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if (is_cyclic) {
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before = (before % total_points + total_points) % total_points;
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after = after % total_points;
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}
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else {
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if (!smooth_ends && (before < 0)) {
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w_before *= -before / float(index);
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}
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before = math::max(before, int64_t(0));
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if (!smooth_ends && (after > last_pt)) {
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w_after *= (after - (total_points - 1)) / float(total_points - 1 - index);
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}
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after = math::min(after, last_pt);
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}
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/* Add the neighboring values. */
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const T bval = src[before];
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const T aval = src[after];
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const T cval = src[index];
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dst[index] += (bval - cval) * w_before;
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dst[index] += (aval - cval) * w_after;
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/* Update the weight values. */
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total_weight[index] += w_before;
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total_weight[index] += w_after;
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}
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});
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w *= (n_half + offset) / double(n_half + 1 - offset);
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w2 *= (n_half * 3 + offset) / double(n_half * 3 + 1 - offset);
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}
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/* Normalize the weights. */
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threading::parallel_for(dst.index_range(), 256, [&](const IndexRange range) {
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for (const int64_t index : range) {
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if (!is_end_and_fixed(index)) {
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total_weight[index] += w - w2;
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dst[index] = src[index] + influence * dst[index] / total_weight[index];
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}
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}
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});
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}
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void gaussian_blur_1D(const GSpan src,
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const int64_t iterations,
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const float influence,
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const bool smooth_ends,
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const bool keep_shape,
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const bool is_cyclic,
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GMutableSpan dst)
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{
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bke::attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
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using T = decltype(dummy);
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/* Reduces unnecessary code generation. */
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if constexpr (std::is_same_v<T, float> || std::is_same_v<T, float2> ||
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std::is_same_v<T, float3>)
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{
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gaussian_blur_1D(src.typed<T>(),
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iterations,
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influence,
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smooth_ends,
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keep_shape,
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is_cyclic,
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dst.typed<T>());
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}
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});
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}
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static void smooth_curve_attribute(const OffsetIndices<int> points_by_curve,
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const VArray<bool> &point_selection,
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const VArray<bool> &cyclic,
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const IndexMask &curves_to_smooth,
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const int64_t iterations,
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const float influence,
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const bool smooth_ends,
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const bool keep_shape,
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GMutableSpan data)
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{
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curves_to_smooth.foreach_index(GrainSize(512), [&](const int curve_i) {
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Vector<std::byte> orig_data;
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const IndexRange points = points_by_curve[curve_i];
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IndexMaskMemory memory;
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const IndexMask selection_mask = IndexMask::from_bools(points, point_selection, memory);
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if (selection_mask.is_empty()) {
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return;
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}
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selection_mask.foreach_range([&](const IndexRange range) {
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GMutableSpan dst_data = data.slice(range);
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orig_data.resize(dst_data.size_in_bytes());
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dst_data.type().copy_assign_n(dst_data.data(), orig_data.data(), range.size());
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const GSpan src_data(dst_data.type(), orig_data.data(), range.size());
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gaussian_blur_1D(
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src_data, iterations, influence, smooth_ends, keep_shape, cyclic[curve_i], dst_data);
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});
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});
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}
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static int grease_pencil_stroke_smooth_exec(bContext *C, wmOperator *op)
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{
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const Scene *scene = CTX_data_scene(C);
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@@ -340,43 +156,43 @@ static int grease_pencil_stroke_smooth_exec(bContext *C, wmOperator *op)
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if (smooth_position) {
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bke::GSpanAttributeWriter positions = attributes.lookup_for_write_span("position");
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smooth_curve_attribute(points_by_curve,
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point_selection,
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cyclic,
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strokes,
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iterations,
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influence,
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smooth_ends,
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keep_shape,
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positions.span);
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geometry::smooth_curve_attribute(strokes,
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points_by_curve,
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point_selection,
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cyclic,
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iterations,
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influence,
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smooth_ends,
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keep_shape,
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positions.span);
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positions.finish();
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changed = true;
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}
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if (smooth_opacity && info.drawing.opacities().is_span()) {
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bke::GSpanAttributeWriter opacities = attributes.lookup_for_write_span("opacity");
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smooth_curve_attribute(points_by_curve,
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point_selection,
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cyclic,
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strokes,
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iterations,
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influence,
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smooth_ends,
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false,
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opacities.span);
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geometry::smooth_curve_attribute(strokes,
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points_by_curve,
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point_selection,
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cyclic,
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iterations,
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influence,
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smooth_ends,
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false,
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opacities.span);
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opacities.finish();
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changed = true;
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}
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if (smooth_radius && info.drawing.radii().is_span()) {
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bke::GSpanAttributeWriter radii = attributes.lookup_for_write_span("radius");
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smooth_curve_attribute(points_by_curve,
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point_selection,
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cyclic,
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strokes,
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iterations,
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influence,
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smooth_ends,
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false,
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radii.span);
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geometry::smooth_curve_attribute(strokes,
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points_by_curve,
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point_selection,
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cyclic,
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iterations,
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influence,
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smooth_ends,
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false,
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radii.span);
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radii.finish();
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changed = true;
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}
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@@ -204,14 +204,6 @@ void create_blank(Main &bmain, Object &object, int frame_number);
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void create_stroke(Main &bmain, Object &object, float4x4 matrix, int frame_number);
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void create_suzanne(Main &bmain, Object &object, float4x4 matrix, int frame_number);
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void gaussian_blur_1D(const GSpan src,
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int64_t iterations,
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float influence,
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bool smooth_ends,
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bool keep_shape,
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bool is_cyclic,
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GMutableSpan dst);
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int64_t ramer_douglas_peucker_simplify(IndexRange range,
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float epsilon,
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FunctionRef<float(int64_t, int64_t, int64_t)> dist_function,
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@@ -21,6 +21,8 @@
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#include "ED_grease_pencil.hh"
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#include "ED_view3d.hh"
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#include "GEO_smooth_curves.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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@@ -278,13 +280,13 @@ struct PaintOperationExecutor {
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* stable) fit. */
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Array<float2> coords_pre_blur(smooth_window.size());
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const int pre_blur_iterations = 3;
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ed::greasepencil::gaussian_blur_1D(coords_to_smooth,
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pre_blur_iterations,
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settings_->active_smooth,
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true,
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true,
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false,
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coords_pre_blur.as_mutable_span());
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geometry::gaussian_blur_1D(coords_to_smooth,
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pre_blur_iterations,
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settings_->active_smooth,
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true,
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true,
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false,
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coords_pre_blur.as_mutable_span());
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/* Curve fitting. The output will be a set of handles (float2 triplets) in a flat array. */
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const float max_error_threshold_px = 5.0f;
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@@ -38,6 +38,7 @@ set(SRC
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intern/resample_curves.cc
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intern/reverse_uv_sampler.cc
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intern/set_curve_type.cc
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intern/smooth_curves.cc
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intern/subdivide_curves.cc
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intern/trim_curves.cc
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intern/uv_pack.cc
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@@ -66,6 +67,7 @@ set(SRC
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GEO_resample_curves.hh
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GEO_reverse_uv_sampler.hh
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GEO_set_curve_type.hh
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GEO_smooth_curves.hh
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GEO_subdivide_curves.hh
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GEO_trim_curves.hh
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GEO_uv_pack.hh
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42
source/blender/geometry/GEO_smooth_curves.hh
Normal file
42
source/blender/geometry/GEO_smooth_curves.hh
Normal file
@@ -0,0 +1,42 @@
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/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_generic_span.hh"
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#include "BLI_index_mask.hh"
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#include "BLI_offset_indices.hh"
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namespace blender::geometry {
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/**
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* 1D Gaussian-like smoothing function.
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*
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* \param iterations: Number of times to repeat the smoothing.
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* \param smooth_ends: Smooth the first and last value.
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* \param keep_shape: Changes the gaussian kernal to avoid severe deformations.
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* \param is_cyclic: Propagate smoothing across the ends of the input as if they were connected.
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*/
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void gaussian_blur_1D(const GSpan src,
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int iterations,
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const float influence,
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const bool smooth_ends,
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const bool keep_shape,
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const bool is_cyclic,
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GMutableSpan dst);
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/**
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* Smoothes the \a attribute_data using a 1D gaussian blur.
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*/
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void smooth_curve_attribute(const IndexMask &curves_to_smooth,
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const OffsetIndices<int> points_by_curve,
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const VArray<bool> &point_selection,
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const VArray<bool> &cyclic,
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int iterations,
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float influence,
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bool smooth_ends,
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bool keep_shape,
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GMutableSpan attribute_data);
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} // namespace blender::geometry
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205
source/blender/geometry/intern/smooth_curves.cc
Normal file
205
source/blender/geometry/intern/smooth_curves.cc
Normal file
@@ -0,0 +1,205 @@
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/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BKE_attribute_math.hh"
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#include "BLI_array.hh"
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#include "BLI_generic_span.hh"
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#include "BLI_index_mask.hh"
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#include "BLI_index_range.hh"
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#include "BLI_vector.hh"
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#include "BLI_virtual_array.hh"
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#include "GEO_smooth_curves.hh"
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namespace blender::geometry {
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template<typename T>
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static void gaussian_blur_1D(const Span<T> src,
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const int iterations,
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const float influence,
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const bool smooth_ends,
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const bool keep_shape,
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const bool is_cyclic,
|
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MutableSpan<T> dst)
|
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{
|
||||
/**
|
||||
* 1D Gaussian-like smoothing function.
|
||||
*
|
||||
* NOTE: This is the algorithm used by #BKE_gpencil_stroke_smooth_point (legacy),
|
||||
* but generalized and written in C++.
|
||||
*
|
||||
* This function uses a binomial kernel, which is the discrete version of gaussian blur.
|
||||
* The weight for a value at the relative index is:
|
||||
* `w = nCr(n, j + n/2) / 2^n = (n/1 * (n-1)/2 * ... * (n-j-n/2)/(j+n/2)) / 2^n`.
|
||||
* All weights together sum up to 1.
|
||||
* This is equivalent to doing multiple iterations of averaging neighbors,
|
||||
* where: `n = iterations * 2 and -n/2 <= j <= n/2`.
|
||||
*
|
||||
* Now the problem is that `nCr(n, j + n/2)` is very hard to compute for `n > 500`, since even
|
||||
* double precision isn't sufficient. A very good robust approximation for `n > 20` is:
|
||||
* `nCr(n, j + n/2) / 2^n = sqrt(2/(pi*n)) * exp(-2*j*j/n)`.
|
||||
*
|
||||
* `keep_shape` is a new option to stop the points from severely deforming.
|
||||
* It uses different partially negative weights.
|
||||
* `w = 2 * (nCr(n, j + n/2) / 2^n) - (nCr(3*n, j + n) / 2^(3*n))`
|
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* ` ~ 2 * sqrt(2/(pi*n)) * exp(-2*j*j/n) - sqrt(2/(pi*3*n)) * exp(-2*j*j/(3*n))`
|
||||
* All weights still sum up to 1.
|
||||
* Note that these weights only work because the averaging is done in relative coordinates.
|
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*/
|
||||
|
||||
BLI_assert(!src.is_empty());
|
||||
BLI_assert(src.size() == dst.size());
|
||||
|
||||
/* Avoid computation if the there is just one point. */
|
||||
if (src.size() == 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Weight Initialization. */
|
||||
const int n_half = keep_shape ? (iterations * iterations) / 8 + iterations :
|
||||
(iterations * iterations) / 4 + 2 * iterations + 12;
|
||||
double w = keep_shape ? 2.0 : 1.0;
|
||||
double w2 = keep_shape ?
|
||||
(1.0 / M_SQRT3) * exp((2 * iterations * iterations) / double(n_half * 3)) :
|
||||
0.0;
|
||||
Array<double> total_weight(src.size(), 0.0);
|
||||
|
||||
const int64_t total_points = src.size();
|
||||
const int64_t last_pt = total_points - 1;
|
||||
|
||||
auto is_end_and_fixed = [smooth_ends, is_cyclic, last_pt](int index) {
|
||||
return !smooth_ends && !is_cyclic && ELEM(index, 0, last_pt);
|
||||
};
|
||||
|
||||
/* Initialize at zero. */
|
||||
threading::parallel_for(dst.index_range(), 1024, [&](const IndexRange range) {
|
||||
for (const int64_t index : range) {
|
||||
if (!is_end_and_fixed(index)) {
|
||||
dst[index] = T(0);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
/* Compute weights. */
|
||||
for (const int64_t step : IndexRange(iterations)) {
|
||||
const int64_t offset = iterations - step;
|
||||
threading::parallel_for(dst.index_range(), 1024, [&](const IndexRange range) {
|
||||
for (const int64_t index : range) {
|
||||
/* Filter out endpoints. */
|
||||
if (is_end_and_fixed(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
double w_before = w - w2;
|
||||
double w_after = w - w2;
|
||||
|
||||
/* Compute the neighboring points. */
|
||||
int64_t before = index - offset;
|
||||
int64_t after = index + offset;
|
||||
if (is_cyclic) {
|
||||
before = (before % total_points + total_points) % total_points;
|
||||
after = after % total_points;
|
||||
}
|
||||
else {
|
||||
if (!smooth_ends && (before < 0)) {
|
||||
w_before *= -before / float(index);
|
||||
}
|
||||
before = math::max(before, int64_t(0));
|
||||
|
||||
if (!smooth_ends && (after > last_pt)) {
|
||||
w_after *= (after - (total_points - 1)) / float(total_points - 1 - index);
|
||||
}
|
||||
after = math::min(after, last_pt);
|
||||
}
|
||||
|
||||
/* Add the neighboring values. */
|
||||
const T bval = src[before];
|
||||
const T aval = src[after];
|
||||
const T cval = src[index];
|
||||
|
||||
dst[index] += (bval - cval) * w_before;
|
||||
dst[index] += (aval - cval) * w_after;
|
||||
|
||||
/* Update the weight values. */
|
||||
total_weight[index] += w_before;
|
||||
total_weight[index] += w_after;
|
||||
}
|
||||
});
|
||||
|
||||
w *= (n_half + offset) / double(n_half + 1 - offset);
|
||||
w2 *= (n_half * 3 + offset) / double(n_half * 3 + 1 - offset);
|
||||
}
|
||||
|
||||
/* Normalize the weights. */
|
||||
threading::parallel_for(dst.index_range(), 1024, [&](const IndexRange range) {
|
||||
for (const int64_t index : range) {
|
||||
if (!is_end_and_fixed(index)) {
|
||||
total_weight[index] += w - w2;
|
||||
dst[index] = src[index] + influence * dst[index] / total_weight[index];
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void gaussian_blur_1D(const GSpan src,
|
||||
const int iterations,
|
||||
const float influence,
|
||||
const bool smooth_ends,
|
||||
const bool keep_shape,
|
||||
const bool is_cyclic,
|
||||
GMutableSpan dst)
|
||||
{
|
||||
bke::attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
|
||||
using T = decltype(dummy);
|
||||
/* Only allow smoothing of float, float2, or float3. */
|
||||
/* Reduces unnecessary code generation. */
|
||||
if constexpr (std::is_same_v<T, float> || std::is_same_v<T, float2> ||
|
||||
std::is_same_v<T, float3>)
|
||||
{
|
||||
gaussian_blur_1D(src.typed<T>(),
|
||||
iterations,
|
||||
influence,
|
||||
smooth_ends,
|
||||
keep_shape,
|
||||
is_cyclic,
|
||||
dst.typed<T>());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void smooth_curve_attribute(const IndexMask &curves_to_smooth,
|
||||
const OffsetIndices<int> points_by_curve,
|
||||
const VArray<bool> &point_selection,
|
||||
const VArray<bool> &cyclic,
|
||||
const int iterations,
|
||||
const float influence,
|
||||
const bool smooth_ends,
|
||||
const bool keep_shape,
|
||||
GMutableSpan attribute_data)
|
||||
{
|
||||
curves_to_smooth.foreach_index(GrainSize(512), [&](const int curve_i) {
|
||||
Vector<std::byte> orig_data;
|
||||
const IndexRange points = points_by_curve[curve_i];
|
||||
|
||||
IndexMaskMemory memory;
|
||||
const IndexMask selection_mask = IndexMask::from_bools(points, point_selection, memory);
|
||||
if (selection_mask.is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
selection_mask.foreach_range([&](const IndexRange range) {
|
||||
GMutableSpan dst_data = attribute_data.slice(range);
|
||||
|
||||
orig_data.resize(dst_data.size_in_bytes());
|
||||
dst_data.type().copy_assign_n(dst_data.data(), orig_data.data(), range.size());
|
||||
const GSpan src_data(dst_data.type(), orig_data.data(), range.size());
|
||||
|
||||
gaussian_blur_1D(
|
||||
src_data, iterations, influence, smooth_ends, keep_shape, cyclic[curve_i], dst_data);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace blender::geometry
|
||||
Reference in New Issue
Block a user