Cleanup: Move armature_intern.h to C++

This commit is contained in:
Hans Goudey
2024-01-24 11:32:26 -05:00
parent 0896e2805a
commit f5bb6ac8df
17 changed files with 16 additions and 24 deletions

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@@ -38,7 +38,7 @@ set(SRC
pose_transform.cc
pose_utils.cc
armature_intern.h
armature_intern.hh
meshlaplacian.h
)

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@@ -51,7 +51,7 @@
#include "DEG_depsgraph.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* *************** Adding stuff in editmode *************** */

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@@ -47,7 +47,7 @@
#include "DEG_depsgraph.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Object Tools Public API

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@@ -8,10 +8,6 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* internal exports only */
struct wmOperatorType;
@@ -335,7 +331,3 @@ int bone_looper(struct Object *ob,
int (*bone_func)(struct Object *, struct Bone *, void *));
/** \} */
#ifdef __cplusplus
}
#endif

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@@ -51,7 +51,7 @@
#include "ANIM_bone_collections.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Unique Bone Name Utility (Edit Mode)

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@@ -14,7 +14,7 @@
#include "ED_armature.hh"
#include "ED_screen.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* ************************** registration **********************************/

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@@ -54,7 +54,7 @@
#include "ANIM_bone_collections.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Edit Armature Join

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@@ -47,7 +47,7 @@
#include "ANIM_bone_collections.hh"
#include "ANIM_bonecolor.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* utility macros for storing a temp int in the bone (selection flag) */
#define EBONE_PREV_FLAG_GET(ebone) ((void)0, (ebone)->temp.i)

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@@ -41,7 +41,7 @@
#include "ANIM_bone_collections.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
#include "meshlaplacian.h"
/* ******************************* Bone Skinning *********************************************** */

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@@ -31,7 +31,7 @@
#include "ANIM_bone_collections.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
#include <cstring>

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@@ -41,7 +41,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
struct wmOperator;

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@@ -55,7 +55,7 @@
#include "UI_interface.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
#undef DEBUG_TIME

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@@ -48,7 +48,7 @@
#include "ANIM_bone_collections.hh"
#include "ANIM_keyframing.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
enum ePoseBlendState {
POSE_BLEND_INIT,

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@@ -49,7 +49,7 @@
#include "ANIM_bone_collections.hh"
#include "ANIM_bonecolor.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* utility macros for storing a temp int in the bone (selection flag) */
#define PBONE_PREV_FLAG_GET(pchan) ((void)0, POINTER_AS_INT((pchan)->temp))

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@@ -80,7 +80,7 @@
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "armature_intern.h"
#include "armature_intern.hh"
#include "BLF_api.h"

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@@ -54,7 +54,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* -------------------------------------------------------------------- */
/** \name Local Utilities

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@@ -39,7 +39,7 @@
#include "ANIM_keyframing.hh"
#include "armature_intern.h"
#include "armature_intern.hh"
/* *********************************************** */
/* Contents of this File: