Fix T51535: View vector inverting in pespective/ortho
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@@ -9,6 +9,7 @@ layout(std140) uniform material_block {
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Material shader_param[MAX_MATERIAL];
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};
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uniform mat4 ProjectionMatrix;
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uniform sampler2DArray matcaps;
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uniform int mat_id;
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@@ -116,7 +117,7 @@ void hue_sat(float hue, float sat, float value, inout vec3 col)
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void main()
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{
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vec3 viewvec = normalize(viewPosition);
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vec3 viewvec = (ProjectionMatrix[3][3] == 0.0) ? normalize(viewPosition) : vec3(0.0, 0.0, -1.0);
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vec3 ortho = normalize(cross(viewPosition, tangent));
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vec3 norm = normalize(cross(ortho, tangent));
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