Fix a trunk->bmesh MSVC build break
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@@ -1291,8 +1291,6 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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* data by using generic DM_copy_vert_data() functions.
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*/
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if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
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int i;
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/* calc */
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DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
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DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
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