Overlay: Reduce retopology overlay default distance
Changes the default distance to something suitable for working on human sized objects. The previous default required the object to be quite massive in scale to look correct. This not only improves the display but also makes accidental back facing selection significantly less likely. There will be more cases where the source object clips through the retopology, but this can also be helpful as it shows where there are significant differences is the silhouette. 0.01 was chosen in Blender Chat as a nice round number that works for a variety of objects. See PR for comparison images. Pull Request: https://projects.blender.org/blender/blender/pulls/137978
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committed by
Sean Kim
parent
cdaa1ebe56
commit
f67f10c60f
@@ -197,6 +197,8 @@ static void blo_update_defaults_screen(bScreen *screen,
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v3d->overlay.texture_paint_mode_opacity = 1.0f;
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v3d->overlay.weight_paint_mode_opacity = 1.0f;
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v3d->overlay.vertex_paint_mode_opacity = 1.0f;
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/* Update default Z bias for retopology overlay. */
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v3d->overlay.retopology_offset = 0.01f;
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/* Clear this deprecated bit for later reuse. */
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v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES_DEPRECATED;
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/* grease pencil settings */
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@@ -41,7 +41,7 @@
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.flag = V3D_OVERLAY_VIEWER_ATTRIBUTE | V3D_OVERLAY_SCULPT_SHOW_MASK | V3D_OVERLAY_SCULPT_SHOW_FACE_SETS, \
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.wireframe_threshold = 1.0f, \
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.wireframe_opacity = 1.0f, \
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.retopology_offset = 0.2f, \
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.retopology_offset = 0.01f, \
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.viewer_attribute_opacity = 1.0f, \
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.xray_alpha_bone = 0.5f, \
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.bone_wire_alpha = 1.0f, \
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