Fix #105681: Sculpt trim generates smooth shaded faces
Caused by 5876573e14. We need to use the old default here
explicitly.
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@@ -1300,6 +1300,8 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
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loop_index += 3;
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}
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BKE_mesh_smooth_flag_set(trim_operation->mesh, false);
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BKE_mesh_calc_edges(trim_operation->mesh, false, false);
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sculpt_gesture_trim_normals_update(sgcontext);
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}
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