code cleanup: reduce pointer indirection for mesh-map creation functions.
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@@ -303,11 +303,11 @@ typedef struct IndexNode {
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int index;
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} IndexNode;
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void BKE_mesh_vert_poly_map_create(MeshElemMap **map, int **mem,
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void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
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const struct MPoly *mface, const struct MLoop *mloop,
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int totvert, int totface, int totloop);
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void BKE_mesh_vert_edge_map_create(MeshElemMap **map, int **mem,
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void BKE_mesh_vert_edge_map_create(MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, int totvert, int totedge);
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/* vertex level transformations & checks (no derived mesh) */
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@@ -2441,32 +2441,30 @@ void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
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/* Generates a map where the key is the vertex and the value is a list
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* of polys that use that vertex as a corner. The lists are allocated
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* from one memory pool. */
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void BKE_mesh_vert_poly_map_create(MeshElemMap **map, int **mem,
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void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
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const MPoly *mpoly, const MLoop *mloop,
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int totvert, int totpoly, int totloop)
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{
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int i, j;
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int *indices;
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MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * totvert, "vert poly map");
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int *indices = MEM_mallocN(sizeof(int) * totloop, "vert poly map mem");
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(*map) = MEM_callocN(sizeof(MeshElemMap) * totvert, "vert poly map");
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(*mem) = MEM_mallocN(sizeof(int) * totloop, "vert poly map mem");
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int i, j;
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/* Count number of polys for each vertex */
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for (i = 0; i < totpoly; i++) {
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const MPoly *p = &mpoly[i];
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for (j = 0; j < p->totloop; j++)
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(*map)[mloop[p->loopstart + j].v].count++;
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map[mloop[p->loopstart + j].v].count++;
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}
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/* Assign indices mem */
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indices = (*mem);
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for (i = 0; i < totvert; i++) {
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(*map)[i].indices = indices;
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indices += (*map)[i].count;
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map[i].indices = indices;
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indices += map[i].count;
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/* Reset 'count' for use as index in last loop */
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(*map)[i].count = 0;
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map[i].count = 0;
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}
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/* Find the users */
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@@ -2476,49 +2474,54 @@ void BKE_mesh_vert_poly_map_create(MeshElemMap **map, int **mem,
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for (j = 0; j < p->totloop; j++) {
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int v = mloop[p->loopstart + j].v;
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(*map)[v].indices[(*map)[v].count] = i;
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(*map)[v].count++;
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map[v].indices[map[v].count] = i;
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map[v].count++;
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}
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}
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*r_map = map;
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*r_mem = indices;
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}
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/* Generates a map where the key is the vertex and the value is a list
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* of edges that use that vertex as an endpoint. The lists are allocated
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* from one memory pool. */
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void BKE_mesh_vert_edge_map_create(MeshElemMap **map, int **mem,
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void BKE_mesh_vert_edge_map_create(MeshElemMap **r_map, int **r_mem,
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const MEdge *medge, int totvert, int totedge)
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{
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int i, *indices;
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MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * totvert, "vert-edge map");
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int *indices = MEM_mallocN(sizeof(int) * totedge * 2, "vert-edge map mem");
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(*map) = MEM_callocN(sizeof(MeshElemMap) * totvert, "vert-edge map");
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(*mem) = MEM_mallocN(sizeof(int) * totedge * 2, "vert-edge map mem");
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int i;
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/* Count number of edges for each vertex */
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for (i = 0; i < totedge; i++) {
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(*map)[medge[i].v1].count++;
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(*map)[medge[i].v2].count++;
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map[medge[i].v1].count++;
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map[medge[i].v2].count++;
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}
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/* Assign indices mem */
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indices = (*mem);
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for (i = 0; i < totvert; i++) {
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(*map)[i].indices = indices;
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indices += (*map)[i].count;
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map[i].indices = indices;
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indices += map[i].count;
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/* Reset 'count' for use as index in last loop */
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(*map)[i].count = 0;
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map[i].count = 0;
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}
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/* Find the users */
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for (i = 0; i < totedge; i++) {
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const int v[2] = {medge[i].v1, medge[i].v2};
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(*map)[v[0]].indices[(*map)[v[0]].count] = i;
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(*map)[v[1]].indices[(*map)[v[1]].count] = i;
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map[v[0]].indices[map[v[0]].count] = i;
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map[v[1]].indices[map[v[1]].count] = i;
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(*map)[v[0]].count++;
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(*map)[v[1]].count++;
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map[v[0]].count++;
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map[v[1]].count++;
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_loops_to_mface_corners(CustomData *fdata, CustomData *ldata,
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