* Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)

This commit is contained in:
Nathan Letwory
2007-05-22 23:15:27 +00:00
parent 475d4ce227
commit f7c3e24bfc

View File

@@ -1058,7 +1058,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
dm->drawFacesTex(dm, draw_tface__set_draw);
/* drawing game engine text hack */
if (!editing && prop && me->tface) {
if (!editing && prop && me->mtface) {
DerivedMesh *ddm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
MFace *mface= me->mface;
MTFace *tface= me->mtface;