* Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)
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@@ -1058,7 +1058,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
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dm->drawFacesTex(dm, draw_tface__set_draw);
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/* drawing game engine text hack */
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if (!editing && prop && me->tface) {
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if (!editing && prop && me->mtface) {
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DerivedMesh *ddm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
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MFace *mface= me->mface;
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MTFace *tface= me->mtface;
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