Fix: GPU: Invalid logic in StaticShader::get()
Simple oversight. Didn't have any effect.
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@@ -520,7 +520,7 @@ class StaticShader : NonCopyable {
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BLI_assert(!info_name_.empty());
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shader_ = GPU_shader_create_from_info_name(info_name_.c_str());
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}
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failed_ = shader_ != nullptr;
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failed_ = shader_ == nullptr;
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}
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return shader_;
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