Compositor: Turn Color Key options to inputs
This patch turns the options of the Color Key node into inputs. Reference #137223. Pull Request: https://projects.blender.org/blender/blender/pulls/137815
This commit is contained in:
@@ -27,7 +27,7 @@
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/* Blender file format version. */
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#define BLENDER_FILE_VERSION BLENDER_VERSION
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#define BLENDER_FILE_SUBVERSION 39
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#define BLENDER_FILE_SUBVERSION 40
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/* Minimum Blender version that supports reading file written with the current
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* version. Older Blender versions will test this and cancel loading the file, showing a warning to
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@@ -836,6 +836,13 @@ static void write_compositor_legacy_properties(bNodeTree &node_tree)
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write_input_to_property_float("Maximum", storage->t1);
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write_input_to_property_float("Falloff", storage->fstrength);
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}
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if (node->type_legacy == CMP_NODE_COLOR_MATTE) {
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NodeChroma *storage = static_cast<NodeChroma *>(node->storage);
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write_input_to_property_float("Hue", storage->t1);
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write_input_to_property_float("Saturation", storage->t2);
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write_input_to_property_float("Value", storage->t3);
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}
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}
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}
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@@ -2861,6 +2861,69 @@ static void do_version_chroma_matte_node_options_to_inputs_animation(bNodeTree *
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});
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}
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/* The options were converted into inputs. */
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static void do_version_color_matte_node_options_to_inputs(bNodeTree *node_tree, bNode *node)
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{
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NodeChroma *storage = static_cast<NodeChroma *>(node->storage);
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if (!storage) {
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return;
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}
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if (!blender::bke::node_find_socket(*node, SOCK_IN, "Hue")) {
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bNodeSocket *input = blender::bke::node_add_static_socket(
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*node_tree, *node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Hue", "Hue");
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input->default_value_typed<bNodeSocketValueFloat>()->value = storage->t1;
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}
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if (!blender::bke::node_find_socket(*node, SOCK_IN, "Saturation")) {
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bNodeSocket *input = blender::bke::node_add_static_socket(
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*node_tree, *node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Saturation", "Saturation");
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input->default_value_typed<bNodeSocketValueFloat>()->value = storage->t2;
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}
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if (!blender::bke::node_find_socket(*node, SOCK_IN, "Value")) {
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bNodeSocket *input = blender::bke::node_add_static_socket(
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*node_tree, *node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Value", "Value");
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input->default_value_typed<bNodeSocketValueFloat>()->value = storage->t3;
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}
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}
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/* The options were converted into inputs. */
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static void do_version_color_matte_node_options_to_inputs_animation(bNodeTree *node_tree,
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bNode *node)
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{
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/* Compute the RNA path of the node. */
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char escaped_node_name[sizeof(node->name) * 2 + 1];
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BLI_str_escape(escaped_node_name, node->name, sizeof(escaped_node_name));
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const std::string node_rna_path = fmt::format("nodes[\"{}\"]", escaped_node_name);
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BKE_fcurves_id_cb(&node_tree->id, [&](ID * /*id*/, FCurve *fcurve) {
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/* The FCurve does not belong to the node since its RNA path doesn't start with the node's RNA
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* path. */
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if (!blender::StringRef(fcurve->rna_path).startswith(node_rna_path)) {
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return;
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}
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/* Change the RNA path of the FCurve from the old properties to the new inputs, adjusting the
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* values of the FCurves frames when needed. */
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char *old_rna_path = fcurve->rna_path;
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if (BLI_str_endswith(fcurve->rna_path, "color_hue")) {
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fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[2].default_value");
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}
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else if (BLI_str_endswith(fcurve->rna_path, "color_saturation")) {
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fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[3].default_value");
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}
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else if (BLI_str_endswith(fcurve->rna_path, "color_value")) {
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fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[4].default_value");
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}
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/* The RNA path was changed, free the old path. */
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if (fcurve->rna_path != old_rna_path) {
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MEM_freeN(old_rna_path);
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}
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});
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}
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static void do_version_viewer_shortcut(bNodeTree *node_tree)
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{
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LISTBASE_FOREACH_MUTABLE (bNode *, node, &node_tree->nodes) {
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@@ -3536,6 +3599,19 @@ void do_versions_after_linking_400(FileData *fd, Main *bmain)
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FOREACH_NODETREE_END;
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}
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if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 40)) {
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FOREACH_NODETREE_BEGIN (bmain, node_tree, id) {
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if (node_tree->type == NTREE_COMPOSIT) {
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LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
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if (node->type_legacy == CMP_NODE_COLOR_MATTE) {
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do_version_color_matte_node_options_to_inputs_animation(node_tree, node);
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}
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}
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}
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}
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FOREACH_NODETREE_END;
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}
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/**
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* Always bump subversion in BKE_blender_version.h when adding versioning
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* code here, and wrap it inside a MAIN_VERSION_FILE_ATLEAST check.
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@@ -8329,6 +8405,19 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
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FOREACH_NODETREE_END;
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}
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if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 40)) {
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FOREACH_NODETREE_BEGIN (bmain, node_tree, id) {
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if (node_tree->type == NTREE_COMPOSIT) {
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LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
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if (node->type_legacy == CMP_NODE_COLOR_MATTE) {
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do_version_color_matte_node_options_to_inputs(node_tree, node);
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}
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}
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}
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}
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FOREACH_NODETREE_END;
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}
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/* Always run this versioning (keep at the bottom of the function). Meshes are written with the
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* legacy format which always needs to be converted to the new format on file load. To be moved
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* to a subversion check in 5.0. */
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@@ -6,7 +6,7 @@
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void node_composite_color_matte(float4 color,
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float4 key,
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float hue_epsilon,
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float hue_threshold,
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float saturation_epsilon,
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float value_epsilon,
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out float4 result,
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@@ -18,6 +18,9 @@ void node_composite_color_matte(float4 color,
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float4 key_hsva;
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rgb_to_hsv(key, key_hsva);
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/* Divide by 2 because the hue wraps around. */
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float hue_epsilon = hue_threshold / 2.0f;
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bool is_within_saturation = distance(color_hsva.y, key_hsva.y) < saturation_epsilon;
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bool is_within_value = distance(color_hsva.z, key_hsva.z) < value_epsilon;
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bool is_within_hue = distance(color_hsva.x, key_hsva.x) < hue_epsilon;
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@@ -3970,6 +3970,11 @@ static const char node_input_maximum[] = "Maximum";
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/* Chroma Key node. */
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static const char node_input_falloff[] = "Falloff";
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/* Color Key node. */
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static const char node_input_hue[] = "Hue";
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static const char node_input_saturation[] = "Saturation";
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static const char node_input_value[] = "Value";
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/* --------------------------------------------------------------------
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* White Balance Node.
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*/
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@@ -7789,21 +7794,37 @@ static void def_cmp_color_matte(BlenderRNA * /*brna*/, StructRNA *srna)
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RNA_def_struct_sdna_from(srna, "NodeChroma", "storage");
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prop = RNA_def_property(srna, "color_hue", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, nullptr, "t1");
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RNA_def_property_float_funcs(prop,
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"rna_node_property_to_input_getter<float, node_input_hue>",
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"rna_node_property_to_input_setter<float, node_input_hue>",
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nullptr);
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "H", "Hue tolerance for colors to be considered a keying color");
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RNA_def_property_ui_text(prop,
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"H",
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"Hue tolerance for colors to be considered a keying color. "
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"(Deprecated: Use Hue input instead.)");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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prop = RNA_def_property(srna, "color_saturation", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, nullptr, "t2");
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RNA_def_property_float_funcs(prop,
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"rna_node_property_to_input_getter<float, node_input_saturation>",
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"rna_node_property_to_input_setter<float, node_input_saturation>",
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nullptr);
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "S", "Saturation tolerance for the color");
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RNA_def_property_ui_text(
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prop,
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"S",
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"Saturation tolerance for the color. (Deprecated: Use Saturation input instead.)");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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prop = RNA_def_property(srna, "color_value", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, nullptr, "t3");
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RNA_def_property_float_funcs(prop,
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"rna_node_property_to_input_getter<float, node_input_value>",
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"rna_node_property_to_input_setter<float, node_input_value>",
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nullptr);
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "V", "Value tolerance for the color");
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RNA_def_property_ui_text(
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prop, "V", "Value tolerance for the color. (Deprecated: Use Value input instead.)");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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@@ -30,12 +30,33 @@ NODE_STORAGE_FUNCS(NodeChroma)
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static void cmp_node_color_matte_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>("Image")
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.default_value({1.0f, 1.0f, 1.0f, 1.0f})
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.compositor_domain_priority(0);
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b.add_input<decl::Color>("Key Color")
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.default_value({1.0f, 1.0f, 1.0f, 1.0f})
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.compositor_domain_priority(1);
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b.add_input<decl::Color>("Image").default_value({1.0f, 1.0f, 1.0f, 1.0f});
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b.add_input<decl::Color>("Key Color").default_value({1.0f, 1.0f, 1.0f, 1.0f});
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b.add_input<decl::Float>("Hue")
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.default_value(0.01f)
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.subtype(PROP_FACTOR)
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.min(0.0f)
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.max(1.0f)
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.description(
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"If the difference in hue between the color and key color is less than this threshold, "
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"it is keyed");
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b.add_input<decl::Float>("Saturation")
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.default_value(0.1f)
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.subtype(PROP_FACTOR)
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.min(0.0f)
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.max(1.0f)
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.description(
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"If the difference in saturation between the color and key color is less than this "
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"threshold, it is keyed");
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b.add_input<decl::Float>("Value")
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.default_value(0.1f)
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.subtype(PROP_FACTOR)
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.min(0.0f)
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.max(1.0f)
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.description(
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"If the difference in value between the color and key color is less than this "
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"threshold, it is keyed");
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b.add_output<decl::Color>("Image");
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b.add_output<decl::Float>("Matte");
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}
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@@ -51,72 +72,20 @@ static void node_composit_init_color_matte(bNodeTree * /*ntree*/, bNode *node)
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c->fstrength = 1.0f;
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}
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static void node_composit_buts_color_matte(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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uiLayout *col;
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col = uiLayoutColumn(layout, true);
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uiItemR(col,
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ptr,
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"color_hue",
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UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
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std::nullopt,
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ICON_NONE);
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uiItemR(col,
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ptr,
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"color_saturation",
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UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
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std::nullopt,
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ICON_NONE);
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uiItemR(col,
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ptr,
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"color_value",
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UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER,
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std::nullopt,
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ICON_NONE);
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}
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using namespace blender::compositor;
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static float get_hue_epsilon(const bNode &node)
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{
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/* Divide by 2 because the hue wraps around. */
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return node_storage(node).t1 / 2.0f;
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}
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static float get_saturation_epsilon(const bNode &node)
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{
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return node_storage(node).t2;
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}
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static float get_value_epsilon(const bNode &node)
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{
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return node_storage(node).t3;
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}
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static int node_gpu_material(GPUMaterial *material,
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bNode *node,
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bNodeExecData * /*execdata*/,
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GPUNodeStack *inputs,
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GPUNodeStack *outputs)
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{
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const float hue_epsilon = get_hue_epsilon(*node);
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const float saturation_epsilon = get_saturation_epsilon(*node);
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const float value_epsilon = get_value_epsilon(*node);
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return GPU_stack_link(material,
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node,
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"node_composite_color_matte",
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inputs,
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outputs,
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GPU_uniform(&hue_epsilon),
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GPU_uniform(&saturation_epsilon),
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GPU_uniform(&value_epsilon));
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return GPU_stack_link(material, node, "node_composite_color_matte", inputs, outputs);
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}
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static void color_matte(const float4 color,
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const float4 key,
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const float hue_epsilon,
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const float hue_threshold,
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const float saturation_epsilon,
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const float value_epsilon,
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float4 &result,
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@@ -127,6 +96,9 @@ static void color_matte(const float4 color,
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float3 key_hsva;
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rgb_to_hsv_v(key, key_hsva);
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/* Divide by 2 because the hue wraps around. */
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float hue_epsilon = hue_threshold / 2.0f;
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bool is_within_saturation = math::distance(color_hsva.y, key_hsva.y) < saturation_epsilon;
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bool is_within_value = math::distance(color_hsva.z, key_hsva.z) < value_epsilon;
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bool is_within_hue = math::distance(color_hsva.x, key_hsva.x) < hue_epsilon;
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@@ -141,22 +113,17 @@ static void color_matte(const float4 color,
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static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
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{
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const float hue_epsilon = get_hue_epsilon(builder.node());
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const float saturation_epsilon = get_saturation_epsilon(builder.node());
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const float value_epsilon = get_value_epsilon(builder.node());
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builder.construct_and_set_matching_fn_cb([=]() {
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return mf::build::SI2_SO2<float4, float4, float4, float>(
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return mf::build::SI5_SO2<float4, float4, float, float, float, float4, float>(
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"Color Key",
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[=](const float4 &color, const float4 &key_color, float4 &output_color, float &matte)
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-> void {
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color_matte(color,
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key_color,
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hue_epsilon,
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saturation_epsilon,
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value_epsilon,
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output_color,
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matte);
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[=](const float4 &color,
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const float4 &key_color,
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const float &hue,
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const float &saturation,
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const float &value,
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float4 &output_color,
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float &matte) -> void {
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color_matte(color, key_color, hue, saturation, value, output_color, matte);
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},
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mf::build::exec_presets::AllSpanOrSingle());
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});
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@@ -176,7 +143,6 @@ void register_node_type_cmp_color_matte()
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ntype.enum_name_legacy = "COLOR_MATTE";
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ntype.nclass = NODE_CLASS_MATTE;
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ntype.declare = file_ns::cmp_node_color_matte_declare;
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ntype.draw_buttons = file_ns::node_composit_buts_color_matte;
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ntype.flag |= NODE_PREVIEW;
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ntype.initfunc = file_ns::node_composit_init_color_matte;
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blender::bke::node_type_storage(
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