UI: Avoid double separators in some circumstances in the object context menu
Also make placement of Rename more consistent between object and bones.
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@@ -1833,6 +1833,8 @@ class VIEW3D_MT_object_context_menu(Menu):
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if selected_objects_len > 1:
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layout.operator("object.join")
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layout.separator()
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elif obj.type == 'CAMERA':
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layout.operator_context = 'INVOKE_REGION_WIN'
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@@ -1863,6 +1865,8 @@ class VIEW3D_MT_object_context_menu(Menu):
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props.input_scale = 0.02
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props.header_text = "DOF Distance: %.3f"
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layout.separator()
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elif obj.type in {'CURVE', 'FONT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
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@@ -1882,6 +1886,8 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type")
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layout.separator()
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elif obj.type == 'GPENCIL':
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layout.operator("gpencil.convert", text="Convert to Path").type = 'PATH'
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layout.operator("gpencil.convert", text="Convert to Bezier Curves").type = 'CURVE'
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@@ -1889,6 +1895,8 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type")
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layout.separator()
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elif obj.type == 'EMPTY':
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layout.operator_context = 'INVOKE_REGION_WIN'
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@@ -1898,6 +1906,8 @@ class VIEW3D_MT_object_context_menu(Menu):
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props.input_scale = 0.01
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props.header_text = "Empty Draw Size: %.3f"
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layout.separator()
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elif obj.type == 'LIGHT':
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light = obj.data
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@@ -1960,13 +1970,7 @@ class VIEW3D_MT_object_context_menu(Menu):
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props.input_scale = -0.01
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props.header_text = "Spot Blend: %.2f"
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layout.separator()
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props = layout.operator("wm.call_panel", text="Rename Active Object...")
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props.name = "TOPBAR_PT_name"
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props.keep_open = False
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layout.separator()
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layout.separator()
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layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN')
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layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
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@@ -1978,6 +1982,12 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.separator()
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props = layout.operator("wm.call_panel", text="Rename Active Object...")
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props.name = "TOPBAR_PT_name"
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props.keep_open = False
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layout.separator()
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layout.menu("VIEW3D_MT_mirror")
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layout.menu("VIEW3D_MT_snap")
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layout.menu("VIEW3D_MT_object_parent")
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