BGE: Cleanup KX_IPO_SGCOntroller.
- Add spaces around operators. - Replace !(a == b) by a != b - Add "f" at end of float value. - Remove extras lines in fonctions declaration. - Remove indentation to align attributes definition.
This commit is contained in:
@@ -61,18 +61,16 @@ KX_IpoSGController::KX_IpoSGController()
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m_modified(true),
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m_ipotime(1.0),
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m_ipo_start_initialized(false),
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m_ipo_start_euler(0.0,0.0,0.0),
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m_ipo_start_euler(0.0f, 0.0f, 0.0f),
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m_ipo_euler_initialized(false)
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{
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m_game_object = NULL;
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for (int i=0; i < KX_MAX_IPO_CHANNELS; i++)
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for (int i = 0; i < KX_MAX_IPO_CHANNELS; i++)
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m_ipo_channels_active[i] = false;
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}
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void KX_IpoSGController::SetOption(
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int option,
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int value)
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void KX_IpoSGController::SetOption(int option, int value)
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{
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switch (option) {
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case SG_CONTR_IPO_IPO_AS_FORCE:
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@@ -93,7 +91,8 @@ void KX_IpoSGController::SetOption(
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if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
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// only accept local Ipo if the object has no parent
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m_ipo_local = true;
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} else {
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}
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else {
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m_ipo_local = false;
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}
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m_modified = true;
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@@ -103,38 +102,29 @@ void KX_IpoSGController::SetOption(
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}
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}
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void
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KX_IpoSGController::UpdateSumoReference(
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)
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void KX_IpoSGController::UpdateSumoReference()
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{
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if (m_game_object) {
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}
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}
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void
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KX_IpoSGController::SetGameObject(
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KX_GameObject* go
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)
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void KX_IpoSGController::SetGameObject(KX_GameObject *go)
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{
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m_game_object = go;
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}
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bool KX_IpoSGController::Update(double currentTime)
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{
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if (m_modified)
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{
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if (m_modified) {
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T_InterpolatorList::iterator i;
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for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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for (i = m_interpolators.begin(); i != m_interpolators.end(); ++i) {
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(*i)->Execute(m_ipotime);//currentTime);
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}
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SG_Spatial* ob = (SG_Spatial*)m_pObject;
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SG_Spatial *ob = (SG_Spatial *)m_pObject;
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//initialization on the first frame of the IPO
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if (! m_ipo_start_initialized && currentTime != 0.0) {
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if (!m_ipo_start_initialized && currentTime != 0.0f) {
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m_ipo_start_point = ob->GetLocalPosition();
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m_ipo_start_orient = ob->GetLocalOrientation();
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m_ipo_start_scale = ob->GetLocalScale();
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@@ -150,22 +140,19 @@ bool KX_IpoSGController::Update(double currentTime)
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if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] ||
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m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
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{
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if (m_ipo_as_force == true)
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{
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if (m_game_object && ob && m_game_object->GetPhysicsController())
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{
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if (m_ipo_as_force == true) {
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if (m_game_object && ob && m_game_object->GetPhysicsController()) {
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MT_Vector3 vec = m_ipo_local ?
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ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
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m_ipo_xform.GetPosition();
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m_game_object->GetPhysicsController()->ApplyForce(vec, false);
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}
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}
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else
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{
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else {
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// Local ipo should be defined with the object position at (0,0,0)
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// Local transform is applied to the object based on initial position
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MT_Point3 newPosition(0.0,0.0,0.0);
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MT_Point3 newPosition(0.0f, 0.0f, 0.0f);
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if (!m_ipo_add)
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newPosition = ob->GetLocalPosition();
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//apply separate IPO channels if there is any data in them
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@@ -175,21 +162,21 @@ bool KX_IpoSGController::Update(double currentTime)
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newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
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}
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else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
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newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
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newPosition[0] = (((!m_ipo_add) ? m_ipo_start_point[0] : 0.0f) + m_ipo_xform.GetDeltaPosition()[0]);
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}
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//LocY and dLocY
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if (m_ipo_channels_active[OB_LOC_Y]) {
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newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
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}
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else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
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newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
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newPosition[1] = (((!m_ipo_add) ? m_ipo_start_point[1] : 0.0f) + m_ipo_xform.GetDeltaPosition()[1]);
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}
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//LocZ and dLocZ
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if (m_ipo_channels_active[OB_LOC_Z]) {
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newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
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}
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else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
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newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
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newPosition[2] = (((!m_ipo_add) ? m_ipo_start_point[2] : 0.0f) + m_ipo_xform.GetDeltaPosition()[2]);
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}
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if (m_ipo_add) {
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if (m_ipo_local)
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@@ -206,15 +193,15 @@ bool KX_IpoSGController::Update(double currentTime)
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m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z])
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{
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if (m_ipo_as_force) {
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if (m_game_object && ob) {
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m_game_object->ApplyTorque(m_ipo_local ?
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ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
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m_ipo_xform.GetEulerAngles(), false);
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}
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} else if (m_ipo_add) {
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}
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else if (m_ipo_add) {
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if (m_ipo_start_initialized) {
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double yaw=0, pitch=0, roll=0; //delta Euler angles
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double yaw = 0.0, pitch = 0.0, roll = 0.0; //delta Euler angles
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//RotX and dRotX
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if (m_ipo_channels_active[OB_ROT_X])
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@@ -227,7 +214,7 @@ bool KX_IpoSGController::Update(double currentTime)
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pitch += m_ipo_xform.GetEulerAngles()[1];
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if (m_ipo_channels_active[OB_DROT_Y])
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pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_ROT_Z])
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roll += m_ipo_xform.GetEulerAngles()[2];
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@@ -242,12 +229,13 @@ bool KX_IpoSGController::Update(double currentTime)
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(rotation);
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}
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} else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
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}
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else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
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if (m_ipo_euler_initialized) {
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// assume all channel absolute
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// All 3 channels should be specified but if they are not, we will take
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// the value at the start of the game to avoid angle sign reversal
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double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2];
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double yaw = m_ipo_start_euler[0], pitch = m_ipo_start_euler[1], roll = m_ipo_start_euler[2];
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//RotX and dRotX
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if (m_ipo_channels_active[OB_ROT_X]) {
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@@ -275,9 +263,10 @@ bool KX_IpoSGController::Update(double currentTime)
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
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}
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} else if (m_ipo_start_initialized) {
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}
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else if (m_ipo_start_initialized) {
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// only DROT, treat as Add
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double yaw=0, pitch=0, roll=0; //delta Euler angles
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double yaw = 0.0, pitch = 0.0, roll = 0.0; //delta Euler angles
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//dRotX
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if (m_ipo_channels_active[OB_DROT_X])
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@@ -286,7 +275,7 @@ bool KX_IpoSGController::Update(double currentTime)
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//dRotY
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if (m_ipo_channels_active[OB_DROT_Y])
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pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
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//dRotZ
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if (m_ipo_channels_active[OB_DROT_Z])
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roll = m_ipo_xform.GetDeltaEulerAngles()[2];
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@@ -303,7 +292,7 @@ bool KX_IpoSGController::Update(double currentTime)
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m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z])
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{
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//default is no scale change
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MT_Vector3 newScale(1.0,1.0,1.0);
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MT_Vector3 newScale(1.0f, 1.0f, 1.0f);
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if (!m_ipo_add)
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newScale = ob->GetLocalScale();
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@@ -311,7 +300,7 @@ bool KX_IpoSGController::Update(double currentTime)
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newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
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newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
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newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add) ? m_ipo_start_scale[0] : 0.0f));
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}
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//RotY dRotY
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@@ -319,7 +308,7 @@ bool KX_IpoSGController::Update(double currentTime)
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newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
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newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
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newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1] : 0.0f));
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}
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//RotZ and dRotZ
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@@ -327,7 +316,7 @@ bool KX_IpoSGController::Update(double currentTime)
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newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
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newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
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newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2] : 1.0f));
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}
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if (m_ipo_add) {
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@@ -336,24 +325,22 @@ bool KX_IpoSGController::Update(double currentTime)
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if (m_game_object)
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m_game_object->NodeSetLocalScale(newScale);
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}
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m_modified=false;
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m_modified = false;
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}
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return false;
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}
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void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
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void KX_IpoSGController::AddInterpolator(KX_IInterpolator *interp)
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{
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this->m_interpolators.push_back(interp);
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m_interpolators.push_back(interp);
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}
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SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
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SG_Controller *KX_IpoSGController::GetReplica(SG_Node *destnode)
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{
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KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
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KX_IpoSGController *iporeplica = new KX_IpoSGController(*this);
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// clear object that ipo acts on in the replica.
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iporeplica->ClearObject();
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iporeplica->SetGameObject((KX_GameObject*)destnode->GetSGClientObject());
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iporeplica->SetGameObject((KX_GameObject *)destnode->GetSGClientObject());
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// dirty hack, ask Gino for a better solution in the ipo implementation
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// hacken en zagen, in what we call datahiding, not written for replication :(
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@@ -362,29 +349,27 @@ SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
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iporeplica->m_interpolators.clear();
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T_InterpolatorList::iterator i;
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for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
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KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
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for (i = oldlist.begin(); i != oldlist.end(); ++i) {
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KX_ScalarInterpolator *copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator *)*i));
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iporeplica->AddInterpolator(copyipo);
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MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
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MT_Scalar *scaal = ((KX_ScalarInterpolator *)*i)->GetTarget();
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uint_ptr orgbase = (uint_ptr)&m_ipo_xform;
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uint_ptr orgloc = (uint_ptr)scaal;
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uint_ptr offset = orgloc-orgbase;
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uint_ptr offset = orgloc - orgbase;
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uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform;
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newaddrbase += offset;
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MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
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copyipo->SetNewTarget((MT_Scalar*)blaptr);
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MT_Scalar *blaptr = (MT_Scalar *) newaddrbase;
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copyipo->SetNewTarget((MT_Scalar *)blaptr);
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}
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return iporeplica;
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}
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KX_IpoSGController::~KX_IpoSGController()
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{
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T_InterpolatorList::iterator i;
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for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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for (i = m_interpolators.begin(); i != m_interpolators.end(); ++i) {
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delete (*i);
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}
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}
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@@ -42,85 +42,80 @@
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class KX_IpoSGController : public SG_Controller
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{
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KX_IPOTransform m_ipo_xform;
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T_InterpolatorList m_interpolators;
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KX_IPOTransform m_ipo_xform;
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T_InterpolatorList m_interpolators;
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/** Flag for each IPO channel that can be applied to a game object */
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bool m_ipo_channels_active[KX_MAX_IPO_CHANNELS];
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bool m_ipo_channels_active[KX_MAX_IPO_CHANNELS];
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/** Interpret the ipo as a force rather than a displacement? */
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bool m_ipo_as_force;
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bool m_ipo_as_force;
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/** Add Ipo curve to current loc/rot/scale */
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bool m_ipo_add;
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bool m_ipo_add;
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/** Ipo must be applied in local coordinate rather than in global coordinates (used for force and Add mode)*/
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bool m_ipo_local;
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bool m_ipo_local;
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/** Were settings altered since the last update? */
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bool m_modified;
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bool m_modified;
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/** Local time of this ipo.*/
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double m_ipotime;
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double m_ipotime;
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/** Location of the object when the IPO is first fired (for local transformations) */
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class MT_Point3 m_ipo_start_point;
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MT_Point3 m_ipo_start_point;
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/** Orientation of the object when the IPO is first fired (for local transformations) */
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class MT_Matrix3x3 m_ipo_start_orient;
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MT_Matrix3x3 m_ipo_start_orient;
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/** Scale of the object when the IPO is first fired (for local transformations) */
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class MT_Vector3 m_ipo_start_scale;
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MT_Vector3 m_ipo_start_scale;
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/** if IPO initial position has been set for local normal IPO */
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bool m_ipo_start_initialized;
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bool m_ipo_start_initialized;
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/** Euler angles at the start of the game, needed for incomplete ROT Ipo curves */
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class MT_Vector3 m_ipo_start_euler;
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MT_Vector3 m_ipo_start_euler;
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/** true is m_ipo_start_euler has been initialized */
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bool m_ipo_euler_initialized;
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bool m_ipo_euler_initialized;
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/** A reference to the original game object. */
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class KX_GameObject* m_game_object;
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class KX_GameObject *m_game_object;
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public:
|
||||
KX_IpoSGController();
|
||||
|
||||
virtual ~KX_IpoSGController();
|
||||
|
||||
virtual SG_Controller* GetReplica(class SG_Node* destnode);
|
||||
virtual SG_Controller *GetReplica(class SG_Node *destnode);
|
||||
|
||||
void
|
||||
SetOption(
|
||||
int option,
|
||||
int value
|
||||
);
|
||||
void SetOption(int option, int value);
|
||||
|
||||
/** Set sumo data. */
|
||||
void UpdateSumoReference();
|
||||
/** Set reference to the corresponding game object. */
|
||||
void SetGameObject(class KX_GameObject*);
|
||||
void SetGameObject(class KX_GameObject *go);
|
||||
|
||||
void SetIPOChannelActive(int index, bool value) {
|
||||
//indexes found in makesdna\DNA_ipo_types.h
|
||||
m_ipo_channels_active[index] = value;
|
||||
}
|
||||
|
||||
|
||||
KX_IPOTransform& GetIPOTransform()
|
||||
|
||||
KX_IPOTransform &GetIPOTransform()
|
||||
{
|
||||
return m_ipo_xform;
|
||||
}
|
||||
void AddInterpolator(KX_IInterpolator* interp);
|
||||
|
||||
void AddInterpolator(KX_IInterpolator *interp);
|
||||
virtual bool Update(double time);
|
||||
virtual void SetSimulatedTime(double time)
|
||||
virtual void SetSimulatedTime(double time)
|
||||
{
|
||||
m_ipotime = time;
|
||||
m_modified = true;
|
||||
}
|
||||
|
||||
|
||||
#ifdef WITH_CXX_GUARDEDALLOC
|
||||
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_IpoSGController")
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user