Fix #31162: Applying textures to rigged models causes crash and no textures in appear in edit mode
Issue was caused by doing stuff like binding textures from glBegin/glEnd block.
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@@ -815,7 +815,6 @@ static void emDM_drawFacesTex_common(
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if (vertexCos) {
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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glBegin(GL_TRIANGLES);
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for (i=0; i<em->tottri; i++) {
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BMLoop **ls = em->looptris[i];
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MTexPoly *tp= has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
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@@ -839,6 +838,7 @@ static void emDM_drawFacesTex_common(
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if (draw_option != DM_DRAW_OPTION_SKIP) {
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glBegin(GL_TRIANGLES);
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if (!drawSmooth) {
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glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
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@@ -880,9 +880,9 @@ static void emDM_drawFacesTex_common(
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glNormal3fv(vertexNos[BM_elem_index_get(ls[2]->v)]);
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glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
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}
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glEnd();
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}
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}
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glEnd();
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}
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else {
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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