Fix #128087: EEVEE: Position render pass not in viewport shading panel

Adds Position Render pass to Render Pass enum in Viewport Shading popup for EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/128136
This commit is contained in:
notrudyyy
2024-09-30 16:20:14 +02:00
committed by Clément Foucault
parent 2a1004f7af
commit fcc263162d

View File

@@ -464,6 +464,7 @@ static const EnumPropertyItem rna_enum_view3dshading_render_pass_type_items[] =
{EEVEE_RENDER_PASS_VOLUME_LIGHT, "VOLUME_LIGHT", 0, "Volume Light", ""},
RNA_ENUM_ITEM_HEADING(N_("Data"), nullptr),
{EEVEE_RENDER_PASS_POSITION, "POSITION", 0, "Position", ""},
{EEVEE_RENDER_PASS_NORMAL, "NORMAL", 0, "Normal", ""},
{EEVEE_RENDER_PASS_MIST, "MIST", 0, "Mist", ""},
{EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT, "CryptoObject", 0, "CryptoObject", ""},