* Theeth must be busy so I removed the 'Steps' from the timeline and changed it
to a number field in scene buttons.
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@@ -1271,12 +1271,21 @@ static void render_panel_render(void)
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uiDefButBitI(block, TOG, R_RADIO, 0,"Radio", 647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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/* uiBlockBeginAlign(block);
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uiDefButS(block, ROW,B_DIFF,"100%", 565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
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uiDefButS(block, ROW,B_DIFF,"75%", 565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
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uiDefButS(block, ROW,B_DIFF,"50%", 606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
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uiDefButS(block, ROW,B_DIFF,"25%", 647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
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uiBlockEndAlign(block);
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*/
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uiBlockBeginAlign(block);
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uiDefButS(block, NUM,B_DIFF,"Size %:",
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565, 109, 102, 20,
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&G.scene->r.size, 1.0, 400.0, 0, 0, "The image width in pixels");
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uiDefButS(block, MENU,B_REDR,"400% %x400|200% %x200|150% %x150|100% %x100|75% %x75|50% %x50|25% %x25",
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667, 109, 20, 20,
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&G.scene->r.size, 0, 0, 0, 0, "The image width in pixels");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitI(block, TOG, R_FIELDS, 0,"Fields", 565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
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@@ -1902,7 +1911,7 @@ void anim_panels()
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uiDefButI(block, NUM,REDRAWALL,"End:", 160,100,150,20,&G.scene->r.efra,1.0,MAXFRAMEF, 0, 0, "Specify the end frame of the animation");
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uiBlockBeginAlign(block);
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uiDefButS(block, NUMSLI, REDRAWTIME, "Steps:",10, 70, 300, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
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uiDefButS(block, NUM, REDRAWTIME, "Steps:",10, 70, 150, 20,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
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}
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@@ -468,10 +468,6 @@ void time_buttons(ScrArea *sa)
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uiDefIconButBitI(block, TOG, TIME_WITH_SEQ_AUDIO, B_DIFF, ICON_SPEAKER,
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xco, 0, XIC, YIC, &(stime->redraws), 0, 0, 0, 0, "Play back and sync with audio from Sequence Editor");
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//jumpframe
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xco+= XIC+16;
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uiDefButS(block, NUM, REDRAWBUTSSCENE, "Steps:",xco, 0, 80, YIC,&(G.scene->jumpframe), 1, 100, 1, 100, "Set spacing between frames changes with up and down arrow keys");
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/* always as last */
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sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
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