Cycles: Disable HIP RT by default in Blender 4.5
At the moment there are two main usability issues that make it hard to recommend to enable HIP RT by default: - Dramatically increased memory usage during BVH construction on high poly meshes compared to BVH2 (#136174) - This issue can be fixed by using the "balanced" HIP RT BVH, but it requires a HIP RT update that won't make it into 4.5 (!136622) - Many Blender and GPU driver crashes when modifying objects in the viewport. #140763, #140738, #139013, #138043 Pull Request: https://projects.blender.org/blender/blender/pulls/140794
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@@ -1612,7 +1612,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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use_hiprt: BoolProperty(
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name="HIP RT",
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description="HIP RT enables AMD hardware ray tracing on RDNA2 and above",
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default=True,
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default=False,
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)
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use_oneapirt: BoolProperty(
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