Bone names were limited to 24 characters. Changed this to max of 31 to match
vgroups.
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@@ -3259,7 +3259,7 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
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if ((curBone->flag & BONE_SELECTED) && (curBone->layer & arm->layer)) {
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/* Bone naming button */
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but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", -10,by,117,18, curBone->name, 0, 24, 0, 0, "Change the bone name");
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but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", -10,by,117,18, curBone->name, 0, 31, 0, 0, "Change the bone name");
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uiButSetFunc(but, validate_editbonebutton_cb, curBone, NULL);
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uiButSetCompleteFunc(but, autocomplete_editbone, (void *)OBACT);
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