This PR fixes a number of items in Preferences that "Reset to Default"
to different values than the default preferences. For some items this
is because they just have incorrect values, some have redundancies
between the U_default struct and property default, and many others are
caused by our code that reverses struct defaults for properties that
are "negative SDNA", or don't struct defaults for enum_bitflag_sdna
properly. Items include "show_splash", "anisotropic_filter", etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/132762
The worldspace studiolight HDR images shipped in Blender have some
black/negative pixel artifacts, mostly in the brightest areas. These
are caused by the default downscaling filter that has negative lobes,
last time they were updated/added in e9df155d53. Fix the issue by
downloading already correct resolution (1024x512) from the source,
and recompressing with the same DWA quality setting.
Co-authored-by: Steffen Dünner <steffen.duenner@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/132220
This commit implements most features needed for simple text editing.
Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.
Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.
Multi line text is supported. Pressing return key starts new line.
Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.
Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.
Ref: #126547
Pull Request: https://projects.blender.org/blender/blender/pulls/127239
1 - Add an option to open up the fund.blender.org website at the end of
the install process.
2 - Use blender launcher to register blender in order to prevent a black
dialog box flashing onto the screen.
3- Since registering blender can take a bit, add a progress text during
registration
4- during installation on windows 10+ the installer displayed
`Copying new files File: [1], Directory: [9], Size [6]` fixed to just display
`Copying new files`
Pull Request: https://projects.blender.org/blender/blender/pulls/130762
See blender/blender-assets!15 for the actual asset file change.
As part of the brush asset project, various weight paint brushes had
their falloff curve changed. This had the unintended effect of changing
the behavior of the gradient tool, as it shares the currently active
brush's settings.
This behavior is unintuitive and not well documented, as an interim fix,
the bundled assets were reverted.
Pull Request: https://projects.blender.org/blender/blender/pulls/131058
This PR changes the default theme color for TH_FACE_FRONT, used by the
Face Orientation overlay, to have zero alpha. That way, by default, it
can be used always and not interfere with the display of (normal) front
faces.
Pull Request: https://projects.blender.org/blender/blender/pulls/130618
Previously, logs from Windows bug-reporting scripts would include
a minimal level of messages from Blender itself due to the usage
of the default log level.
With this change, a new Cycles associated bug-reporting script
is now added with logging set to the maximum level, so all
debug details from the Blender application will be available
in the generated log file, which users can attach to bug reports.
Pull Request: https://projects.blender.org/blender/blender/pulls/130137
Implementation in #124333 had versioning code in `versioning_userdef.cc`
to make sure that updated configs would also have connected strips by default,
but forgot to change `userdef_default.c`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129993
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.
For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.
---
### Sculpt Mode Toolbar

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
This generates a `license.md` file with all the relevant information about
the different libraries and their respecive licenses.
This should replace: THIRD-PARTY-LICENSES.txt
Important files:
* `make_license.py` (main script called by `make license`.
* `licenses.json` (file to add the definition of new licenses).
* `licenses/*/*.txt` (individual license files.
The `license.md` groups the libraries per license, list their
corresponding copyright information and include the complete license.
Code includes contributions from:
* Campbell Barton (multi-line parser for versions.cmake).
* Thomas Dinges (Windows support for `make license`).
Part of: !129018
Earlier merge from the release branch included dcfe9eed2f, which set the
hash to latest commit in the release branch. Here we want it to be the
latest commit in the main branch.
This allows the files to be re-used between x64 and amd64 builds
for Windows.
This adds 500 kilobyte of files, but they almost never change, they
are required for releases anyway, and having them in the repo solves
all sort of synchronization problems.
A new graphics is now used, as it was long requested by the UI and
release/PR team.
Pull Request: https://projects.blender.org/blender/blender/pulls/128588