18 Commits

Author SHA1 Message Date
Jesse Yurkovich
fd3f8c1265 Tests: add PointCloud datablock to IO report
Adds support for comparing PointCloud datablocks inside the IO report.

Pull Request: https://projects.blender.org/blender/blender/pulls/147490
2025-10-07 05:13:43 +02:00
Jesse Yurkovich
da1846ebe1 Tests: Add options controlling verbosity of output for IO report
Add two sets of options to the IO Report class that allows tests to
control the verbosity of output.
- Add `Report.context_lines` controlling how many lines of context the
  diff uses when there are failures (3 by default)
- Add `Report.side_to_print_single_line` (5 by default) and
  `Report.side_to_print_multi_line` (3 by default) controlling how many
  items are written out

The first option helps when a failure in the test might not produce
enough lines of output to know which object is affected. The second set
of options allows individual tests to ensure more values are taken into
consideration for test validation.

They are exposed as class variables due to all the inner methods using
them being static.

Pull Request: https://projects.blender.org/blender/blender/pulls/143922
2025-08-04 19:18:16 +02:00
Jesse Yurkovich
f154b03cea Tests: add new Curves datablock to IO report
Add the new Curves datablock type to the IO report. This was created
for the new hair system but is more generally used for any type of curve
generated within geometry nodes.

The report itself is mostly just a dump of all available attributes for
the object.

Pull Request: https://projects.blender.org/blender/blender/pulls/142925
2025-07-23 09:08:01 +02:00
Campbell Barton
808cc599f8 Cleanup: reduce right shift, wrap long lines 2025-07-11 16:48:15 +10:00
Aras Pranckevicius
68111db969 Nodes: Speedup Voronoi by changing the hash function
The 2D->2D, 3D->3D, 4D->4D hash functions used in Voronoi node were
using quite an expensive hash function. Switch these to dedicated
2D/3D/4D hash functions (pcg2d, pcg3d, pcg4d) -- these are still very
good quality, but the hash function itself is 3x-4x faster.
Which makes Voronoi node calculation overall be around 2x faster. In
some cases when using OSL, the speedup is even larger.

This visibly changes output of the Voronoi noise however. The actual
noise "behaves" the same, just if someone was depending on the noise
pattern being exactly like it was before, this will change the pattern.

Images, more performance results and details wrt OSL are in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/139520
2025-06-12 20:07:52 +02:00
Aras Pranckevicius
ba0b1acb4e Fix #139656: FBX importer does not set normalmap textures as "non-color"
Normal maps (and generally all other non-color textures) were not
marked as non-color in the new FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/139725
2025-06-02 15:15:05 +02:00
Aras Pranckevicius
8e8d2e7aec Fix: Make new FBX importer support Light exposure
7e0dad0580 added Light exposure import to Python FBX importer,
but not to the new C++ one

Pull Request: https://projects.blender.org/blender/blender/pulls/139292
2025-05-22 20:31:56 +02:00
Aras Pranckevicius
a96ecd2834 Fix #137768: new FBX importer does not import some animations correctly
- FBX "root bone" should become the Armature object itself, and not
  an extra bone (follow same logic as Python importer did).
- "World to armature matrix" was not correct for armatures that are
  parented under some other objects with transforms.
- Parenting imported meshes under an Armature was not taking into
  account that the mesh bind transform might not be the same as the
  current mesh node transform (i.e. was not setting "matrix parent
  inverse" to compensate like the Python importer did).
- The repro file in #137768 also exposed an issue that importing custom
  vertex normals was not working correctly in the new importer, when
  mesh is partially invalid (validation alters the mesh, custom normals
  have to be set afterwards).

Pull Request: https://projects.blender.org/blender/blender/pulls/138736
2025-05-12 10:56:07 +02:00
Sergey Sharybin
bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00
Aras Pranckevicius
67063d3c4d Tests: switch FBX import tests to use the new importer
Pull Request: https://projects.blender.org/blender/blender/pulls/137590
2025-04-16 13:01:46 +02:00
Aras Pranckevicius
812bf5473e Tests: emit 2d and 4d custom properties, more bone flags
Pull Request: https://projects.blender.org/blender/blender/pulls/136595
2025-03-27 11:21:45 +01:00
Aras Pranckevicius
850d67829c Tests: emit more information in import test templates
- Object parent type & parent bones
- Pose information that is not trivial (i.e. print posed bones that
  have either non-identity pose matrix, or custom properties)
- Make sure custom properties are output sorted by name

Pull Request: https://projects.blender.org/blender/blender/pulls/136321
2025-03-21 20:16:47 +01:00
Aras Pranckevicius
944c7733e3 Tests: emit more animation data in I/O test template output
Previously only "legacy style" (no action layers, slots etc.)
were emitted for import tests

Pull Request: https://projects.blender.org/blender/blender/pulls/136133
2025-03-18 19:13:09 +01:00
Aras Pranckevicius
c34c1e2812 Tests: more consistently in import test output
- Print negative/positive zeroes the same in more places,
- Sort emitted fcurves, armature bones by name
- More FBX test files from various bug reports

Pull Request: https://projects.blender.org/blender/blender/pulls/136089
2025-03-17 17:30:33 +01:00
Campbell Barton
6fcd84721c Cleanup: quiet some warnings from check_pep8 target 2025-02-04 14:51:17 +11:00
Aras Pranckevicius
f5c2aecd8b Tests: emit more information in import tests templates
- Bone matrices,
- Material viewport settings (colors, backfaces etc.)
- Improved handling of relative paths of material images

Pull Request: https://projects.blender.org/blender/blender/pulls/133658
2025-01-27 18:19:04 +01:00
Aras Pranckevicius
342235616a Tests: emit more details in import test .txt templates
- Animation keyframes now contain left/right handle information
- More fcurves are emitted
- Material textures emit whether their colorspace is "data"
- More files in fbx test coverage

Pull Request: https://projects.blender.org/blender/blender/pulls/133526
2025-01-24 10:24:33 +01:00
Aras Pranckevicius
1ad083dabf Tests: Add FBX import tests, switch OBJ/PLY/STL import tests to the same machinery
"Expected textual data output" comparison based tests for FBX,
OBJ, PLY, STL import.

- There's a tests/python/modules/io_report.py that can produce
  a "fairly short text description of the scene" (meshes, objects,
  curves, cameras, lights, materials, armatures, actions, images).
  About each object, it lists some basic information (e.g. number
  of vertices in the mesh), plus a small slice of "data" (e.g.
  first few values of each mesh attribute).
    - Custom import parameters, if needed, can be provided by
      having a sidecar .json file next to imported file (same
      basename, json extension), that would have a single json
      object with custom arguments.
- Add FBX test coverage, with 46 fairly small files (total size 3.8MB)
  covering various possible cases (meshes, animations, materials,
  hierarchies, cameras, etc. etc.).
- Switch OBJ/PLY/STL import tests to the above machinery, remove C++
  testing code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132624
2025-01-15 05:52:15 +01:00