13 Commits

Author SHA1 Message Date
Habib Gahbiche
fb7818e55e Python: Create default node tree for new materials and worlds
The motivation is to keep backward compatibility after deprecating
 `material.use_nodes()` and `world.use_nodes`. For example the
following script would behave the same way in 4.5 and 5.0:
```python
mat = bpy.data.materials.new("My new mat")
mat.use_nodes = True
```

Pull Request: https://projects.blender.org/blender/blender/pulls/147052
2025-10-01 15:05:16 +02:00
Habib Gahbiche
1b4daf9d2e Nodes: remove "Use Nodes" in Shader Editor for Object Materials
"Use Nodes" was removed in the compositor to simplify the compositing
workflow. This introduced a slight inconsistency with the Shader Node
Editor.

This PR removes "Use Nodes" for object materials.

For Line Style, no changes are planned (not sure how to preserve
compatibility yet).
This simplifies the state of objects; either they have a material or
they don't.

Backward compatibility:
- If Use Nodes is turned Off, new nodes are added to the node tree to
simulate the same material:
- DNA: Only `use_nodes` is marked deprecated
- Python API:
  - `material.use_nodes` is marked deprecated and will be removed in
6.0. Reading it always returns `True` and setting it has no effect.
  - `material.diffuse_color`, `material.specular` etc.. Are not used by
EEVEE anymore but are kept because they are used by Workbench.

Forward compatibility:
Always enable 'Use Nodes' when writing blend files.

Known Issues:
Some UI tests are failing on macOS

Pull Request: https://projects.blender.org/blender/blender/pulls/141278
2025-09-14 17:53:54 +02:00
Habib Gahbiche
445eceb02a Nodes: Remove "Use Nodes" in Shader Editor for World
Part of https://projects.blender.org/blender/blender/pulls/141278

Blend files compatibility:
If a World exists and "Use Nodes" is disabled, we add new nodes to the
existing node tree (or create one if it doesn't) that emulates the
behavior of a world without a node tree. This ensures backward and
forward compatibility.

Python API compatibility:
- `world.use_nodes` was removed from Python API => **Breaking change**
- `world.color` is still being used by Workbench, so it stays there,
although it has no effect anymore when using Cycles or EEVEE.

Python API changes:
Creating a World using `bpy.data.worlds.new()` now creates a World with
 an empty (embedded) node tree. This was necessary to enable Python
scripts to add nodes without having to create a node tree (which is
currently not possible, because World node trees are embedded).

Pull Request: https://projects.blender.org/blender/blender/pulls/142342
2025-07-28 14:06:08 +02:00
Brecht Van Lommel
eb8dc8f535 Fix: Operator, app template and benchmarking script errors after media type
Always set the media type before the file format.

Ref #142955

Pull Request: https://projects.blender.org/blender/blender/pulls/143433
2025-07-28 11:55:11 +02:00
Clément Foucault
4fe75da973 EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
2025-06-13 12:36:14 +02:00
Aras Pranckevicius
5ad6d42c83 IO: Remove Collada import/export
Removes Collada import/export (has been deprecated since 4.2).

Pull Request: https://projects.blender.org/blender/blender/pulls/139337
2025-06-06 08:38:57 +02:00
Campbell Barton
bd0855f443 Docs: update code layout diagram 2025-05-30 12:33:04 +10:00
Campbell Barton
50f3240abd Cleanup: spelling & duplicate terms (check_spelling.py) 2025-05-30 11:03:56 +10:00
Campbell Barton
00deec7c66 Cleanup: spelling in comments 2025-04-01 12:37:36 +11:00
Campbell Barton
0bcafe14f1 Cleanup: resolve/suppress pylint warnings 2025-03-29 11:51:04 +11:00
Campbell Barton
1e27e02325 License header: add missing SPDX header 2025-03-27 16:16:53 +11:00
Campbell Barton
066c008025 Docs: minor correction to arrows in the layout diagram
Remove arrow from "Operating system" pointing to "Other Directories".

The other directories are for context and aren't called into.

Also correct a typo.
2025-03-27 15:36:41 +11:00
Campbell Barton
a679061207 Docs: add a utility to generate an updated code-layout diagram
Creates an image with a short description of each directory.
See the PR for the current state of the diagram.

Ref !106475
2025-03-27 15:21:50 +11:00