Rename a few functions to more accurately express their intent:
- `sequence_handle_size_get_clamped()` ->`strip_handle_draw_size_get()`
- `clickable_handle_size_get()` -> `inner_clickable_handle_size_get()`
Additionally:
- Move check for making strips unclickable when they are short enough in
the vertical direction from `sequencer_main_cursor()` to
`ED_sequencer_get_handle()`.
- Use `inner_clickable_handle_size_get()` in box select with handles.
- Add clarifying comments that calculate exact handle sizes.
There should be no functional changes (barring a tiny change in box
select with handle calculation).
In order to better interop with the broader Alembic/USD ecosystem, align
the crease values we export with what we believe is expected by native
OpenSubdiv, a 0-10 range.
On import we will translate the native OpenSubdiv range back into
Blender's 0-1 range.
To account for SubD assets produced by Blender before this change, a
compat check is put in place for both Alembic and USD to use the old
methodology when encountering such files. The compat check makes use
of the Blender version we place inside the format's metadata fields. Old
assets loaded into a new Blender will look ok. New assets loaded into an
old Blender would need to be reworked.
Pull Request: https://projects.blender.org/blender/blender/pulls/132582
This commit adds render tests for every mode of the Mix Color node.
This improves the code coverage of the color_utils file in Cycles from
~17% to 91% (Some of the untested lines are from functions used by
nodes other than the mix color node).
Ref: blender/blender-test-data!51
In ea7d07098b, the RenderReport base
class was reworked to work better with test variations.
This commit reworks the Cycles render tests file to use the new
variation system for Hardware Ray tracing and OSL tests, avoiding the
custom system put in place in previous commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/133813
The Subdivision Modifier used "Levels" and the Multiresolution Modifier used "Level". This difference is changed to be "Levels" for both, which aligns with similar UI terminology where plural forms indicate adjustable values, such as "Render Samples".
Ref blender/blender-manual#105098
When displaying keymaps on the Status Bar we prefer to show Confirm and
then Cancel. We have a few places where these are reversed
accidentally. This just makes these consistent with the rest.
Pull Request: https://projects.blender.org/blender/blender/pulls/133947
Simplify and enhance the status bar display while in Walk navigation.
Combines some keymaps together, uses toggles, shows acceleration and
jump height values. Goes from about 1600 pixels wide at 1X scale to
about 1250 pixels even though it shows more information.
Pull Request: https://projects.blender.org/blender/blender/pulls/133928
Inside `wm_operator_finished`, hud_status is set to `CLEAR` after `reset
to default value` operator. `CLEAR` status further calls
`ED_area_type_hud_clear()` to free the hud region. This happens as
`do_register` is false due to missing `OPTYPE_REGISTER` flag.
Ref: !133761
Also correct argument handling when Python arguments were passed in,
which were attempting to handle the following parameters as arguments
instead of skipping them.
The dolly operators poll function was set to `view3d_rotation_poll`
instead of `view3d_zoom_or_dolly_poll` which reads like a mistake.
As it happens this didn't cause any user visible problems because
RV3D_LOCK_ZOOM_AND_DOLLY is only set when all other locks are set.
Nevertheless, logically the dolly operator should check that dolly
is not locked. Updated the poll function for dolly to check neither
rotation or zoom/dolly is locked with comments noting why both are
needed.
Also expand on code-comments for why dolly enforces perspective view.
Creates a very mysterious crash in nodetree code when using deprecated
'full undo'. Needs more investigation, we need to understand what's
happening here!
This reverts commit 2612b27e42.
As we are exporting Collection only, it makes sense that the collection customs props
can be exported as glTF Scene extras, as the scene includes only objects from the collection
* Disable Metal multisampling to match OpenGL.
* Block list all image half/float tests, these can all fail randomly.
* Blocklist tests failing due to issues in OpenUSD Metal implementation.
* Compress all test blend files to save space. Note these files were not
resaved in Blender, but compressed directly with zstd so that any
versioning of old files is still tested.
* Compress some heavy EXR files with DWAA
* Merge blend files testing same BSDF with different parameters.
* Reduce resolution or object size for some slow tests.
* Move volume grid related files from volume to openvdb folder.
* Remove some unused and obsolete opengl test files
* Remove old EEVEE reference images
.blend files on disk: 977 MB -> 224 MB
Test data repo on disk: 1343 MB -> 449 MB
Cycles test time: 163s -> 129s
When a given render test defined in CMakeLists.txt with a `--outdir`
parameter ends with a trailing slash, the resulting global report
overwrites the specific test's report. This is because `os.path.dirname`
for a path that ends in a slash returns the same directory, for example,
`os.path.dirname('foo/bar/') => 'foo/bar'
To avoid tests being able to put the report into a weird state, this
commit normalizes the `--outdir` path to strip trailing slashes.
Pull Request: https://projects.blender.org/blender/blender/pulls/133791
Avoid function call overhead and parallelize the creation of the edit
and sculpt mode lines index buffers. Also, remove an extra index that
was added for each curve when there are no cyclic curves.
Though ideally these index buffers would be generated on the GPU, this
simple change makes this part of the GPU data building almost 5x faster
(from 1.23 ms to 0.25 ms for curves with 80 thousand points).
Pull Request: https://projects.blender.org/blender/blender/pulls/133897
Instead of the monolothic `depsgraph_type.hh` header that includes
most types used in the despgraph, just add includes where they are
actually necessary. Also remove the `using` keywords for `std` types.
The lack of specificity isn't considered good practice nowadays.
Removing unnecessary transitive includes can help improve compile
times because the time spent parsing headers decreases. Using the
"include what you use" pattern makes futher improvements much
easier too, since it the path to further reduce transitive includes
becomes much clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/133749
The algorithm to calculate face corner normals had a vertex normal
input, with the intention to pre-populate corner normals for vertices
with no sharp connected edges. However corner normals are calculated
separately for these fully sharp vertices later anyway, so this whole
step was completely redundant. Removing the vertex normals calculation
reduces memory usage and improves performance. In a test file with a
character with custom normals, this changed improved the playback FPS
by 15%, from 41 to 47 FPS. The impact will usually be lower than that
but it should be noticeable in other scenes too.
Pull Request: https://projects.blender.org/blender/blender/pulls/133884
The Indices Overlay used a blue color without shadow to render the
indices in edit mode unlike the Attribute Viewer which uses white text
with shadow. So for consistency, the Indices Overlay has been changed
to use the same style.
Pull Request: https://projects.blender.org/blender/blender/pulls/133262
Add workaround path to process the vertices the same way as
the `overlay_extra_vert` shader.
We nudge the non-origin vertices in the batch to be able
to not require loading the VCLASS attribute. Thus making
the change local to the shader and not requiring another
shader variant.
Previously, the check to get strokes under the cursor used
SEARCH_RADIUS_PIXEL (20), since 1eb39a8689,
this is now using the real brush radius which is wrong.
To resolve, go back to 20 as a hardcoded value.
Pull Request: https://projects.blender.org/blender/blender/pulls/133881
The "On Back" option in the viewport draw mode allows new strokes to be
placed behind existing strokes, grease pencil will now recognize this
option when using primitives drawing tool.
Pull Request: https://projects.blender.org/blender/blender/pulls/132787