Dan Eicher
02bcba341d
OBJECT_OT_drop_named_material -- missing notifier for material panel UI update
2012-06-09 21:43:22 +00:00
Campbell Barton
8e7d7d5ea5
code cleanup: reduce float/double promotion
2012-06-09 19:57:14 +00:00
Campbell Barton
c6cffe98fa
code cleanup: removed/renamed shadow & duplicate variable definitions.
2012-06-09 18:20:40 +00:00
Campbell Barton
2f60d9b0b9
fix for un-handled exception when entering in multiple values to a button, floats were not correctly checked for.
2012-06-09 16:45:42 +00:00
Campbell Barton
56c5c63f57
code cleanup: doxy comment filename corrections
2012-06-08 23:43:11 +00:00
Campbell Barton
c96c63ad3a
add a utility function to get an exact match for a grease pencil frame.
2012-06-08 22:07:57 +00:00
Dan Eicher
a8e0011c96
rna_SequenceElements_pop --> use memcpy instead of strcpy
2012-06-08 22:05:26 +00:00
Campbell Barton
2f5612ba33
code cleanup: name mask and grease pencil dope sheet editor functions more consistantly
2012-06-08 21:48:04 +00:00
Dalai Felinto
dfa307f73f
constraints names are not matching (rna and constraint.c). doing rna->constraint.c
2012-06-08 21:04:48 +00:00
Mitchell Stokes
8a4f16739a
Fixing a BGE bug where textures could get loaded into VRAM twice.
2012-06-08 19:57:28 +00:00
Sergey Sharybin
73a47caa08
Fixed issue with missed reconstruction error in clip editor header
...
Actually was causes by error in RNA bindings which lead to empty reconstruction
returned for cameraObject.reconstruction.
2012-06-08 18:16:20 +00:00
Sergey Sharybin
916524d650
Fixed issue with non-updating frame in clip editor when toggling undistorted render while frame is grayscaled.
...
Also corrected some typos in movieclip.
2012-06-08 17:16:32 +00:00
Sergey Sharybin
ff792f3249
Selecting track channel in tracking dopesheet would make track active,
...
just as it happens with curve view.
2012-06-08 16:51:38 +00:00
Sergey Sharybin
04766ab071
Added sorting by average reprojection error to motion tracking dopesheet.
2012-06-08 16:42:24 +00:00
Lukas Toenne
5e1bbde01d
Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed.
...
The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode).
Some simple use cases on the code.blender.org blog:
http://code.blender.org/index.php/2012/05/particle-info-node/
2012-06-08 16:17:57 +00:00
Sergey Sharybin
909752a3da
Fix #31752 : Select All By Layer seems not to work when object belongs to several layers
...
Added option which changes match policy from exact match and shared layers when
selecting objects by layer.
2012-06-08 15:14:45 +00:00
Campbell Barton
5f2409e5ec
add listener in action space for mask changes so dopesheet redraws + other minor changes.
2012-06-08 14:46:17 +00:00
Campbell Barton
b33c5168f4
mask animation keys now editable in the dope sheet (duplicate, transform, delete, select- etc).
2012-06-08 14:31:38 +00:00
Antony Riakiotakis
68c365e2f0
Index: source/blender/gpu/intern/gpu_draw.c
...
===================================================================
--- source/blender/gpu/intern/gpu_draw.c (revision 47568)
+++ source/blender/gpu/intern/gpu_draw.c (working copy)
@@ -230,11 +230,12 @@
Image *ima, *curima;
int domipmap, linearmipmap;
+ int texpaint; /* store this so that new images created while texture painting won't be set to mipmapped */
int alphablend;
float anisotropic;
MTFace *lasttface;
-} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, 1.f, NULL};
+} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, 0, -1, 1.f, NULL};
/* Mipmap settings */
@@ -256,7 +257,7 @@
static int gpu_get_mipmap(void)
{
- return GTS.domipmap;
+ return GTS.domipmap && !GTS.texpaint;
}
static GLenum gpu_get_mipmap_filter(int mag)
@@ -730,6 +731,8 @@
if (!GTS.domipmap)
return;
+ GTS.texpaint = !mipmap;
+
if (mipmap) {
for (ima=G.main->image.first; ima; ima=ima->id.next) {
if (ima->bindcode) {
2012-06-08 13:06:06 +00:00
Campbell Barton
477d12d1fc
fix for bug in point slide using freed memory when auto-keying.
2012-06-08 09:57:23 +00:00
Campbell Barton
4413903370
support for subframe animation evaluation for masks.
2012-06-08 09:35:51 +00:00
Campbell Barton
ae3062b741
fix for own bug - evaluating past the last frame of a mask didnt work at all.
2012-06-08 09:27:40 +00:00
Jeroen Bakker
de7fe937ff
* Added OpenCL kernel for bokeh blur
...
* Uncomment COM_OPENCL_ENABLED from COM_defines.h to test
2012-06-08 09:17:07 +00:00
Sergey Sharybin
9564138847
Another fix for #31743 : check for DM's verts number matches passed number of vertices
...
Now bevelled splines shall work in the same way as meshes.
2012-06-08 09:15:45 +00:00
Sergey Sharybin
e446c6af1f
Fix #31748 : Blender crashes when typing "al" after opening spacebar menu.
...
Crash was introduced by own refactoring of poll functions in clip editor.
2012-06-08 08:24:08 +00:00
Sergey Sharybin
87211a49ab
Fix #31743 : Applying Smooth modifier to a curve crashes Blender
...
Actually there were two different issues involved here:
- Recently enabled Smooth modifier wasn't actually designed for curves, so
it in fact requires a bit bigger work to make it working.
For now added check for object's typy in this modifier and if it's not
mesh, it wouldn't try to use edges.
The reason why it worked in 3d viewport is that creating DM from curve while
displist is still ocntrcuting for would result in empty CDDM and that leads to
not taking edges into account, only vertexCos passed to modifier would be used.
This makes it behaving a bit differently from if it was a mesh, but still gives
quite reasonable result. Would leave actual fix for a guy who enabled smooth
modifier.
- Another issue is related on ensuring sculpt mask layer after applying modifier.
This shall happen only for meshes.
2012-06-08 08:17:34 +00:00
Sergey Sharybin
fc07b1fce3
Mask editing: remove use_parent property and use check if paren't id is set instead
2012-06-08 07:54:46 +00:00
Campbell Barton
b0c868c3b3
number enums
2012-06-08 06:11:24 +00:00
Campbell Barton
0593651165
code cleanup: assign values to enums in DNA
2012-06-08 06:04:29 +00:00
Campbell Barton
26ca0008ee
typo/style edits
2012-06-08 05:53:30 +00:00
Campbell Barton
a6f3e15d6e
- remove redundant NULL checks from mallocn's local linked list functions.
...
- minor changes to warning cleanup.
2012-06-08 05:46:00 +00:00
Campbell Barton
36db2a2cff
initial support for editing masks in the sequencer, currently only draw the mask.
2012-06-07 19:24:49 +00:00
Campbell Barton
186f542b79
remove casts to short when allocating new imbufs.
2012-06-07 18:33:36 +00:00
Campbell Barton
bdf9e02346
new sequence strip type for masks.
2012-06-07 18:24:36 +00:00
Bastien Montagne
32530c2827
Quite some warnings...
2012-06-07 18:21:07 +00:00
Sergey Sharybin
1c46e63d4d
Tooltips shouldn't have dot at the end of sentence
2012-06-07 18:10:25 +00:00
Sergey Sharybin
fd271f34fe
Remove unused ibuf argument from draw_gpencil_2dimage
...
It was used by sequencer only and it wasn't ported for a while already.
This change allows to save cahce lookup for image and clip editors.
2012-06-07 17:57:49 +00:00
Gaia Clary
49a5141cde
[ #31739 ] Collada: New Export selections 'Include Armatures'
2012-06-07 17:55:26 +00:00
Sergey Sharybin
64c45caff9
Remove checks for valid frame from poll function in clip editor space
...
This results in some buttons not disabled when there's no currently displaying frame,
but this saves lots of cache lookups and threading loks for every frame update.
2012-06-07 16:36:19 +00:00
Sergey Sharybin
8a500eea9a
Avoid imbuf loading when getting movie clip size
...
This prevents high memory usage by non-proxied frames when doing mask parenting.
Description from code:
Originally was needed to support image sequences with different image dimensions,
which might be useful for such things as reconstruction of unordered image sequence,
or painting/rotoscoping of non-equal-sized images, but this ended up in unneeded
cache lookups and even unwanted non-proxied files loading when doing mask parenting,
so let's disable this for now and assume image sequence consists of images with equal sizes
2012-06-07 16:15:24 +00:00
Campbell Barton
105b1031dd
code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines.
2012-06-07 15:49:02 +00:00
Campbell Barton
3916414709
adding mask points now adds in the correct place relative to shape keys (updating other keys for the new points still needs work though)
2012-06-07 15:33:32 +00:00
Campbell Barton
742171f609
fix for crash with recent color commits to draw-object, this case wasnt handled correctly before.
2012-06-07 15:20:51 +00:00
Campbell Barton
3140cd993d
fix for crash with selecting camera bundles.
2012-06-07 14:21:25 +00:00
Joshua Leung
35a274711e
Bugfix [ #31723 ] Renderer (internal) ignores keyframes on 'Compositing' checkbox
...
for animations
Pipeline options such as Use Compositing and Use Sequencer cannot be animated
due to the way that they are implemented now, so adding these to the list of
render properties that we cannot animate.
2012-06-07 10:55:53 +00:00
Sergey Sharybin
a99b9a5c3d
Fix #31725 : UV map order is ignored when opening in 2.6+ versions
...
Issue was caused by do_versions being used pdata as reference for active/render/
stencil/clone layer indices instead of fdata.
Added some utility functions used only by do_versions to be sure this indices
are set from fdata for pre-bmesh files.
2012-06-07 09:11:16 +00:00
Campbell Barton
ed7dbbdfe9
fix for buffer overrun on windows by kjym3 on IRC.
2012-06-07 09:05:51 +00:00
Campbell Barton
bc961c90a2
fix for armature specular material color overriding the wire color when instanced in a dupli
2012-06-07 09:04:45 +00:00
Campbell Barton
2c362c13fd
dont draw bone names/axis inside duplicators
2012-06-07 08:20:10 +00:00
Benoit Bolsee
2b889eea8d
Fix [ #31430 ] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
2012-06-07 08:16:41 +00:00