Commit Graph

97844 Commits

Author SHA1 Message Date
Bastien Montagne
03c8b048a1 Cleanup: remove public unused function. 2020-07-13 14:29:54 +02:00
Germano Cavalcante
9c9eb03d78 Fix T78855: Knife tool crashes when the geometry has no face
I don't see the need for a BVH Tree to have root but not have leafs.
But apparently this case is possible.
2020-07-13 08:59:47 -03:00
Germano Cavalcante
f019164f1f Optimization: Use dedicated function to restore customdata
Called when canceling a transform operation.
2020-07-13 08:59:47 -03:00
Germano Cavalcante
8074a18964 Cleanup: move unchanged condition out of loop 2020-07-13 08:58:04 -03:00
Germano Cavalcante
7b558a20a9 Fix Extrude Manifold losing original UV 2020-07-13 08:48:35 -03:00
Bastien Montagne
976a0ff691 RNA code cleanup: Fix wrong usages of rna_idproperty_check().
This function is more expansive than the simpler `rna_ensure_property()`
one, and should only be used when IDProperty data is actually needed.

If one only needs to ensure it has a valid PropertyRNA pointer,
`rna_ensure_property()` is much more efficient.

Also add compiler warnings when results of those functions are unused,
this should never be the case.
2020-07-13 12:51:29 +02:00
Bastien Montagne
f8afbb7657 RNA property management: tweak to 'is set' information.
Only consider a full IDProperty as set if it actually exists in given
PointerRNA data.
2020-07-13 12:51:29 +02:00
Bastien Montagne
0158571b34 I18n utils: fix broken case when 'settings' argument is default NULL one. 2020-07-13 12:51:29 +02:00
Jacques Lucke
7453ff73ad Cleanup: quiet warnings by adding const in some places
The warnings were introduced in rB725973485a909c2b732c5.
2020-07-13 12:48:51 +02:00
Jacques Lucke
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
Jacques Lucke
a19584a471 BLI: fix constructor regression for Vector and Array
This was introduced in rB403384998a6bb5f428e15ced5.
2020-07-13 10:51:46 +02:00
Jacques Lucke
644a915b1b BLI: don't allow mutable span of initializer list 2020-07-13 10:49:59 +02:00
Jacques Lucke
0718c6fae0 Cleanup: fix clang tidy warning
The code was actually correct, but clang tidy complaint about
using the Vector after it was moved from.
2020-07-13 10:40:05 +02:00
Jacques Lucke
91c763af3e Cleanup: typo 2020-07-13 10:34:44 +02:00
Lukas Stockner
6dabfacb38 Sky: Code style and formatting fixes
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Lukas Stockner
6a3c91f7ad Cycles: Clamp Sky Texture altitude to avoid numerical issues
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Lukas Stockner
7aacf2e119 Cycles: Account for Sky Texture mapping in the sun sampling code
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Lukas Stockner
192bd2605f Cycles: Change precomputed Sky Texture mapping to prioritize the horizon
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Lukas Stockner
41e6f9bd43 Cycles: Add control for sun intensity in Sky Texture and change altitude to km
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Lukas Stockner
e2736afdbe Cycles: Add versioning code for the new Sky Texture model
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:07 +02:00
Lukas Stockner
77cd8182f8 Cycles: Remove Vector input on Sky texture when using the included sun
When using the sun, we need to sun sampling logic to avoid excessive
sampling map resolution, but that logic assumes that the Vector input
comes from the view direction.
That is the case in the vast majority of cases anyways, so the easiest
solution is to just remove the input for that case.

Differential Revision: https://developer.blender.org/D8091
2020-07-13 02:00:38 +02:00
Lukas Stockner
474dcbcf12 Cycles: Remove limits on the Sky texture's sun rotation
For animation/driver purposes, being able to go outside of the 0-360
range makes things easier.

Differential Revision: https://developer.blender.org/D8091
2020-07-13 02:00:24 +02:00
Jacques Lucke
f319eec881 Cleanup: disable debug code 2020-07-12 11:05:43 +02:00
Jacques Lucke
30ed51d60a Cleanup: unused debug variable 2020-07-12 12:50:19 +02:00
Jacques Lucke
21b20ae5ec Particles: initial support for forces in simulation node trees
The force node can now be used to control the behavior of particles.
Forces can access particles attributes. Currently, there are three attributes:
`Position` (vector), `Velocity` (vector) and `ID` (integer).

Supported nodes are: Math, Vector Math, Separate Vector, Combine Vector and Value.

Next, I'll have to split `simulation.cc` into multiple files and move
some stuff out of blenkernel into another folder.
2020-07-12 12:38:57 +02:00
Jacques Lucke
ebf9082e1c Nodes: support more implicit conversions in simulation node tree 2020-07-12 12:38:30 +02:00
Jacques Lucke
838b1742fb Functions: minor improvements 2020-07-12 12:38:03 +02:00
Jacques Lucke
404486e66c Functions: minor api improvements 2020-07-12 10:01:37 +02:00
Antonio Vazquez
ee5c2f6ead GPencil: Replace "ShaderFX" with "Shader Effects" in RNA prop text 2020-07-11 20:41:21 +02:00
Jacques Lucke
c7eada103c Nodes: support implicit conversions and incorrectly linked sockets 2020-07-11 18:02:06 +02:00
Jacques Lucke
06401157a6 Fix: incorrect attribute type in network 2020-07-11 17:59:43 +02:00
Jacques Lucke
46b79b3d4a Nodes: support vector math node in simulation node tree 2020-07-11 16:55:57 +02:00
Jacques Lucke
b920875893 Nodes: support math node in simulation node tree 2020-07-11 16:47:53 +02:00
Jacques Lucke
8fae58ce0b Nodes: support Value node in simulation node tree 2020-07-11 16:39:17 +02:00
Jacques Lucke
16d4373158 Nodes: move Math, Vector Math and Value shader nodes to c++ files
This required a little bit of refactoring, because we were using c-only
syntax for the gpu shader names. All tests are still passing.
2020-07-11 16:24:53 +02:00
Campbell Barton
415d3ee05b UV: add path select operator that uses the selection
Instead of using the mouse cursor position,
this selects between existing selected elements.

Access this since picking a selection path doesn't
work from the menu.
2020-07-11 22:09:45 +10:00
Campbell Barton
6e698653df Cleanup: remove unused function 2020-07-11 20:34:17 +10:00
Campbell Barton
651db1b26f Cleanup: spelling 2020-07-11 15:32:59 +10:00
Campbell Barton
020e0f11ff Docs: remove reference to PYTHONHOME
This is no longer used by default, when '--python-use-system-env' is set
there are many Python environment variables, don't list them in
Blender's help message.
2020-07-11 14:50:47 +10:00
Aaron Carlisle
d2b910fafe UI: UV: Add Select Shortest Path to menu
This matches the 3D Viewport
2020-07-10 16:07:31 -04:00
Brecht Van Lommel
3dc0178390 Fix T78662: Cycles baking fails if denoising is enabled, after recent changes
This is not supported yet.
2020-07-10 20:08:46 +02:00
Brecht Van Lommel
6fbacd6048 Fix build error building without OpenImageDenoise 2020-07-10 19:56:53 +02:00
Brecht Van Lommel
48f10319c6 Fix T78801: Eevee missing setting to enable/disable freestyle per view layer
This was only visible when Cycles was enabled.
2020-07-10 18:41:16 +02:00
Hans Goudey
4e8fc15586 UI: Improve transform constraint layout
- Remove the "mapping" subpanel and moves the source axis
    selection ot the destination subpanel.
  - Rename "Source" and "Destination" to "Map From" and "Map To" to
    make the action more clear
  - Gray out source axes when their data isn't selected.

  These changes were discussed in D8041.
2020-07-10 12:21:32 -04:00
Brecht Van Lommel
3e4f49fe71 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"
This reverts commit 39b525e0f0 and
3121015dce as tests are failing.
2020-07-10 18:03:21 +02:00
Antonio Vazquez
d5208c45fa GPencil: Fix unreported Use Falloff curve for active frame not working
For the active frame it was using always a value of 1.0 and it was not using the curve.
2020-07-10 17:56:35 +02:00
Brecht Van Lommel
6eeb32706a Cycles: support OpenImageDenoise in final renders
Performance is not great currently due to the API not seeming to support
efficient denoising of multiple tiles at the same time. So in many cases
only one or a few threads will actually be denoising at the same time.

In renders with many samples this is not a big problem, but for faster
renders it's a signficant overhead.

We should try to optimize this still, possibly by batching denoising of
a bigger neighborhood of multiple tiles at once.
2020-07-10 17:10:05 +02:00
Brecht Van Lommel
93791381fe Cleanup: reduce hardcoded numbers in denoising neighbor tiles code 2020-07-10 17:10:05 +02:00
Brecht Van Lommel
e65c78cd43 Cleanup: minor refactoring in Cycles update detection code 2020-07-10 17:10:05 +02:00
Milan Jaros
ad45b8d6a4 Cycles: optimize camera inside volume tests
Only run when there are volumes in the scene, and compute in parallel.

Ref T56939

Differential Revision: https://developer.blender.org/D8261
2020-07-10 17:10:05 +02:00