Commit Graph

10471 Commits

Author SHA1 Message Date
Campbell Barton
04a2eb2e4e adding 2 new functions
Mat3ToScalef and Mat4ToScalef

These return a floating point scale value which is the average of the 3 axies.
Use this to adjust curve radius when applying scale/rot
2007-09-02 22:53:59 +00:00
Peter Schlaile
b1c30dff88 == Sequencer ==
Bugfix:

The mem cache limitor didn't take mmap-allocated memory into account,
resulting in effectively disabling it, since all imbuf-data is
currently allocated using mmap.
2007-09-02 19:32:22 +00:00
Ton Roosendaal
30f1deccd0 Bugfix #7020
Buttons window, Object context, Anim Settings panel, "draw key"
did not work. Bug since year zero...
2007-09-02 17:47:03 +00:00
Andrea Weikert
600c4c7c19 == imagebrowser ==
fix for missing null pointer check in IMB_thumb_create.
found by Diego Borghetti (bdiego) - thanks!
2007-09-02 17:41:25 +00:00
Andrea Weikert
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
Ton Roosendaal
22c23fb04f Bugfix #7125
The conversion from float to char (byte) was not correct. It should include
the possibility for colors like 0.999999 to become 255 still. The correct
multiplication factor I don't know though... and this should become a system
wide definition!
2007-09-02 16:34:02 +00:00
Ton Roosendaal
0caf8e477f Bugfix #7072
Outliner "make local" was not coded properly. Removed it for now...
Proper implementation would check all other used pointers, to indicate
the data is now local, and ID pointers should be of type "lib extern"
2007-09-02 11:55:56 +00:00
Andrea Weikert
176a385ff7 == MSVC 7.1 projectfiles ==
added SHD_hueSatVal.c
2007-09-02 09:50:09 +00:00
Campbell Barton
5d39b806f9 apply envelope to weigh group didnt take armature scale into account 2007-09-01 20:27:50 +00:00
Campbell Barton
0170c66dd5 svn-commit.2 2007-09-01 18:50:40 +00:00
Joshua Leung
778b690a61 Bugfix:
Snap Cursor to Selected in EditMode for bone was still not working correctly. A missing check made it impossible to snap to joints in some situations.
2007-09-01 04:24:16 +00:00
Campbell Barton
50ea568179 Bugfix for [#7018] Hiding, unhiding a spot lamp and then setting it to buf shadow segfaults
buttons were not redrawing so it was possible to use them without an active object, this crashed blender.
2007-08-31 23:23:38 +00:00
Campbell Barton
32fddfbe06 my commit 11122 broke scriptlinks. was returning before re-enabling scriptlinks.
Bug [#6978] Scene script link doesn't work for Redraw event

made a script to automate building a range of revisions.
http://wiki.blender.org/index.php/User:Ideasman42#SVN_TimeWarp_Script
2007-08-31 21:54:56 +00:00
Campbell Barton
4cb953e60e scons clean would throw an error if there was nothing to do. print a message instead. 2007-08-31 19:17:22 +00:00
Campbell Barton
8ec207efcb fix from stable - was missing a NULL check 2007-08-31 18:21:12 +00:00
Kent Mein
6cd6bf7d80 Updated the Makefiles removing some of the gcc specific stuff...
Basically I moved  -funsigned-char -fno-strict-aliasing
from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS

Kent
2007-08-31 16:16:33 +00:00
Kent Mein
6e91048bff This covers bugs # 7130 7131 7132 7133
All small patches submitted by Vladimar Marek (neuron)

Basically fixes up some headers for Solaris's compiler.

Kent
2007-08-31 15:47:45 +00:00
Juho Vepsalainen
c1e9ad9c80 Hue Saturation Value node - port to material node system
This commit ports Hue Saturation Value node to the material node system.
Unlike in composite version, each value is an input. Composite node version
will be updated later to use the same scheme.
2007-08-31 07:42:06 +00:00
Andrea Weikert
ca5c21e180 * updated MSVC projectfiles with SHD_sepcombRGB.c shader nodes.vcproj
* fix for possible double free.
2007-08-30 20:32:43 +00:00
Jean-Luc Peurière
f596b2a156 change to darwin base config that stayed in the pipe 2007-08-30 18:59:33 +00:00
Campbell Barton
6c0893947b * dupli-objects were not exporting (animated dipli's and armatures that are dupli's still dont work)
* added support for exporting blenders groups (will export groups that any of the selected objects are apart of)
2007-08-30 17:16:09 +00:00
Matt Ebb
6be4742653 * Slight change to lamp energy calculation - make lamps invisible
for shading if their 'visibility factor' is below 0.001. This
gives no perceptible visual difference in my tests, but can 
significantly speed up shading when using lots of omni lights 
with quad falloff over a large area. Since quad lamps never
actually fall off to 0, previously every lamp would be considered 
for shading each pixel, even if such lamps had a tiny falloff 
distance, and were miles away.
2007-08-30 01:47:14 +00:00
Campbell Barton
f386120411 sync with stable 2007-08-29 19:53:49 +00:00
Campbell Barton
c96cde42bd Objects can now be animated (camera paths, lamps etc)
However meshes that use an armature cant use object animation.

faster exporting for non modifier applied, armature meshes (transform all verts using wrapped C func)
2007-08-29 09:50:08 +00:00
Campbell Barton
1d43cae37b * added a bindpose (3ds max was complaining)
* export materials emit value
2007-08-29 05:42:39 +00:00
Matt Ebb
1b22a628f2 *Added 'Zoom within border (Shift B)' to the 3d view menus.
Can people *please* not commit tools with only hotkeys to access them?
2007-08-29 05:01:20 +00:00
Campbell Barton
99493ef6d9 * added some missing tooltips
* made name string cleaning function allow chars ,.()[]{} in fbx model names
* clamped export lamp intensity to 200
* each mesh only links to the image-textures it uses. (before it linked to ALL textures)
* added support for AllSame mapping, this means when a material or texture only uses one, a single mapping index can be given rather then a big list with the same value in it.
* improved material and texture mapping method
2007-08-29 03:56:22 +00:00
Campbell Barton
1e3b8dc5d7 hash update from stable 2007-08-29 03:09:22 +00:00
Campbell Barton
18478d1e62 scaling the model by 10 by default didnt work for some people, scaling 1.0 by default for now. 2007-08-29 00:10:23 +00:00
Joshua Leung
19f15f6ab3 Patch #7081:
Submitted by: David Bryant

This patch adds 2 new drawtypes for empties (circle draws a 2d-circle on the x-z plane, and cube draws a regular cube), and allows empties to be used as custom bone shapes.

I've modified the patch a bit to fix up weird formatting, optimising the circle-drawing method, but the cube-drawing function has been maintained. In the process, I also moved the mesh-specific code in draw_object_instance to draw_object_mesh_instance so that empties can be used by whatever else might use draw_object_instance too.
2007-08-28 11:29:54 +00:00
Kent Mein
caa804e2b6 This is patch #7056
Submitted by Davide Vercelli (unclezeiv)

removes the restriction of using the screw tool only in front view.

Kent
2007-08-28 11:11:07 +00:00
Kent Mein
4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
Brecht Van Lommel
8c0f96cde4 Another fix for the editmode textured draw commit, subsurf vertex color
drawing didn't work.
2007-08-28 09:30:46 +00:00
Brecht Van Lommel
c5fc334996 Fix for editmode textured draw commit. 2007-08-28 08:59:33 +00:00
Campbell Barton
2b8a8b0508 left in test, should not be working when tired. 2007-08-28 08:54:29 +00:00
Brecht Van Lommel
f118bebc36 Textured drawing in Edit Mode
=============================

- In textured drawmode it now draws the texture, with solid mode lighting.
- UVs and vertex colors for subsurf are not computed incremental yet, so
  editing in textured drawmode then may not be as fast as the other modes.

Implementation Notes:
- Added textured drawing functions to the editmesh and subsurf derivedmeshes.
- Removed some unused, legacy subsurf code that directly used Mesh.
- Restructured texture drawing a bit to make it more clear and allow for
  editmode drawing.

(Peach feature request)
2007-08-28 08:53:36 +00:00
Joshua Leung
2252b636a3 Bugfix: Constraint Geometry Targets didn't work yet when the Target Mesh was in EditMode
It turns out that a DerivedMesh needs to be generated explicitly if one needs to be used when the Mesh is in EditMode.
2007-08-28 08:43:38 +00:00
Campbell Barton
3049b89e36 thaught Id run the colbits test but that part wasnt running, tested and error fixed now. 2007-08-28 08:30:37 +00:00
Campbell Barton
a20071a195 * texture indicies were exported incorrectly
* copy textures didnt work
* Export blenders ClampX/Y settings
* removed unneeded imports
2007-08-28 05:32:00 +00:00
Campbell Barton
13ad2de90a Fixes
* material indicies were incorrectly exported
* export object materials using colbits
* scaled armatures would scale bones twice
* scenes with no world would raise an error

Additions
* added options for global scaling and rotating, defaults will load correctly in MotionBuilder
* modifiers can be applied to skinned meshes, the armatures are set to their rest positions for python to get the un-deformed mesh. This makes exporting a mesh with subsurf and armature applied work as expected.
* meshes with parent bones are exported as weighted meshes.
* use lamp modes for cast light and cast shadow FBX settings.
* batch exporter, scenes or groups can be exporter to a file each.
* help button to load the wiki exporter page.
2007-08-28 02:11:49 +00:00
Campbell Barton
7b0098bd04 getting the mesh for all curves/surfs/text raised an error every time because it was checking the wrong object was converted to a mesh. might be own fault. 2007-08-27 20:05:05 +00:00
Campbell Barton
ca843fd2f8 armature weakref evilness again, using editmode in python is not the best.
replacing PyWeakref_NewProxy with PyWeakref_NewRef fixes this problem.

list(bpy.data.armatures) # would mess up weakrefs
[arm for arm in bpy.data.armatures] # didnt.
2007-08-27 16:09:02 +00:00
Diego Borghetti
93b5553c9c BugFix #7115
The "Strands" settings is a BlockBut and never return B_MATPRV like the others buttons, because of this,
never call BIF_preview_changed.

It's posible two fix for this:
	1) make all the buttons into the "Strands" panel return B_MATPRV (this modify the "work mode" of the panel)
	2) Add a call to BIF_preview_changed to the end of strands_menu function (as do_matbuts).

The problem with the first options, is that the panel "close" when you press/release some of the buttons, so
to preserve the current "work mode" of the panel, i choose the second option.
2007-08-27 03:20:16 +00:00
Campbell Barton
ba6f02fb29 cleanup and fixed more problems with namespace collisions (should be all solved by name) 2007-08-26 01:35:03 +00:00
Campbell Barton
e7a2a175df getting the armature twice would cause a weakref error and crash after 2-4 runs..
data = arm_ob.data
bones = arm_ob.data.bones.values()

Fixed by returning existing armatures if they exist in the weakref list. tested with FBX and BVH support.
2007-08-25 19:05:18 +00:00
Campbell Barton
0cfe5527b0 fix from stable - if modules cant be imported- popup an error rather then nasty python message 2007-08-24 21:52:56 +00:00
Stephen Swaney
45262987fc correct tooltip: startingspeed => starting speed
Noticed by mjordan.
2007-08-24 18:12:07 +00:00
Campbell Barton
a28bd3adb1 armature animation is not messed up when the mesh and armature objects have transformation.
python 2.4+ without any modules should work.
python 2.3 should work now also (need to import the sets module).
2007-08-24 12:13:34 +00:00
Campbell Barton
bba7506598 own dumb mistake missing a return 2007-08-24 11:57:26 +00:00
Campbell Barton
45cbafe08d fbx export update
* normalize bone weights (deep exploration 5 assumed they were normalized and does crazy stuff otherwise)
* fixed some mistakes in last commit.
2007-08-24 07:07:18 +00:00