Commit Graph

41484 Commits

Author SHA1 Message Date
Campbell Barton
07b52efa20 fix for bug in loop select, picking the active vert/edge/face was using global space checks on object space coordinates. this removes last use of ED_view3d_project_float_noclip(). 2012-10-05 04:18:52 +00:00
Campbell Barton
5770e44f43 replace most uses of ED_view3d_project_float_noclip() with ED_view3d_project_float_global/object 2012-10-05 03:57:56 +00:00
Campbell Barton
b9113f205c replace ED_view3d_project_float with ED_view3d_project_float_global 2012-10-05 03:20:14 +00:00
Campbell Barton
080f4441d2 Improvements for knife tool execute function (code was a bit sloppy & could leak memory).
- vertex to screenspace projections were not checking for failure to project (vertex behind the view for eg).
- vertex screenspace 2d vectors were each malloc'd and added to own ghash, then fetched for each edge.
  now just store a vertex aligned array and do index lookups.
- projections were done in global space, now do them in object space (avoids a matrix multiply).
- error cases were commented out and would fail silently, now report them to the operator.
- remove MAX_CUTS hard coded limit, dynamically allocate the mouse path.
- add missing free calls in error cases.
2012-10-05 03:06:01 +00:00
Campbell Barton
61ce7926d3 code cleanup: quiet warnings and use define for transform snap max distance. 2012-10-05 01:34:47 +00:00
Campbell Barton
7339b09e7f add ED_view3d_project_float_global, ED_view3d_project_float_object, ED_view3d_project_float_ex function calls and cleanup cursor3d set function which had some odd logic. 2012-10-05 01:27:28 +00:00
Thomas Dinges
3eba198818 * Fix Scons build when OCIO is disabled.
Still fails when it's enabled though (unresolved symbols).
2012-10-04 23:44:03 +00:00
Brecht Van Lommel
fedc8e1722 Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.

This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
Brecht Van Lommel
984e9f9cc8 Mesh Deform Modifier: binding is now accelerated with a BVH tree, can make it
much faster for complex meshes. Patch by Joe Eager.
2012-10-04 21:40:10 +00:00
Bastien Montagne
e5ec9f9f95 Quick fix for [#32764] Some new object types are added at the origin instead of the 3D cursor
Own fault (r50994). Those "add object" ops really need a cleanup to make them more consistent! Will try to see this tomorrow.
2012-10-04 20:59:47 +00:00
Sergey Sharybin
41202e25e7 Fix #32763: Image flickering appears if Movie Clip Editor and compositor opened
The issue was caused by compositor was allocating float buffer for image and
then this buffer was filled with data converted from byte buffer.

If display happens at time between float was allocated and it was filled black
areas were appearing on the screen.

Made it so IMB_float_from_rect locks color management thread so display
transform wouldn't use uninitialized buffer anymore.
2012-10-04 20:31:08 +00:00
Brecht Van Lommel
282f98a84d Fix #31806: cycles crash rendering a particular node setup with multiple mix/add
shader nodes.
2012-10-04 20:12:16 +00:00
Brecht Van Lommel
79b4c0e600 UI: buttons that open menus now align to the menu rather than looking disconnected.
Also fixed some cases where the menu was offset 1 or 2 pixels wrong, though not
quite all of them, still off by 1 pixel sometimes.

http://www.pasteall.org/pic/show.php?id=38478
2012-10-04 20:12:05 +00:00
Brecht Van Lommel
2a08c0dc56 Code cleanup: fix some clang checker warnings. 2012-10-04 20:11:54 +00:00
Bastien Montagne
592f80625b Fix for commit r51049: no need to create two contexts when one if enough.
Also please define and use constants in BLF_translation.h rather than directly typing contexts' names, it's safer (typo would break at compile time, instead of generating more contexts!).
2012-10-04 18:53:17 +00:00
Sergey Sharybin
63840fd505 Fix #32755: Stripes in Metastrip can not be moved on other channel with mouse (grab tool)
The issue was caused by SEQ_BEGIN macro modifying sequence's depth
which ruined transformation routines. Used own DFS instead which
doesn't modify sequences.

Also corrected some typos in api and comments.
2012-10-04 18:30:28 +00:00
Sv. Lockal
ab2a9de4b4 Add translation context for volume (Audio), pitch (Rotation) and rename tip->tooltip for custom properties
Tracked in [#31062] [2.6x] Context Ambiguity List & Discussion (keep updating)
2012-10-04 18:21:34 +00:00
Campbell Barton
e77004157e make ED_view3d_project_int equivalent to ED_view3d_project_short functions. 2012-10-04 17:52:12 +00:00
Campbell Barton
709903c6bb refactor ED_view3d_project_short & ED_view3d_project_short_noclip,
This is apart of a code cleanup to make  ED_view3d_project_short/ED_view3d_project_int/ED_view3d_project_float interchangeable. Currently they work very differently in a way thats quite confusing (and cause of bugs in blender that remain uncorrected) - fixes coming.

There are also cases where ED_view3d_project_short is used, then the values are converted from shorts into int's after because ED_view3d_project_int() behaves differently, will unify behavior of these functions after this commit.

- rather then clip/noclip versions, pass flags (for bound-box clip, window clip).
- rather then store the invalid clip-value, return success (or error value clip_near, clip_bb, clip_win, overflow).
- remove local copies of project functions from drawobject.c: view3d_project_short_clip, view3d_project_short_noclip, view3d_project_short_clip_persmat.


add functions:
- ED_view3d_project_short_global() global space projection
- ED_view3d_project_short_object() object space projection.
- ED_view3d_project_short_ex() take perspective matrix and local space option as args.
- ED_view3d_project_base() - special function to set the Object 'Base' screen coords (sx, sy), since this is a common enough operation.
2012-10-04 16:46:15 +00:00
Dan Eicher
794520a86a Have CPack rpm builder install the colorspace folder too 2012-10-04 15:14:15 +00:00
Bastien Montagne
872cc0c4c0 Kind of cleanup of "menu strings": always have a space between the entry's label and value (these strings are a nightmare to handle in RTL languages like arabic or persian, but a bit less of a nightmare this way ;) ). 2012-10-04 13:59:14 +00:00
Bastien Montagne
6527e8a1a8 Fix for rtl processing of menu strings... 2012-10-04 13:49:39 +00:00
Sergey Sharybin
ef107d1a4d Color Management: fallback to stub ocio implementation in cases when
ocio configuration file failed to load

This solves issues with infinite NULL-checks to prevent crashes in
such situations. Currently only happens if there's no configuration
file at all, but could be tweaked further to fallback if this file
isn't usable by blender.
2012-10-04 13:39:08 +00:00
Campbell Barton
d8144ef0f5 style cleanup: comment blocks 2012-10-04 13:26:15 +00:00
Campbell Barton
bdb95acac8 code cleanup: comment verse outliner views, also correct warning in recent commit. 2012-10-04 11:39:30 +00:00
Jens Verwiebe
7be70c746c OSX/cmake: fix warning: go back to initial state, not the right way to get rid of this 2012-10-04 11:37:17 +00:00
Jens Verwiebe
ae3c28481b OSX/cmake: fix warning: second try 2012-10-04 11:26:02 +00:00
Joshua Leung
b8231620a5 Bugfix [#32754] Clear Motion paths button not available on Motion paths panel
On second thought, perhaps it is more convenient/natural if this was shown in
both places, given that many
people may only find the motion paths options through the UI now.
2012-10-04 11:05:48 +00:00
Joshua Leung
d2833d9f0f Added convenience operator to clear animation (i.e. all keyframes = F-Curves)
from selected objects and bones
2012-10-04 10:58:03 +00:00
Jens Verwiebe
a273d45a5d OSX/cmake: fix warning: -Wuninitialized is not supported without -O, in debug-mode 2012-10-04 10:48:17 +00:00
Campbell Barton
c8bd3b7cf8 fix for using hsv uninitialized in ui_draw_but_HSVCIRCLE() 2012-10-04 09:55:10 +00:00
Campbell Barton
c872ffd94f code cleanup: make the behavior of set_current_material_texture() clearer and remove redundant NULL check there. also small changes to ui_draw_but_HSVCIRCLE(). 2012-10-04 09:43:27 +00:00
Campbell Barton
753b627cb6 avoid a sqrtf call in ui_hsvcircle_vals_from_pos() for values outside the circle. 2012-10-04 09:33:14 +00:00
Campbell Barton
e2bf6eacb3 use GCC's -Wpadded on DNA files, gives more useful warnings then makesdna. 2012-10-04 09:20:58 +00:00
Campbell Barton
f609d0f22e code cleanup: remove USE_BMESH_FORWARD_COMPAT - this was added to load bmesh in pre-bmesh blender version, remove MODSTACK_DEBUG, was never used. 2012-10-04 09:12:08 +00:00
Thomas Dinges
7f5603607c * Trunk is open again, BCon 1. 2012-10-04 08:56:37 +00:00
Dan Eicher
c0efd2a3e8 colormanage_colorspace_get_named() can (and does) return NULL, added checks to prevent null pointer dereference if the named color profile isn't found 2012-10-03 21:52:36 +00:00
Sergey Sharybin
29898418c8 Artifacts on splash are resolved. 2012-10-03 14:16:07 +00:00
Sergey Sharybin
0ef61bb816 Correction to commit rev48866 -- convert_tface_mt must happen before BKE_mesh_do_versions_convert_mfaces_to_mpolys
Discovered when were looking into crystal_cube.blend from our regression files
collection. Now it should look the same as in 2.62 release. 2.63 release wouldn't
work correct for this file because of wrong mtface->material conversion after
bmesh merge.
2012-10-03 12:07:29 +00:00
Thomas Dinges
139524b144 * Fix for the elsyiun.xml theme, Reports in Info Header were not readable (grey on grey). Patch by "ejnersan" in IRC. 2012-10-03 09:37:36 +00:00
Sergey Sharybin
98698753b1 Fix #32742: Motion path calculation on linked armatures locks up Blender
Issue was happening when linking armature object and making proxy and was
caused by not copying visualization settings in BKE_pose_copy_data.

This lead to deadlocks in motion path drawing code.

After discussion with Campbell decided it is crucial fix since it fixes
bug appearing in really common scenario of using armatures.
2012-10-03 08:51:05 +00:00
Campbell Barton
916a58f4e0 fix [#32743] Freed memory access when freeing materials. 2012-10-03 07:35:29 +00:00
Campbell Barton
b288bc4ea4 fix [#32739] Glare node does "add" instead of "lighten" 2012-10-03 07:33:04 +00:00
Campbell Barton
9e0a1b613f fix for cmake constructing an invalid include path. 2012-10-03 05:49:22 +00:00
Sergey Sharybin
8b718bee47 Entering Bcon5 stage!
- Bump version to 2.64
- No version char for this cycle
- This is finally release stage!

Splash would be commited in some hours from now.

Thanks everyone!
2012-10-02 16:39:37 +00:00
Alex Fraser
27c4c1f417 Added example of KX_GameObject subclassing to game engine docs. 2012-10-02 14:15:02 +00:00
Campbell Barton
62c151bd1c freeing node trees no longer decreases their user counts, this cause causing invalid memory access when freeing the blend file. 2012-10-02 13:59:05 +00:00
Campbell Barton
75fff05348 revert fix for [#31555] Username with special chars in Windows 7
this breaks and causes bug: [#32720], where sys.stdout becomes invalid and print() does nothing.

On investigation - python is not getting the environment variable from blender (aparently because its a DLL?) so this should be resolved rather then overwriting sys.stdout.
2012-10-02 13:24:28 +00:00
Campbell Barton
78d6288be3 correct spelling error in operator property 2012-10-02 13:13:26 +00:00
Jeroen Bakker
e795b8410b * fix for regression test [compo_map_uv.blend]
the wrapping was resized to fit the uv map. this step was wrong and has
been deleted.
2012-10-02 11:37:15 +00:00