Commit Graph

248 Commits

Author SHA1 Message Date
Brecht Van Lommel
fedc8e1722 Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.

This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
Brecht Van Lommel
71195b247e Fix #32072: cycles shadow pass gave different results with/without emitting
materials present, even though it's only taking lamp shadows into account.
2012-09-28 13:41:34 +00:00
Campbell Barton
fbe13ab84a style cleanup 2012-09-20 12:29:28 +00:00
Campbell Barton
b0c7c8756f code cleanup: cycles now uses system includes for boost/oiio.. etc, so we dont get warnings from system headers. 2012-09-20 09:04:43 +00:00
Brecht Van Lommel
3f3fec37e5 Fix cycles panorama camera not working with depth of field, patch by
Daniel M. Basso, thanks!
2012-09-17 11:25:29 +00:00
Lukas Toenne
acb2c7e0d1 OSL Fix for fireflies in velvet bsdf, ported over from SVM fix in r41738. 2012-09-16 13:17:39 +00:00
Lukas Toenne
21964e6538 OSL implementation of RGB ramp node.
The sampled color ramp data is passed to OSL as a color array. This has to be done as actual float[3] array though, since the Cycles float3 type actually contains 4 floats, leading to shifting color components in the array.

Additional parameter set functions for arrays have been added to the Cycles OSL interface for this purpose.
2012-09-15 15:41:37 +00:00
Thomas Dinges
b6fd8ae97a Cycles / OSL:
* Fix Musgrave Texture, used wrong Perlin Noise (0..1) instead of -1..1. Also added comment to noise_basis() to make it clear which noise type is used there.
2012-09-15 15:03:43 +00:00
Thomas Dinges
a55d13bb9e Cycles / OSL:
* Fixes for Voronoi, Gradient and Magic Textures. SVM and OSL renders excactly the same now.
2012-09-15 13:56:09 +00:00
Campbell Barton
a425790065 style cleanup 2012-09-14 23:11:47 +00:00
Lukas Toenne
c4de45e56b Implemented the Particle Info for OSL. Uses the following attributes:
* std::particle_index
* std::particle_age
* std::particle_lifetime
* std::particle_location
* std::particle_size
* std::particle_velocity
* std::particle_angular_velocity

Just as with SVM the rotation state attribute is currently disabled due to lack of a proper quaternion or matrix type in Cycles nodes.
2012-09-14 19:09:25 +00:00
Lukas Toenne
df79ab5a77 Added Object Info node implementation for OSL. This uses an additional attribute check in the osl_services callback for special attribute names related to objects:
* std::object_location
* std::object_index
* std::material_index
* std::object_random

Other object-based attributes can be added for particle info in the same way.
2012-09-14 18:10:54 +00:00
Lukas Toenne
1352a955ca Cleanup for OSL linking in cmake: Move cmake OSL library search and path definition from the cycles macro file to the top-level CMakeLists.txt. This makes the OSL_LIBRARIES and other variables accessible throughout Blender cmake scripts and especially in the creator module for linking libraries. 2012-09-10 06:18:20 +00:00
Lukas Toenne
a9105a7dea Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help! 2012-09-07 11:06:45 +00:00
Sergey Sharybin
518c974b80 Resolve CUDA kernel compilation error
Instead of including util_string.h which in fact also defines some
symbols from util_string.cpp include STL's string header and directly
use std::string.
2012-09-06 16:42:55 +00:00
Lukas Toenne
ab4b74f1ed Cycles compiler fixes related to OSL changes:
* reverted r50430
* removed 2 util_params.h includes from r50428, these were causing trouble with OIIO in CUDA compilation. The purpose of these was to define the ustring type, but can just use the standard string type from util_string as well.
2012-09-06 07:44:49 +00:00
Thomas Dinges
3f7b4916e9 OSL Backend:
* Added the Phong BRDF from the inbuilt OSL shader library.

This can be used in OSL shaders only for now:
* phong(normal N, float exponent)
* phong_ramp(normal N, float exponent, color colors[8]
2012-09-05 23:22:36 +00:00
Dalai Felinto
dbe3cea002 silencing some of the warnings in OSL for OSX 2012-09-05 20:50:10 +00:00
Lukas Toenne
d490277194 Quick fix for compiler error. Somehow the isfinite symbol got lost for SVM too now, no idea how this happened or where it actually came from. This will likely also cause trouble with CUDA/OpenCL compilers, will have to be fixed properly later. 2012-09-05 18:12:17 +00:00
Lukas Toenne
674d295df3 Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture. 2012-09-05 17:08:56 +00:00
Lukas Toenne
f3a91f461c Fix for OSL memory leak. The context creation for OSL is now done in the shader_setup_* functions, since it should specific to the sample being worked on. The the context release then happens in the kernel_shader functions after shader evaluation is done. Care has to be taken to ensure the shader_release function is also called in cases where the path integration is cancelled early, this was the main cause for unreleased contexts and subsequent new allocations. 2012-09-05 08:12:22 +00:00
Thomas Dinges
65b214ed04 * Forgot to commit CMake change for the Brick texture. 2012-09-05 00:59:04 +00:00
Thomas Dinges
ebe29c3f84 OSL:
* Noise Texture is rendering now.
2012-09-04 23:34:08 +00:00
Thomas Dinges
0206d7d02b Cycles / OSL:
* Ported the Brick Texture to OSL. Renders fine :)
2012-09-04 22:33:11 +00:00
Lukas Toenne
95b85a8c37 Revert "Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way."
This does not actually work: The context must not be shared between threads, but using the same context between different samples actually seems to prevent OSL from switching between shaders. The proper solution would be to ensure memory pooling works correctly.

This reverts commit 69f87e69258d6266dcb20f09f7e3d4021e663432.
2012-09-04 17:28:36 +00:00
Thomas Dinges
0e3f3a0aef OSL:
* Holdout shader is now working in OSL.
2012-09-04 16:54:32 +00:00
Lukas Toenne
64a4a05d31 Fix for OSL input parameter name mapping. When assigning input constants to shader parameters, use the compatible_name function to strip whitespace. 2012-09-04 16:47:00 +00:00
Lukas Toenne
f51eb99faa Minor syntax error in musgrave osl texture. 2012-09-04 16:46:56 +00:00
Thomas Dinges
f2caaaec9b OSL:
* WIP commit of fixes for musgrave and wave.
2012-09-04 16:00:12 +00:00
Brecht Van Lommel
adea12cb01 Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
2012-09-04 13:29:07 +00:00
Thomas Dinges
bf8d695234 OSL:
* Gradient texture renders now.
2012-09-04 11:41:48 +00:00
Lukas Toenne
6805db676d Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way. 2012-09-04 08:53:47 +00:00
Lukas Toenne
71871463a4 Fix for bad memory leak in OSL: the context created for each OSL sample did not get released properly. 2012-09-04 08:53:44 +00:00
Lukas Toenne
f8c29c999f Fix for Cycles OSL: The RenderServices pointer in ShadingSystem is no longer accessible from the interface class (presumably because it is just the base class pointer anyway and would have to be casted). The OSLRenderServices pointer to our own implementation is now stored alongside the ShadingSystem in the kernel globals, so it can be accessed in thread_init. 2012-09-03 18:51:02 +00:00
Brecht Van Lommel
a2515f3ca0 Fix #32089: non-progressive integrator issue with semi-transparent surfaces. 2012-09-03 17:41:49 +00:00
Thomas Dinges
bf395ff0b8 OSL / Cmake:
* Holdout shader was missing in cmake.
2012-09-03 14:08:03 +00:00
Brecht Van Lommel
bfa82b074d Fix #32097: cycles window texture coordinate wrong, happened after 2.63. 2012-09-03 14:07:49 +00:00
Lukas Toenne
ad551c1ec6 Enable compilation of the SVM backend for Cycles even when OSL is enabled. The switch between SVM/OSL is decided at runtime, so the SVM code cannot simply be ignored when OSL is enabled.
Currently all shader functions check the OSL/SVM flag to dispatch to the appropriate backend. If this turns out to be a significant overhead (unlikely) this test should be moved out of the inner loop.
2012-09-03 13:56:40 +00:00
Lukas Toenne
2f70800923 Fix for OSL shader install paths. 2012-09-03 11:38:22 +00:00
Lukas Toenne
c0a3657e7a Added library linking for cycles_kernel_osl to OSL libraries and added cycles_kernel_osl to the list of blender libs in creator. 2012-09-03 11:38:18 +00:00
Lukas Toenne
c9cd150f43 Cycles compile fix: only use std::isfinite when OSL is enabled. 2012-09-02 18:11:28 +00:00
Thomas Dinges
dfec5a3655 * Removed last occurrence of get_pointcloud_attr_query. 2012-09-02 17:39:07 +00:00
Thomas Dinges
add7ca12d9 * OSL can't overwrite input parameters, use a local variable instead. 2012-09-02 16:37:58 +00:00
Thomas Dinges
b26d19a7b8 Cycles / OSL:
* Updates for noise_turbulence, to match svm function.
2012-09-02 16:06:18 +00:00
Lukas Toenne
e1bca6cfc4 Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given. 2012-09-02 15:41:35 +00:00
Thomas Dinges
28d02bc056 Fix for r50314:
* oren_nayar is not part of the default stdosl, added it back.
2012-09-02 15:26:13 +00:00
Lukas Toenne
092f6344c3 Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file. 2012-09-02 15:07:51 +00:00
Thomas Dinges
f1d279912f Cycles / OSL:
* Add oslutil.h, from osl 1.2.
2012-09-02 13:34:12 +00:00
Thomas Dinges
6c02a8fc8c OSL / Cycles:
* Update the stdosl header file, from official osl 1.2.
2012-09-02 13:23:44 +00:00
Thomas Dinges
25fc454ce0 Cycles / OSL:
* Remove declaration of node_blend_weight_texture from cmake, does not exist, and match node_blend_weight name in nodes.cpp with the actual file.
2012-09-02 12:46:54 +00:00