Commit Graph

1985 Commits

Author SHA1 Message Date
Campbell Barton
0d647f68a3 fix: path looper was checking the path of old tessface external data rather then loop data. (missed with bmesh upgrade) 2012-10-02 00:28:01 +00:00
Campbell Barton
df298490b8 mask data is no longer automatically added when sculpting (except when there is a multi-res modifier). 2012-10-01 05:19:57 +00:00
Sergey Sharybin
168ffbfb67 Revert changes made to support diffuse color when sculpting
This changes are not stable enough and trying fix it could backfire in some
other regressions which isn't wanted so much close to the release.

This means objects will have gray color as diffuse which becomes darker in
masked areas for 2.64.

Proper fix is aimed for 2.65.

This commit reverts 50827 and 50898.
2012-09-30 15:04:46 +00:00
Campbell Barton
ed1cda9a6c style cleanup 2012-09-30 06:12:47 +00:00
Antony Riakiotakis
6ce0c433ce Fix compilation issue on MinGW, thanks to Sergey for the fix 2012-09-27 15:49:15 +00:00
Campbell Barton
aa49ca25d5 incorrect spelling in comments 2012-09-26 20:05:38 +00:00
Campbell Barton
3d8bace558 fix for eternal loop in recursive_operation() 2012-09-26 12:22:50 +00:00
Campbell Barton
b0bf816ece fix [#32646] Duplifaces can have wrong orientation with ngons
concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
2012-09-25 00:20:42 +00:00
Sergey Sharybin
2637efa2a3 Fix #32522: Object's diffuse color not showing in Sculpt Mode
It was missing since sculpting mask implementation.

Now object's color would be multiplied by sculpt mask value.

For VBOs it's done by storing final color in VertexBufferFormat and
mimic behavior of setMaterial callback for getting current diffuse
color.

For non-VBOs diffuse color is getting from current OpenGL context.
2012-09-23 14:16:52 +00:00
Campbell Barton
3ff23b753e rect/point clamping function: BLI_rct*_clamp_pt_v 2012-09-22 12:23:17 +00:00
Campbell Barton
edb78d090c code cleanup:
- make view3d project names more consistent.
- remove apply_project_float() its not needed.
- update comments referencing an old function name.
- move doxygen docs into the C file, prefer they are kept here to avoid getting out of sync with code.
2012-09-20 04:56:24 +00:00
Campbell Barton
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
Campbell Barton
db051f2b2d fix MESH_OT_tris_convert_to_quads() limit options (uv and vertex color) were not working at all. 2012-09-19 04:48:34 +00:00
Campbell Barton
e048a555fc fix [#32572] Windows: False error on console when a new folder is created during a save or export operation 2012-09-18 10:51:48 +00:00
Campbell Barton
8e641348f9 fix own error BLI_rctf_cent_x/y were incorrectly returning int's, also quiet some warnings. 2012-09-18 08:00:19 +00:00
Sergej Reich
01d78854dc Fix compilation for non GCC compilers
Was simple copy pase error.
2012-09-17 10:18:28 +00:00
Antony Riakiotakis
0020fff749 Fix compilation issue, also get rid of annoying "_MSC_VER not defined"
preprocessor ambiguity for MinGW
2012-09-17 08:36:47 +00:00
Campbell Barton
7ecc9951a9 add endian switching to mask shape key loading (loading mask animations between big/little endian systems would break), also set attributes to BLI_endian_switch_* functions. 2012-09-17 05:31:41 +00:00
Bastien Montagne
e5d0dcb8d8 Few cleanup in matrix mathutils (make mul_m3_m3m4 and mul_m4_m3m4 consistant with other similar funcs, mainly copy-safe [i.e. you can use the same matrix as operand and result, saves lines in some already over-complicated code!]). 2012-09-16 15:25:28 +00:00
Campbell Barton
e84b300d9e use the format attribute in more places, disable X11 options when building with GHOST_SDL 2012-09-16 10:39:19 +00:00
Campbell Barton
2fb8292005 style cleanup 2012-09-16 04:58:18 +00:00
Campbell Barton
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Campbell Barton
f9d9459e3f code cleanup: modify DO_INLINE define to not use __inline with mingw
make RegisterBlendExtension_Fail a static func
       u
2012-09-15 02:29:47 +00:00
Campbell Barton
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
Brecht Van Lommel
585cfff87a Fix #32031: particle distribution on degenerate faces could give NaN values,
which in this case caused NaN values in render lighting.
2012-09-12 13:06:28 +00:00
Campbell Barton
a0ae47f06c add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
Campbell Barton
a9f10b6bc2 style cleanup 2012-09-08 06:40:03 +00:00
Campbell Barton
3bb17bd64a fix for crash in sequencer introduced with recent cache addition,
- running undo with metastrips would crash immediately.
- freeing a strip without a scene would crash (clipboard does this).
2012-09-06 04:45:25 +00:00
Campbell Barton
df51ab27ed code cleanup: BM_face_legal_splits() was doing some redundant assignments. 2012-09-05 23:22:47 +00:00
Campbell Barton
2016791fee add missing files from cmakes lists 2012-09-05 00:52:35 +00:00
Campbell Barton
a71b160184 fix for building on msvc2008 (also style cleanup) 2012-09-04 01:23:50 +00:00
Campbell Barton
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
Campbell Barton
95f7264014 code cleanup: split out defines in BKE_utildefines.h into BLO_blend_defs.h and ui defines in interface_intern.h 2012-09-03 10:12:25 +00:00
Campbell Barton
b8b5bf7dcd array functions for endian switching. 2012-09-03 09:03:25 +00:00
Campbell Barton
d248f94cf8 add endian switch functions to replace macros SWITCH_INT/LONG/SHORT, with BLI_endian_switch_int32/int64/float/double... 2012-09-03 07:37:38 +00:00
Campbell Barton
635db3b306 code cleanup: add utility function BLI_path_is_rel() 2012-08-29 10:32:38 +00:00
Campbell Barton
13254cde8c Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]
- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.

This is an example where smooth works much nicer.

http://www.graphicall.org/ftp/ideasman42/mask_compare.png
2012-08-27 09:44:56 +00:00
Campbell Barton
ee96cde864 style cleanup: whitespace 2012-08-26 11:35:43 +00:00
Sergey Sharybin
1b487e9948 Some FFmpeg changes
- Make FFmpeg initialization called from creator, not from functions
  which requires FFmpeg. Makes it easier to follow when initialization
  should happen.

- Enable DNxHD codec. It was commented a while ago due to some strange
  behavior on some platforms. Re-tested it on Linux and Windows and
  it seemd to be working quite nice. Would let it be tested further,
  if it wouldn't be stable enough, easy to comment it again.

- Make non-error messages from writeffmpeg.c printed only if ffmpeg
  debug argument was passed to blender. Reduces console pollution
  with messages which are not useful for general troubleshooting.
  Error messages would still be printed to the console.

- Show FFmpeg error message when video stream failed to allocate.
  makes it easier to understand what exactly is wrong from Blender
  interface, no need to restart blender with FFmpeg debug flag and
  check for console messages.

  Used custom log callback for this which stores last error message
  in static variable. This is not thread safe, but with current
  design FFmpeg routines could not be called form several threads
  anyway, so think it's fine solution/
2012-08-26 11:01:14 +00:00
Campbell Barton
a3c4b0f47d make SWAP macros typesafe using CHECK_TYPE macro.
Its unlikely you want to do short -> int, int -> float etc, conversion during swapping (if its needed we could have a non type checking macro).

Double that the optimized assembler outbut using SWAP() remains unchanged from before.

This exposed quite a few places where redundant type conversion was going on.

Also remove curve.c's swapdata() and replace its use with swap_v3_v3()
2012-08-25 20:16:08 +00:00
Campbell Barton
7caff79a1a code cleanup: vec_to_quat 2012-08-25 17:58:49 +00:00
Campbell Barton
32e4e0f873 add conjugate_qt_qt(), also some code cleanup and use const for 'rotOrders' var in math_rotation.c 2012-08-25 17:42:15 +00:00
Campbell Barton
71d1b09708 minor code cleanup 2012-08-25 12:55:14 +00:00
Campbell Barton
049811dabd don't use a while loop when in compatible_eul(). this is a low level rotation function called in many places so better to avoid iterations.
checked this function against the previous method using random rotation inputs and compared results, while this isnt exactly the same the results are very close and acceptable in both cases, also checked baking actions that the resulting FCurves are good and give matching rotations.
2012-08-25 12:32:22 +00:00
Campbell Barton
56b28635e7 code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention. 2012-08-23 18:25:45 +00:00
Campbell Barton
c92ab5c3ef code cleanup: use rect size macros 2012-08-21 20:34:05 +00:00
Campbell Barton
9a776daca8 code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts. 2012-08-21 10:39:02 +00:00
Campbell Barton
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
Campbell Barton
26f073b327 macros for rectangle center and size 2012-08-20 15:29:02 +00:00