Commit Graph

2064 Commits

Author SHA1 Message Date
Brecht Van Lommel
79b4c0e600 UI: buttons that open menus now align to the menu rather than looking disconnected.
Also fixed some cases where the menu was offset 1 or 2 pixels wrong, though not
quite all of them, still off by 1 pixel sometimes.

http://www.pasteall.org/pic/show.php?id=38478
2012-10-04 20:12:05 +00:00
Campbell Barton
c8bd3b7cf8 fix for using hsv uninitialized in ui_draw_but_HSVCIRCLE() 2012-10-04 09:55:10 +00:00
Campbell Barton
c872ffd94f code cleanup: make the behavior of set_current_material_texture() clearer and remove redundant NULL check there. also small changes to ui_draw_but_HSVCIRCLE(). 2012-10-04 09:43:27 +00:00
Campbell Barton
753b627cb6 avoid a sqrtf call in ui_hsvcircle_vals_from_pos() for values outside the circle. 2012-10-04 09:33:14 +00:00
Campbell Barton
4eb8bceaf8 quiet some warnings. 2012-10-01 15:27:50 +00:00
Campbell Barton
ed1cda9a6c style cleanup 2012-09-30 06:12:47 +00:00
Brecht Van Lommel
4cf06b97dd Fix #32671: new orbit sensitivity and turntable/trackball choice was only available
from special NDOF menu, added them in user preferences as well now. Also made it do
proper version patch for conversion from old user preferences, and changed turntable
choice from a boolean to enum for consistency.
2012-09-28 12:37:14 +00:00
Sergey Sharybin
cd560a1e6a Made View2D drag zoom behave in the same way as zoom in 3d viewport
Initially issue was caused by opposite MMB-Drag zoom direction in nodes editor.

Made it so MMB-Drag in negative axis direction (down for Y axis and left for
X axis) would zoom in, moving in opposite direction will zoom out.

This could kind of break muscule memory, but after discussion with Campbell
decided it's not so big a problem -- seems users weren't related on direction
of zoom in and just waved mouse around until zoom is correct. And now muscule
memory should even be a bit better -- drag zoom is unified between different
areas.
2012-09-28 12:01:21 +00:00
Sergey Sharybin
de1f84783b Fix #32673: long strings were wrongly clipped when modifying
It was a regression in svn revision 50676 -- button's string width
should be calculated taking button offset into account.

However, check for button offset should check string width without
offset taken into account.
2012-09-28 11:28:23 +00:00
Campbell Barton
a8ec2a536d fix [#31476] DopeSheet GreasePencil Mode Window won't scroll up 2012-09-28 09:12:02 +00:00
Campbell Barton
0af15a08da correct own typo from r43404 2012-09-28 09:00:42 +00:00
Campbell Barton
589ada7f0c code cleanup: correct spelling 2012-09-28 06:45:20 +00:00
Campbell Barton
e1897f8c4a fix [#32678] Changing RGB Curve via 'X' or 'Y' coordinates does not update 2012-09-28 01:47:45 +00:00
Bastien Montagne
3a788ffd66 Fix/enhancement of "locale to po file name" code. Now should handle nicely locales like "gez_ER@abegede", and never read uilng string beyond its end! 2012-09-27 14:38:20 +00:00
Campbell Barton
dbeddcdbce style cleanup: also correct incorrect doxy heading 2012-09-26 20:26:31 +00:00
Campbell Barton
a12f5bbc7d correct debug/test assignment being left in the UI_view2d_smooth_view() so it always recalculated. 2012-09-26 20:14:30 +00:00
Sergey Sharybin
a88bc390d0 Correction to svn rev50845
Disable color picker button only if color block is invoked from another popup.

Only in this case color picking will fail. Valid RNA path isn't required for
this, only RNA pointer in button is needed.

This solves issue with missing color picking in user preferences.
2012-09-26 10:39:32 +00:00
Sergey Sharybin
e0fe0fa7dd Themes fixes:
- Added initialization of frame node color to default theme loading
  Used default color from 2.63a theme, should be pretty fine as default.

- Added some missing versioning checks which lead to differences between
  startup.blend and default theme restored.
2012-09-24 17:57:09 +00:00
Sergey Sharybin
c12d16cf4b Fix #32396: EyeDropper does nothing on "New" in Uv image editor
For now simply hide color picker button for properties which doesn't
have RNA path. Trying to make color picker working would end up with
design limitations like not bale to run two operators the same time.

Used RNA_property_path_from_ID_check for check which is marked as
slow and need to be used with care. Since this function is only called
from a popup, shouldn't be a big problem.
2012-09-24 13:02:08 +00:00
Campbell Barton
34114b3b75 code cleanup: remove/comment unused defines 2012-09-22 13:40:31 +00:00
Campbell Barton
1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00
Campbell Barton
9bb90f4d85 fix [#32609] RGB Curves Mouse Pointer Problem
this was working as intended but users complained that the mouse cursor stayed in the same location after using the color picker and curves with continuous grab enabled.
2012-09-22 12:25:54 +00:00
Campbell Barton
76850d80b1 Enable predictable menu key-chaining as with r50501.
The way it works now, navigation keys (up/down, number, a-z) - won't apply to a submenu if there are no active buttons in that menu, instead the parent menu gets the event.
2012-09-22 07:38:16 +00:00
Campbell Barton
bb4537eb53 revert own commit r50501 (have a better way to implement this same feature) 2012-09-22 07:22:42 +00:00
Dalai Felinto
184a232ccc 2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
2012-09-21 04:09:09 +00:00
Campbell Barton
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
Bastien Montagne
8801008507 Fixed "cleaning" of some menu labels (those with all the ugly %t/|), wasn't working in all cases.
Also cleaned some old, no more used piece of code.
2012-09-19 19:42:01 +00:00
Bastien Montagne
b25bea036f Add a "Header" sub-menu to the right-click one of all buttons in a header area. Also header tools entries are now translatable! 2012-09-19 18:47:41 +00:00
Campbell Barton
4ea7193ccf code cleanup: marker transform was doing some redundant/misleading assignments & checks, remove unused cruft.
also remove some other redundant checks.
2012-09-19 01:34:10 +00:00
Sergey Sharybin
92852aee83 Compilation error fix: plain C dos not support mixed declarations and cod 2012-09-18 06:16:38 +00:00
Dalai Felinto
c00d0fa515 fix for segfault when trying to link a sensor with an actuator from an object different than the active.
Campbell raised a preference on using direct C calls instead of WM_operator_name_call(). But since the original commit for 'smart controller' was already using it, this is something for a different commit
2012-09-18 05:34:31 +00:00
Campbell Barton
7f32f412ad fix for bug setting single user obdata while in editmode, it didnt work (made many copies but didn't assign them), so disable it. 2012-09-17 22:19:50 +00:00
Campbell Barton
17cb1bcdf5 style cleanup 2012-09-17 01:42:47 +00:00
Campbell Barton
31f638f04f code cleanup: text clipping function ui_text_leftclip() was also used for cursor clipping which made it a bit confusing, split into 2 functions. ui_text_clip_left(), ui_text_clip_cursor(). 2012-09-17 00:57:33 +00:00
Campbell Barton
b8a67bccc0 code cleanup: add some comments and made some small speedup to text clipping in the UI 2012-09-17 00:33:07 +00:00
Campbell Barton
42dd135be0 style cleanup: multiple statements on a single line in interface code. 2012-09-16 23:40:03 +00:00
Campbell Barton
e84b300d9e use the format attribute in more places, disable X11 options when building with GHOST_SDL 2012-09-16 10:39:19 +00:00
Campbell Barton
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Campbell Barton
5dbd603363 code cleanup: remove more invalid/paranoid NULL checks 2012-09-15 07:42:30 +00:00
Campbell Barton
fed6b2bcb7 code cleanup: remove paranoid/invalid NULL checks and also reduce some unneeded size_t -> int conversions. 2012-09-15 07:31:17 +00:00
Campbell Barton
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
Sergey Sharybin
b48398c96a Correction to rev50582: LABEL could have a1 = 1.0f and in this case a2 would be used as alpha multiplier for icon 2012-09-14 16:41:00 +00:00
Campbell Barton
7a71f58af3 fixes for NULL checks, remove some redundant checks and add some in that have been removed by accident as code has been updated. 2012-09-14 06:17:14 +00:00
Campbell Barton
f6c7a69565 code cleanup: correct misleading use of LABEL button type. 2012-09-14 05:44:47 +00:00
Campbell Barton
b4df6b2819 code cleanup: changing the INT define to an enum conflicts with INT typedef on windows, use more verbose names for button pointer types. also removed some redundant flags from buttons. 2012-09-12 00:32:33 +00:00
Campbell Barton
319831d7b8 code cleanup: use an enum for uiBut->pointype (more useful debug display of members),
and rename COL -> COLOR --- less confusing since the layout engine has row/col's.
2012-09-11 23:10:23 +00:00
Campbell Barton
ed6215bff1 a-z menu input now works for enum popups. 2012-09-11 22:55:27 +00:00
Campbell Barton
c276ef6a26 change to auto-opening menus so the first menu item in popup menu wont auto open.
This way we can do predictable key-shortcut-chaining. Eg.

Shift+A, M, O --- adds a metaball cone.

In editmode
Ctrl+V, X, A --- Assign new vertex group.
2012-09-10 10:50:08 +00:00
Campbell Barton
ccaf475422 code cleanup: use typedef'd enum for block bounds types. 2012-09-10 07:03:30 +00:00