Commit Graph

1392 Commits

Author SHA1 Message Date
Brecht Van Lommel
fedc8e1722 Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.

This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
Bastien Montagne
872cc0c4c0 Kind of cleanup of "menu strings": always have a space between the entry's label and value (these strings are a nightmare to handle in RTL languages like arabic or persian, but a bit less of a nightmare this way ;) ). 2012-10-04 13:59:14 +00:00
Campbell Barton
df298490b8 mask data is no longer automatically added when sculpting (except when there is a multi-res modifier). 2012-10-01 05:19:57 +00:00
Sergey Sharybin
c1abde5935 Fix #32667: Curve softbodies doesn't render animation (cycles)
Issue was caused by cycles being duplicated curve objects before converting
them to mesh. This duplication will loose pointcache which resulted in object
not being properly deformed.
2012-09-27 14:37:20 +00:00
Campbell Barton
d4e40b5230 fix [#32616] Changing parent does not keep transformation
add an option to apply the transform of an object when re-parenting.

the reason for this is you dont always want to apply transform because...
- your object may be driven/animated and the transformation will be lost.
- with negative scales and rotation it can end up giving odd/not-useful results.
2012-09-27 12:24:38 +00:00
Campbell Barton
aa49ca25d5 incorrect spelling in comments 2012-09-26 20:05:38 +00:00
Campbell Barton
2a0649d61d fix [#32635] no viewport update when link and object to a scene
also comment unused static RNA functions.
2012-09-23 23:44:10 +00:00
Campbell Barton
c574419049 fix for crashes caused by mixups when adding objects when incompatible object types were already in editmode. 2012-09-23 07:18:50 +00:00
Campbell Barton
7d1a36f8f4 fix for crash backing in background mode. 2012-09-23 06:38:09 +00:00
Brecht Van Lommel
5205927892 Fix #32596: bones in armature created from skin modifier have wrong envelope
values.
2012-09-20 00:53:25 +00:00
Campbell Barton
0d5d2146eb code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
Campbell Barton
d3737de8c2 fix for a strange linking error where set_property() in source/blender/blenkernel/intern/property.c would get mixed up with an X11 function of the same name. it crashed blender loading on my system.
Give functions in property.c more unique names.
2012-09-18 04:35:30 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Campbell Barton
77ed2d8ca9 code cleanup: remove paranoid NULL checks (these cases would crash earlier of the vars were in fact NULL) 2012-09-15 06:29:32 +00:00
Campbell Barton
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
Campbell Barton
f66d11cf77 fix for missing NULL check in own recent commit, thanks Gaia for pointing this out. 2012-09-12 23:19:08 +00:00
Campbell Barton
9a07bd78fc add clarification, without this the tool reads as if it makes the radius of each selected vertex equal. 2012-09-12 06:31:26 +00:00
Campbell Barton
0ee9075e48 fix memory leak when baking feedback loop detected. 2012-09-12 03:11:29 +00:00
Campbell Barton
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
Campbell Barton
774cc0ab16 fix [#30063] Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking
disallow some pose operators when weight paint mode is enabled.
2012-09-06 23:10:01 +00:00
Campbell Barton
99fcec3334 fix [#29431] "Normalize All" from Weight Tools don't work correctly 2012-09-05 04:16:09 +00:00
Campbell Barton
dbdd1bb4f2 remove vertex groups from a mesh or lattice when this there are no remaining vertex groups. This was dont in edit-mode but not object-mode. 2012-09-03 00:02:13 +00:00
Brecht Van Lommel
78c181fafc Fix part of #32376: mirror vertex groups with flip group names did not keep
the same vertex group active.
2012-08-31 13:43:56 +00:00
Joshua Leung
aa17fc367b Bugfix [#32410] Create New Group (CTRL+G) tried to activate even when nothing is
selected

Some group operators were missing poll() callbacks
2012-08-26 08:03:31 +00:00
Campbell Barton
dd21def25d fixed [#32373] Copy Vertex Group operator copies any value as full 1.0 2012-08-21 15:57:59 +00:00
Nicholas Bishop
526d0be9bf Fix crash when adding skin modifier to empty mesh
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh
projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9
2012-08-19 17:13:45 +00:00
Nicholas Bishop
33fa436447 Fix incorrect error test when removing a modifier
r49989 had the test reversed
2012-08-18 19:01:37 +00:00
Nicholas Bishop
4301df952e Fix reversed names in modifier-remove error report 2012-08-18 18:54:05 +00:00
Campbell Barton
27b4b45543 utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a linked list by a pointer. 2012-08-18 16:16:13 +00:00
Campbell Barton
e982e9b04f fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account 2012-08-18 14:27:48 +00:00
Campbell Barton
e9caa21830 fix own error in recent smoothview cleanup, also correct some cross references in bmesh docs. 2012-08-17 14:43:20 +00:00
Campbell Barton
502dfcce5f use job types when checking for jobs in areas of the code that made assumptions about job types (that could be wrong) 2012-08-15 10:23:06 +00:00
Campbell Barton
15bd03f958 fix for missing change to fluidsim from last commit and name jobs a more useful name - 'wm_job'. 2012-08-15 10:03:29 +00:00
Campbell Barton
97859e8709 add wm job types they are not used yet, so this just defines them for new jobs add add argument to search by job type. 2012-08-15 09:42:06 +00:00
Campbell Barton
7d3e854aeb add hook now has option to add to active bone (mango request). 2012-08-13 08:54:33 +00:00
Gaia Clary
3ebbfe2c40 new parameter in assign_material() to specify where material shall be assigned: object, obdata, by userpref(default) (as discussed with ideasman_42) 2012-08-12 17:12:07 +00:00
Campbell Barton
32254596d4 replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) with macro: OB_DATA_SUPPORT_ID() 2012-08-12 14:57:19 +00:00
Campbell Barton
c567cf3fab code cleanup: WM naming conventions 2012-08-11 21:35:24 +00:00
Sergey Sharybin
35ef09372a Fix #32306: Applying location or rotation scales sculpt data 2012-08-11 16:20:30 +00:00
Campbell Barton
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
Campbell Barton
06791ba281 select linked
- dupligroup now only selects objects with dupligroup enabled.
- selected onjects are skipped, this way and undo push wont happen if no new objects are selected.

also minor edits to node view all/selected
2012-08-07 17:20:21 +00:00
Campbell Barton
97e9659c53 style cleanup 2012-08-04 12:54:27 +00:00
Campbell Barton
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
Campbell Barton
07da83a3b3 add option to link fonts in make links menu. 2012-08-03 13:27:58 +00:00
Sergey Sharybin
64aa98643d Fix #31753: GLSL not updated after deleting lights in multiple-scene setting 2012-08-02 15:49:20 +00:00
Campbell Barton
45801286a5 fix some more crashes when running skin operators on a mesh with no skin layer 2012-08-01 15:04:10 +00:00
Campbell Barton
bfbda2d284 fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data. 2012-08-01 14:37:13 +00:00
Campbell Barton
e32c60284a style cleanup 2012-07-29 00:20:28 +00:00
Sergey Sharybin
5eea2832e9 Fix #32139: Making vertex parent hides faces
Call normals update and re-tesselate the BMesh before generating
derived mesh for vertex parent. this is needed for proper display
of mesh in edit mode.

Tried to use EDBM_update_generic, but it gave artifacts due to it
doesn't update normals. usually it's not a problem, because it's used
at the end of operator and all needed data is handles by depsgraph.
It doesn't work for vertex parent because derived mesh is being
created here outside of generic object update, so one extra manual
step seems to be needed here.
2012-07-26 08:41:55 +00:00
Sergey Sharybin
4ca9275b44 Implement operator to select linked data from outliner
Supports selecting using object data, material and library.

Would be nice to hide this menu item from menus appearing for
datablocks which does not support such a selection, but that
could be done separately.
2012-07-25 19:45:34 +00:00