Commit Graph

10902 Commits

Author SHA1 Message Date
Ton Roosendaal
0ec5942521 Tiny group-proxy update:
When you make proxy, the group-update tags should be set OK. 

Symptom: you could not move proxy around until you set keys 
in bones and advance frame.
2007-11-20 15:01:44 +00:00
Campbell Barton
7733696b24 draw image path and size stats in the sequencer again (removed when making single images act differently)
sequencer marker selection didn't work like the marker view.
2007-11-20 14:09:34 +00:00
Andrea Weikert
7ade814141 Bugfix #7510: Doesn't save .blend file name with [
* Added Windows specific implementation for fnmatch taken from GNU/MINGW/MSYS C library
* behaviour should now be the same as under Linux and other OSs
* changed filename for fnmatch.h to ensure we include the correct one if we link with the included implementation
* tested compile with MSVC 7.1 and gcc(MinGW-5.1.3) on Windows.
2007-11-19 20:13:14 +00:00
Campbell Barton
a92173d479 ==Python API==
removing vertex groups was broken, the function being called was for editmode, this would remove the vertex group but apply the weights from the removed group to the next vertex group.
2007-11-19 19:00:28 +00:00
Ton Roosendaal
1199744188 Revamp of multi modifier option!
- error fix: overall weight group value was used inverted
- added "Inv" button to make weight group work inverted
- added bigger, more clear Multi Modifier button
2007-11-19 18:00:48 +00:00
Campbell Barton
aaba5d1a18 Update v1.0.11 from Migius
You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D

changelog:
c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile
c3 human-formating of data in INI-Files
c2 added "caps" for closed Bezier-curves
c2 added "set elevation" UI-option
c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter
b9 many bugs fixed
b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim)
b8 added "import from frozen layers" UI-option
b8 added "import from paper space" UI-option
b8 support Bezier curves for LINEs incl.thickness(0.0-10.0)
b8 added meshSmooth_on for circle/arc/polyline
b8 added vertexGroups for circle/arc
b7 added width_force for ARCs/CIRCLEs = "thin_box" option
b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg
b2 fixing material assignment by LAYER+COLOR
b1 fixing Bezier curves representation of POLYLINEs-arc-segments
b0 added global_scale_presets: "yard/feet/inch to meter"
2007-11-19 17:39:52 +00:00
Campbell Barton
80357d7f28 initial leaf support (need to use in production, at the moment its really simple)
Option to generate variation's - This modifies the original shape to make a variation on the original.
2007-11-19 14:00:48 +00:00
Campbell Barton
0b0542c785 typo in Text3d, weightpaint_invert wasnt working properly 2007-11-19 10:49:12 +00:00
Campbell Barton
cf60bf576b simple weight invert script for the weightpaint menu, removed a print from weightpaint_average.py 2007-11-19 10:17:55 +00:00
Peter Schlaile
00ca12c34d == Sequencer ==
Well, added unnecessary pad variables after a fight with makesdna...
2007-11-18 17:44:48 +00:00
Peter Schlaile
dc6ac56d31 General cleanup in sequencer:
- Seperated StripData into
  StripData
  TStripData
  where StripData holds only image-filenames and TStripData holds
  the working information needed for ImBuf caching.
  => Large drop in memory usage, if you used a lot of movie and meta strips.
  => Fixed bugs in "duplicate" on the way (imbufs where copied around without
     taking reference counting seriously...)
  => Code is much cleaner now
- Added defines for TStripData->ok
  Finally figured out, what the magic values ment and named them properly :)
- Got rid of Sequence->curelem.
  Reason: very bad idea(tm) for multi threading with more than one render
  thread. Still not there, but this was a real show stopper on the way.
2007-11-18 17:39:30 +00:00
Brecht Van Lommel
6d5396fc65 Fix for multimodifier commit breaking game engine compile. 2007-11-17 21:12:25 +00:00
Campbell Barton
6ce8374990 Selecting an image in editmode now adds UV's if they are not there (before assigning the image) 2007-11-17 14:21:53 +00:00
Campbell Barton
e0fb0a1783 wizard_curve2tree - more twig options
- gravity (like particles)
- follow parent (like gravity but use the parent normal)
- limit the number of twigs on each branch
- limit the radius that a twig may be placed on a branch
- trim the base of branches in a way that better deals with small branches on large branches
2007-11-17 01:17:23 +00:00
Ton Roosendaal
7accd3a662 Long outstanding feature request: "Multi Modifier"
This allows to mix between the result of 2 modifiers, with both
using the same input state. This is useful for having a mesh deform
and armature deform working together.

However! This functionality could have been presented better...
this is actually Node editor stuff!

Now it works by adding a "MM" button, next to the "overall vgroup"
option. If MM is pressed, the input of this modifier is the same as
the input of the previous modifier.
Only the armature modifier has this option now...
2007-11-16 15:46:59 +00:00
Campbell Barton
ad700ba24f * wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers. Also added some detail options and made it easier to get low poly results.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
2007-11-16 14:47:31 +00:00
Juho Vepsalainen
fd3764f9a4 = Fix for softbody collision mode selector =
This commit makes all softbody collision modes work as they should.

Thanks to Genscher for noticing the issue.

bjornmose, please check this commit.
2007-11-16 12:23:00 +00:00
Ton Roosendaal
6dbe745396 Bugfix #7552
Panels with different width or height, should give a re-align call 
when tabbed and tabs switch
2007-11-15 19:02:31 +00:00
Ton Roosendaal
ca9db6ef25 Bugfix #7631
Outliner: change name of library path to become relative gave 
incorrect warning.
2007-11-15 13:38:35 +00:00
Campbell Barton
c6667c53e3 put the revision number in the splash screen (scons and make) 2007-11-15 12:16:03 +00:00
Ton Roosendaal
33e5520ab3 Proxy fix:
Armature Proxy: the 'free pose channel' didn't restore the custom shapes
when reloading file.
2007-11-15 12:15:28 +00:00
Matt Ebb
cbceb9bf66 * Fixed own bug: glossy reflections was erroneously giving a
distorted copy of the original face normal, meaning that on 
smooth shaded faces, sometimes the check to keep rays 
reflected out away from the face wasn't working, and the ray 
would intersect when it shouldn't.
2007-11-15 06:07:02 +00:00
Matt Ebb
d273ae0571 * New material option: TexFace Alpha
This is an additional option for 'TexFace', which uses the alpha of 
the UV assigned faces as well as the colour. It appears in material 
buttons as a little 'A' button next to 'TexFace', when 'TexFace is 
switched on. It's a bit horrible, but no point tweaking that layout in 
isolation at this stage.

This image is using texface alpha, with different assigned images, all 
sharing the one material:
http://mke3.net/blender/devel/rendering/texface_alpha.jpg

Usually I consider texface (and teaching people to use it for UV 
mapping) to be pretty evil, but in some cases, when you have lots of 
separate images that you want to control in the one material, it can 
be quite handy.
2007-11-15 00:11:00 +00:00
Joshua Leung
eedfb86ea5 Bugfix #7781: "IPO-Broom" effect
This commit *should* fix these problems for good. It seems that my attempts at optimising the code (by exiting a loop once the first match was found) were causing it to fail. 

I've also made the code aware of handle swapping. I noticed that the handles were not being corrected appropriately after negative scaling.
2007-11-14 23:46:18 +00:00
Brecht Van Lommel
0fae1fdad3 Bugfix:
Drawing linked duplicates in editmode leaked memory, and could
also crash. This fixes the memory leak, and hopefully also the
crash.
2007-11-14 22:56:32 +00:00
Joshua Leung
41c6758027 Just a little comment commit explaining where "samples" comes from... 2007-11-14 22:44:30 +00:00
Andrea Weikert
a219d6e238 - fix for crash with MSVC compiler, global array constraintsTypeInfo overwriting caused memory corruption
Aligorith: please check, I think fix is quite obvious though.
2007-11-14 21:19:49 +00:00
Ton Roosendaal
c3bbd543c7 Small feature added to new "show bone paths around cfra":
- after a insert-key (autokey mode) it updates paths.
2007-11-14 16:50:51 +00:00
Ton Roosendaal
fa8032ce31 Bugfix in MeshDeform file reading, should check for NULL pointer case... 2007-11-14 16:20:19 +00:00
Ton Roosendaal
0ca299439c Bugfix #7686
Render, Ortho, lamphalo position was off a bit due to missing correction
factor.
2007-11-14 10:20:13 +00:00
Matt Ebb
96285bd30a * Visualise the Map Old/Map New setting in the timeline with a stippled overlay in the stretched section 2007-11-14 01:13:30 +00:00
Matt Ebb
a1c5b3b51d * New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the 
scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed 
background image, and want to do preview renders at a lesser 
percentage, so you don't have to go and change the scale node each 
time you change the %.

Also removed unnecessary use of a global from texture node.
2007-11-13 23:53:58 +00:00
Campbell Barton
07110e83fd - bounding meshes with loc/size/rot didnt work.
- better sorting of twigs (for recursive twigs)
- An option to lengthen child twigs.
2007-11-13 21:32:53 +00:00
Brecht Van Lommel
2f76b49bc1 Bugfix for endian bug in mdef file writing.
Also an unrelated warning fix.
2007-11-13 18:50:57 +00:00
Ton Roosendaal
ec686f581c Bugfix 7733
New mouse scrollwheels allowing higher precision didn't work in Windows.
Code was assuming only value of +120 or -120 were returned.
2007-11-13 18:01:01 +00:00
Campbell Barton
1ece8b81cb - new UV scaling option works better for big/small branches.
- Can constrain twigs to only grow in a bounding mesh. And an option to prune twigs that grow out.
2007-11-13 16:50:43 +00:00
Campbell Barton
d376b0630b ==Python API==
mesh.pointInside(vec)  wasnt working in all cases. (own mistake)
2007-11-13 15:32:27 +00:00
Joshua Leung
470a69388f == Peach Feature Requests (Bone-Path Drawing) ==
* Added a new option to only calculate a certain number of frames before/after the current frame instead of defining a frame range. This is useful in certain cases on longer timelines, to be able to view the paths for certain regions quicker.

* When inserting a keyframe, if a bone already has path drawing on, the path for that bone will get automatically recalculated. More testing is required to see if there are any more cases where this would be useful. Also, a global setting to turn this on/off would be a good idea.

Todo (requested but not yet implemented):
* Parts of path before/after current frame could get drawn with different colours
2007-11-13 11:54:20 +00:00
Chris Want
e66f325dd7 ==Mirror Modifier==
Support for using the axes of a different object as the line of mirror
symmetry for a mirror modifier. As a nice consequence, this allows
"clipping" to arbitrary planes in editmode.

A fun example of using a couple of mirror modifiers and an array
modifier to easily make a nice flower type model is here:

http://bebop.cns.ualberta.ca/~cwant/chocolateC05.blend
2007-11-13 06:56:55 +00:00
Campbell Barton
924f7e5146 Tree Wizard.
'Twigs' - branch's added to the existing, made from blending existing branches into new ones.

Some user settings for scale, orientation randomness, number of twigs and recursive twigs.
2007-11-12 23:19:33 +00:00
Campbell Barton
fe6d470dba added options to weightpaint normalize script
- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups
2007-11-12 20:02:36 +00:00
Juho Vepsalainen
66338575d6 = Changed Icosphere max to 8 and fixed Remove Doubles =
This commit changes icosphere maximum to 8 (was 500 before).
Also made Remove Doubles button found in the Buttons Window work again.
2007-11-12 12:54:37 +00:00
Ton Roosendaal
9c7a4a16bf Bugfix #7756
Sequencer: changing the Scene strip length (Ckey) crashed.
This is very confused code here... ancient allocation issues. :)
2007-11-12 11:45:48 +00:00
Ton Roosendaal
da7175476d Bugfix #7735
Spothalo sometimes gave black pixels. Error was using floating point
32 bits precision checks where double should be used.

(10e-7 vs 10e-16)
2007-11-12 09:37:46 +00:00
Brecht Van Lommel
7c717db075 Mesh Deform Modifier
====================

Forgot to uncomment line again for the weight threshold before I committed,
this should save some time and memory space.
2007-11-12 09:12:37 +00:00
Joshua Leung
89317afbdf Patch #7767: Constraint Subtargets can now target anywhere on a bone, not just the head or tail
Patch by: Roland Hess (harkyman)

For example, a constraint can be sub-targeted at the 50% (or 31.2% or 85% etc.) point of its target bone, giving you enormous rigging flexibility and removing the need for complex contraptions to do such things as:

- A bone whose base slides only between to points on a rig (CopyLoc with a variable, animated subtarget point)
- Bones that attach to multiple points along another bone (CopyLocs, each with a different head/tail percentage)
- Bones that need to stretch to a point midway between specific spots on two other bones (old way: too crazy to mention; new way: stretch bone between points on end bones, then another stretch to the midpoint of the first stretch)

It is only used for the constraint types for which it is relevant: CopyLoc, TrackTo, StretchTo and MinMax, TrackTo, and Floor.

Notes:
- This is accessed by the Head/Tail number-slider. 
- This value can be animated per constraint
- The old "Copy Bone Tail" option for the CopyLoc constraint has been automatically converted to 1.0 Head/Bone values for the affected constraints
- In the code, this value is in the bConstraint struct, so it is available for all constraints, even though only a few implement it.
2007-11-12 04:17:03 +00:00
Brecht Van Lommel
7f2e43968a Mesh Deform Modifier
====================

Dynamic binding support. This means that the mesh can move _within_
the cage and still deform correct. If the mesh goes out of the cage,
don't expect correct result. Must be enabled with the 'Dynamic'
option, because it is slower and consumes more memory.

This is useful to use e.g. the cage mesh for main deformations and
still have shape keys for facial deformation working.
2007-11-11 22:54:14 +00:00
Campbell Barton
828eba4842 Loop in parents cant happen anymore, better dealing with segments with more then 4 children. print timing stats. 2007-11-11 21:14:44 +00:00
Joilnen Leite
8f684083cf dropped some unused lines, if that was some new feature witch I no found mentions in svn logs please to commit
for trunk when ready
2007-11-11 16:56:22 +00:00
Ton Roosendaal
3d250856fb Proper code for bugfix revision 12365 (which was uncommitted today).
Old log Message:
-----------
bug fix, when opening blender with a file (by double clicking or from the 
command line) - the initial undo state would be set to the default scene.
So holding Ctrl+Z would go back to the default .B.blend rather then the 
file that the user opened.
2007-11-11 16:13:27 +00:00