Commit Graph

118925 Commits

Author SHA1 Message Date
Hans Goudey
0ee5e6ded7 Depsgraph: Use C++ Stack class
Use `blender::Stack` instead of `BLI_Stack`. Theoretically this can
improve performance because it makes use of inlining to remove function
call overhead and give the compiler more information. I observed a build
time improvement of about 4%, from 1156 to 1113 ms with 30k cube objects.
Notably, now `deg_graph_flush_visibility_flags` doesn't call any
non-inlined functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/137355
2025-04-11 19:55:17 +02:00
Sean Kim
9d57b947d9 Fix: Radial symmetry caculation for planar brushes incorrect
Introduced in e41ed565ff

Pull Request: https://projects.blender.org/blender/blender/pulls/137325
2025-04-11 19:21:14 +02:00
Sean Kim
84f29a0e72 Refactor: Extract plane brush node calculation to plane.cc
This commit renames the `types.hh` file to `brushes.hh` as an attempt to
make brush implementations more independent and begin to unwind and
remove much of the logic in `sculpt.cc`.

As a first step, this moves the node mask calculation exposed for the
plane brush into `plane.cc` and exposes the function header into
`types.hh`.

Pull Request: https://projects.blender.org/blender/blender/pulls/137020
2025-04-11 19:20:22 +02:00
Clément Foucault
bb52754652 GPU: Use f suffix for float literals
They are actually already some literals with the `f` suffix
that are in our shader codebase and we never had problem in
the past 5 years (or even 8 years).

So I think it is safe to do and improves convergence of codestyles.

Pull Request: https://projects.blender.org/blender/blender/pulls/137352
2025-04-11 18:28:45 +02:00
Jacques Lucke
183dfa68c9 Geometry Nodes: log closure evaluations
The goal is to log information about which closures are evaluated where. This
information is not exposed in the UI yet, but will be needed to be able to debug
the evaluation and inspect socket values within closures.

Pull Request: https://projects.blender.org/blender/blender/pulls/137351
2025-04-11 17:58:40 +02:00
Miguel Pozo
7554ceba2b Fix: Metal: textureGather
Metal doesn't support the last textureGather parameter.
2025-04-11 17:22:12 +02:00
Hans Goudey
d1df97bd48 Depsgraph: Use LinearAllocator to allocate Relations
I observed allocation becoming a bottleneck when building the depsgraph
with scenes with many simple data-blocks. One of the main culprits was
the struct that encodes relations between nodes in the graph.

Instead of allocating each `Relation` with a separate allocation call,
combine them into a `LinearAllocator`. That is must faster because it
allocates in large chunks and just bumps an offset on each allocation.

In a test file with 30 thousand cube objects, I observe a 1.18x
improvement in depsgraph evaluation time, from 1370 to 1163 ms.

The depsgraph isn't completely re-allocated when it's rebuilt, so the
allocator added in this PR has to be cleared manually. In the future,
it can be used for other structs or potentially strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/137303
2025-04-11 17:14:07 +02:00
Miguel Pozo
aafd5b677a Fix #137121: Overlay: Vertex Flickering in X-Ray View
Avoid aliasing and interpolation issues by sampling nearby pixels.

Pull Request: https://projects.blender.org/blender/blender/pulls/137154
2025-04-11 17:06:10 +02:00
Omar Emara
3b43f6ba57 Compositor: Make Rotate Star 45 option an input
This patch converts the Rotate Star 45 option in the Glare node into an
exposed input, with code to handle backward and forward compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/137140
2025-04-11 16:51:03 +02:00
Jacques Lucke
6b92972dcc Geometry Nodes: initial boilerplate for viewer path for closure evaluation
This will be necessary for supporting viewers inside of closures.
2025-04-11 16:41:46 +02:00
Josh Belanich
3c70758f00 Fix #137081: Vulkan: Crash during animation playback
A couple of memory leak fixes for the vulkan backend.

We increment the submission_id on render_graphs upon reset. This
triggers cleanup of anything tracked as a VKResourceTracker. Notably
uniform buffers created for push constant fallbacks. This fixes a memory
leak that was accumulating VKUniformBuffers every frame without cleaning
them up.

Reset resource pools when a swapchain image is presented. This ends up
calling vkResetDescriptorPool, freeing up descriptor set resources. This
fixes a memory leak that was accumulate descriptor sets and pools over
time without freeing them.

Pull Request: https://projects.blender.org/blender/blender/pulls/137305
2025-04-11 14:46:35 +02:00
Campbell Barton
f9b9644cbb Fix: failure to save an existing Cineon file
Saving a Cineon fail a second time would fail because it would
default to 8 bits per sample, where only 10 bits is supported.
2025-04-11 22:31:05 +10:00
Campbell Barton
f6757abae2 Fix: crash saving large Cineon images
When the offset exceeded INT_MAX, the offset would wrap to a
negative number then attempt to read/write outside the buffer bounds.
2025-04-11 22:31:05 +10:00
Jeroen Bakker
a2338e3eca Fix #137329: Overlay: Cursor not always visible
On certain platforms the 3d cursor wasn't visible. The reason was that
the shader read garbage in `gpu_attr_1_fetch_unorm8` and interpreted the
data to be packed, resulting in loading incorrect colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/137336
2025-04-11 13:59:17 +02:00
Pratik Borhade
b8f77fbc06 Fix: Curve status bar stats
Point count is missing in object and sculpt mode for Curves object.
Added an extra if block that handles this case. Added a new variable
`totcurvepoints` to track curve points count. Otherwise it is aggregated with
other points count (eg. mesh) which result in wrong number in status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/137199
2025-04-11 12:41:33 +02:00
Pratik Borhade
1c51b10b15 Fix #132028: Outliner: Skip search filtering in Lib override hierarchy
As mentioned in #132028, search box is intentionally skipped for lib
override hierarchy view mode of outliner. But search filtering from
previous mode still builds the tree with searched elements. Added a new
function that checks the outliner view mode. If it's lib
override-hierarchy, skip search filtering.

See images attached in PR description.

Pull Request: https://projects.blender.org/blender/blender/pulls/137086
2025-04-11 11:51:29 +02:00
Campbell Barton
b1c55c6988 Cleanup: remove unused PyConstraint enum 2025-04-11 19:40:47 +10:00
RedMser
ba04393fde Cleanup: Remove deprecated Python and Rigid Body Joint constraints
Remove long-deprecated constraints that will likely never be
implemented in this form.

- Rigid Body Joint Constraint was removed in 2.80, but some references
  remained in the code. Versioning code was written that tried to
  remove them on load, but since constraint initialization code sets
  the type to CONSTRAINT_TYPE_NULL before versioning gets a chance,
  the versioning code ended up never running. This has all been
  removed.
- Python/Script Constraint never worked since 2.50 and showed an error
  message in the UI panel.

These constraints now load as 'null' constraint, as seems to be
(looking at the code) the way that Blender currently deals with
removed constraint types. These still show up in the outliner and
python API, but have no UI panel. Removing such constraints completely
will be left for another time, as it is beyond the scope of removing
these two specific constraint types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136672
2025-04-11 11:38:29 +02:00
YimingWu
b0e4c31bb0 Fix #134494: Grease Pencil: Tint modifier fix on gradient material
When a stroke has a gradient fill material that starts with a color with
zero alpha, the tint modifier would behave as if it's not effective at
all, this is caused by referencing source material color only with the
starting color in this case, and since the alpha is zero, the tint is
applied wrongly. Now use average color of start and end color of the
gradient to mix with the tint modifier color.

Note that this isn't technically correct still, since material gradient
is computed in the shader, and tint modifier isn't able to get the
acutal fill color at a given vertex (especially for the radial gradient
case) however the result of this patch looks visually good enough, and
users can always set all alpha to 1 when they feel the color is off.

Pull Request: https://projects.blender.org/blender/blender/pulls/134549
2025-04-11 11:34:58 +02:00
Falk David
5aea7b4591 Fix #136243: Grease Pencil: Automerge doesn't propagate vertex groups
The `vertex_group_names` of the `CurvesGeometry` was not being
propagated leading to vertex group data getting lost.

Pull Request: https://projects.blender.org/blender/blender/pulls/137296
2025-04-11 10:53:58 +02:00
Campbell Barton
6d6c695619 Fix: integer overflows calculating the number of pixels in imbuf
Use IMB_get_pixel_count to prevent integer overflow.
2025-04-11 18:52:38 +10:00
Habib Gahbiche
b148593c5d Compositor: implement gizmo for ellipse mask node
Implement ellipse gizmo for the ellipse mask node. Behavior and implementation are similar to the box node with the exception that corners are always visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/137115
2025-04-11 10:32:43 +02:00
Habib Gahbiche
51c2cf2b9d Fix #137268: CTRL+Shift clicking creates additional Material Outputs
Only geometry nodes is allowed to have no active output (the group output node acts as an explicit node tree output). The previous fix only considered geometry nodes and compositor cases, which was not enough.

Pull Request: https://projects.blender.org/blender/blender/pulls/137288
2025-04-11 10:04:56 +02:00
Campbell Barton
d256b7f688 Fix: crash loading & saving large Iris images
Integer overflow in IMB_convert_rgba_to_abgr assigned a negative value
to size_t resulting in a large value which wrote past the buffer bounds.
2025-04-11 17:40:11 +10:00
Campbell Barton
37148d6711 Fix: crash saving large WebP images
WebP images can be at most 16383x16383,
however saving sizes which overflowed an integer would crash.

- Early exit with an error when the image is too large.
- Replace integer offsets with size_t.
2025-04-11 07:33:48 +00:00
Campbell Barton
2cbb07d7ad Fix: error reading RLE compressed Iris images
Regression in [0] which used a 4x large size bounds check
to prevent a buffer read overflow reading the RLE table.

[0]: 829916f4e5
2025-04-11 15:22:17 +10:00
Campbell Barton
d0157b0b70 UI: various minor fixes/changes to file BUTTONS_OT_file_browse
The internal logic for this operator has become broken over time.

- Relative paths could expand using, then be made relative
  using the blend file - but only for directories (not files).
- A trailing slash was added for directories (noted as important),
  but then ignored when the relative option was disabled.

Simplify the logic here:

- Use the same relative path logic for all paths.
- Add the trailing slash for the directory based on the RNA type
  instead of checking if the underlying path is a directory.
- Remove the logic that stripped the file-name off non-directories
  since the file selector doesn't allow a filename to be set
  when selecting a directory.
2025-04-11 14:11:57 +10:00
Campbell Barton
aff2738dc5 PyAPI: match the more verbose identifier for blend-relative paths
Use the more descriptive identifier
when setting the option via `bpy.props`.

Missed this when updating the name elsewhere.
2025-04-11 13:06:51 +10:00
Campbell Barton
024ab180ca UI: hide "Relative Path" in the file selector when it's not supported
Hide the the relative option when browsing paths that don't support
relative paths.
2025-04-11 02:48:24 +00:00
Campbell Barton
e1ac1a71ff RNA: use the file-path subtype & blend relative flag where supported 2025-04-11 12:22:39 +10:00
Campbell Barton
d6825c863f Cleanup: remove redundant PropertyFlag casts which can hide errors 2025-04-11 12:02:07 +10:00
Campbell Barton
b2ee52775a Cleanup: remove invalid ParameterFlag cast to PropertyFlag
Correct invalid mixing of different flag types,
this happened not to cause any problems but it's error prone.

There is no need to set the "required" flag for return values.
2025-04-11 02:01:10 +00:00
Campbell Barton
b4d09517c1 RNA: enable flag the font-directory as relative
Based on it's usage it wasn't clear if this supported a relative prefix.

Enable the flag & add comments clarifying the file-selector
will expand the relative prefix.
2025-04-11 01:08:54 +00:00
Campbell Barton
968f156fae Fix: assert adding relative entries from preferences
Don't add directories with the relative prefix to the FSMenu.
While mostly harmless, causes unnecessary checks on startup
and asserts with debug builds.
2025-04-11 10:43:44 +10:00
Sean Kim
f711010c12 Fix: Brushes incorrectly show gravity as an option when unsupported
Prior to this commit, the set of brushes that ignore the gravity brush
effect and the set of brushes that dim the display of the related
options were mismatched.

Pull Request: https://projects.blender.org/blender/blender/pulls/137309
2025-04-11 02:25:01 +02:00
Campbell Barton
a5d8e5766d RNA: remove sequencer cache directory update function
The update function expanded a relative paths and ensured a slash.

Making "safe" could even change the blend file path,
causing the expanded path not to match the blend file path.

There is no need to treat this path as a special case
which is handled differently from other preferences.
2025-04-11 09:40:48 +10:00
Campbell Barton
ab20edf469 RNA: support flagging properties as support blend file relative prefix
Some paths in Blender support the `//` prefix for blend-file relative
paths however this is not communicated anywhere.

Support declaring this with a new flag which can be applied to filepath
& dirpath typed properties.

This is used to:

- Show red-alert when "//" are used in paths which don't support a relative prefix.
- Show a warning in the tooltip that the relative suffix is used when unsupported.
- Python warns if this prefix is ever used in an assignment or
  function argument.

Resolves #133456.

Ref !137060
2025-04-10 23:27:21 +00:00
Sean Kim
9519f4d028 Cleanup: Clarify & reformat comments in StrokeCache
Pull Request: https://projects.blender.org/blender/blender/pulls/137307
2025-04-11 00:07:37 +02:00
Sean Kim
898e6f3687 Paint: Ensure brushes are loaded when requested while in background mode
Depending on internal details of how Blender is run, attempting to load
elements from the asset library may either execute as synchronous &
blocking or asynchronously.

When executing a script in background mode, prior to this commit,
operators that are dependent on the asset system will not execute
correctly due to the loading not being complete.

Busy-waiting for this by repeatedly calling the operator over and over
again in python does not resolve. To match behavior of other operators
when called from python scripts such as the quadriflow remesh, this
commit changes the `brush.asset_activate` operator and dependent code to
force a blocking call instead of optionally using the wmJob background
abstraction system.

Related to #117399

Pull Request: https://projects.blender.org/blender/blender/pulls/134203
2025-04-10 22:09:06 +02:00
Sean Kim
001b8912ff Cleanup: Consolidate sculpt brush capability checks into BKE_brush.hh
Prior to this commit, whether or not a brush was capable of using
certain options in Sculpt mode and whether or not these properties would
be shown to the user was spread across a number of files and
inconsistently applied.

This commit moves most of these checks to the bke::brush namespace so
that we have a single source of truth for these checks.

In total this commit:
* Changes all BrushCapabilitiesSculpt methods to use the equivalent
  bke::brush function
* Removes brush type macros
* Renames BKE_brush_supports_secondary_color to fit the new pattern
* Refactors inverted logic for the `direction` property

Pull Request: https://projects.blender.org/blender/blender/pulls/137249
2025-04-10 22:05:23 +02:00
Mattias Fredriksson
6f0e814ff9 Curves: Simplified Curve Tangent Evaluation
Simplifies implementation of curve tangent calculation for polylines
and evaluated curves. Loop now re-uses results from previous
iteration and adjusts for 0-length segments in the same loop,
removing need for a conditional extra loop.

Performance gain comes from removing a normalization and difference per
iteration. Curves with 0-length segments can benefit further.
For a single  curve containing 860K points containing 0-length segments
measured improvement was 1.43x (from 33ms to 23ms).

Test does not utilize threading since it's threaded for curves, adding
threading to single/large curves might be better but would require
the current dependency to previous iterations to be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/137182
2025-04-10 21:21:23 +02:00
Julian Eisel
071a6d4221 UI: Include button type in button comparisons to preserve UI state
Only consider buttons with matching types as matching, when comparing
them between redraws to preserve active button state.

We could have avoided a bunch of issues in the past with this. They are
becoming quite common since we use more spacers and invisible elements
to enable certain behavior. Especially with nodes this caused some issues
recently.

Further code in `ui_but_update_old_active_from_new()` assumed matching
button types resulting in undefined behavior.

Fixes heap-buffer-overflow ASAN crash since 8ec9c62d3e.

Steps to reproduce were:
- Open [emitter-closures.blend](/attachments/e7689016-064c-4390-9f02-c2665b2a6a6b)
- Ctrl+Shift+Click on the header of the "Evaluate Closure" node

Pull Request: https://projects.blender.org/blender/blender/pulls/136943
2025-04-10 20:42:10 +02:00
Jacques Lucke
b92fdff697 Refactor: BLI: use FunctionRef in BLI_uniquename api
This simplifies the API usage, removes the need for intermediate structs
and reduces the overall amount of code.

Pull Request: https://projects.blender.org/blender/blender/pulls/137300
2025-04-10 20:30:45 +02:00
Hans Goudey
9f46f09075 Cleanup: Correct order of forward compatibility mesh versioning
And clarify the comment.
2025-04-10 13:58:43 -04:00
Harley Acheson
a043a0e74d UI: Increase Gizmo 3D Part Hit Size For Pens
Gizmos that contain 3D parts, like the rounded lines of the "Rotate"
gizmo, have a fairly small hit size that make it hard to grab with a
tablet pen. This PR just increases the radius around the pointer
position while using a pen.

Pull Request: https://projects.blender.org/blender/blender/pulls/136847
2025-04-10 18:38:23 +02:00
Hans Goudey
4c38327ea2 Cleanup: Explicitly define default constructor for StrokeCache
This is helpful for #133123 where we want to use std::unique_ptr for
a struct with a definition that's ideally unavailable in sculpt_intern.hh.
Just adding the constructor changes the initialization of the struct,
so I added explicit defaults for the struct's fields.

Pull Request: https://projects.blender.org/blender/blender/pulls/137233
2025-04-10 18:24:04 +02:00
Harley Acheson
14407595ce Fix #137218: Make All Tabs Visible for New Properties Area
With commit bf18e8f814 the Properties editor can filter categories.
There is versioning code to ensure that any existing areas show all by
default. But newly-created Properties areas start without any. For
example, start with Factory Settings and then change the 3D Viewport to
a Properties editor and it will be blank. I'm assuming this is not
intended behavior so this PR makes new editors start with all tabs
shown.

Pull Request: https://projects.blender.org/blender/blender/pulls/137237
2025-04-10 17:56:45 +02:00
Jeroen Bakker
3da222cb9a Vulkan/OpenXR: Direct3D Bridge
Some OpenXR platforms do not support OpenGL or Vulkan. To support these
platforms we use a bridge. Blender still renders in OpenGL/Vulkan, but
will copy the render result into a D3D11 swapchain.

OpenGL doesn this by importing the D3D11 swapchain into the OpenGL
context and perfor OpenGL calls to update the swapchain. However for
vulkan that could lead to construct 3 context for OpenXR

- Blender GPU Context
- OpenXR D3D Context
- New context that imports the Blender render result and the OpenXR
  Swapchain image and copies them.

Due to Direct3D limitations importing into a vulkan context has known
issues (driver + extensions). Secondly we are not sure if we are running
on the same device as the OpenXR swapchain. The solution provided with
this PR is to only support CPU data transfers.

**SteamVR using d3d bridge**

SteamVR normally would use the Vulkan binding. But by changing the binding
priority in code you can make it select the D3D bridge.

<img width="1518" alt="Screenshot 2025-04-10 114534.png" src="attachments/f856bb2b-9ad5-4bb2-9cfd-a1412da9edd1">

It has been tested and validated to work using Mixed reality portal as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/137264
2025-04-10 16:15:27 +02:00
Falk David
d0cf7df902 Fix: Geometry Nodes: Avoid recomputation of evaluated gizmo node ids
The `GeoTreeLog::ensure_evaluated_gizmo_nodes()` reran the iteration
over the tree loggers to add the node ids for the evaluated gizmo.

This wasn't an issue because `GeoTreeLog::evaluated_gizmo_nodes` is
a set, so nothing changed when trying to re-add the same ids.

This sets `reduced_evaluated_gizmo_nodes_` to `true` (probably an
oversight when this got added) so that the function returns early when
called again.
2025-04-10 14:52:19 +02:00
Brady Johnston
32b26e62ce Geometry Nodes: Hide "Group ID" value in Accumulate Field node
The `Group ID` input on every node is a hidden value except for the
Accumulate Field node. This patch just hides that value to bring it
inline with the other nodes, as different single values are meaningless.

Pull Request: https://projects.blender.org/blender/blender/pulls/137160
2025-04-10 14:30:44 +02:00