Commit Graph

68050 Commits

Author SHA1 Message Date
Julian Eisel
129c3ac7b3 Minor code style corrections 2017-07-27 11:44:51 +02:00
Aleksandr Zinovev
ec22809025 Fix Label colors in popups 2017-07-27 10:27:29 +03:00
Aleksandr Zinovev
3e8b2288f5 Fix: use click style if a pie was spawned by release or click event 2017-07-27 10:13:40 +03:00
Campbell Barton
5c963128ea Cleanup: remove check for old GCC&PPC 2017-07-27 07:29:16 +10:00
Campbell Barton
17230ec11f Cleanup: Py3.7x warning 2017-07-27 07:29:16 +10:00
Aaron Carlisle
320fc70cf2 Minor template code patch. (objectHitList =/= hitObjectList)
The Blender text editor's built in python template "Gamelogic" has a reference near the bottom to "objectHitList" as an alleged attribute to the KX_TouchSensor. This name is incorrect, it's correct name is "hitObjectList."

Attempting to access the suggested objectHitList returns error...
```
AttributeError: 'KX_TouchSensor' object has no attribute 'objectHitList'
```

The provided diff corrects this minor error.

Reviewers: kupoman, moguri, campbellbarton, Blendify

Reviewed By: Blendify

Tags: #game_engine, #game_python

Differential Revision: https://developer.blender.org/D2748
2017-07-26 16:05:54 -04:00
Bastien Montagne
66e28a2827 Fix T52176: Bevel doesn't correctly work with default empty Vgroup.
`defvert_array_find_weight_safe()` was confusing 'invalid vgroup' and
'valid but totally empty vgroup' cases.

Note that this also affected at least ShrinkWrap and SimpleDeform
modifiers.
2017-07-26 16:23:24 +02:00
Campbell Barton
edc6bec9d6 PyAPI: Skip user scripts w/ factory-startup
Adds bpy.app.factory_startup,
used to check if user scripts should be loaded.
2017-07-25 20:52:08 +10:00
Sergey Sharybin
35d9f68121 Python module test: Don't cfail the test when import failure happens in preset 2017-07-25 11:39:10 +02:00
Campbell Barton
d1dc5e0a53 PyAPI: utility for creating register, unregister
This simplifies creation of register, unregister functions that
simply forward calls submodules.
2017-07-25 17:34:34 +10:00
Jeff Knox
e93804318f Fix T51450: viewport render time keeps increasing after render is done.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2747
2017-07-25 01:47:04 +02:00
Matheus de Sousa Faria
b7fb00f512 Fix compositor Glare node with Simpler Star resulting in uneven rays.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1867
2017-07-25 00:48:34 +02:00
Campbell Barton
7260a693e1 Cleanup: trailing space 2017-07-25 01:28:15 +10:00
Campbell Barton
c75f6d9245 Cleanup: remove scons config 2017-07-25 01:28:15 +10:00
mano-wii
7fbd529fb5 Revert "ransform: fix unreported bug: geometry hidden by clipping border (alt + b) is not bypassed in snap to faces"
This reverts commit 7f09b55d01.
2017-07-24 12:08:23 -03:00
mano-wii
7f09b55d01 ransform: fix unreported bug: geometry hidden by clipping border (alt + b) is not bypassed in snap to faces
The geometry behind the farther clip_plane is not bypassed
2017-07-24 11:13:33 -03:00
Brecht Van Lommel
b379f02f20 Fix T50039: texture paint soften strength not working with float images. 2017-07-24 15:02:39 +02:00
James Fulop
c3c0495b30 Fix T51948: pen pressure not detected with some Wacom tablets.
Generalizes current conditions, QT implements it the same way.
2017-07-24 13:54:36 +02:00
Campbell Barton
f65a8bbdb7 Correct invalid assert use 2017-07-24 17:32:28 +10:00
Brecht Van Lommel
9e929c911e Fix Cycles multi scatter GGX different render results with Clang and GCC.
The order of evaluation of function arguments is undefined, and the order
was reversed between these compilers. This was causing regressions tests
to give different results between Linux and macOS.
2017-07-23 23:25:12 +02:00
Brecht Van Lommel
e982ebd6d4 Fix T52152: allow zero roughness for Cycles principled BSDF, don't clamp. 2017-07-22 23:58:51 +02:00
Brecht Van Lommel
ec831ee7d1 Fix Cycles denoising NaNs with a 1 sample renders.
This was causing different render results with different compilers. We
can't do much useful with 1 sample, but better for debugging.
2017-07-22 23:58:51 +02:00
Brecht Van Lommel
b4528d8897 Fix use of uninitialized value in Cycles, probably did not cause a bug. 2017-07-22 21:29:10 +02:00
mano-wii
a27b6ae4a9 Transform: remove unused argument 2017-07-21 18:04:05 -03:00
Aaron Carlisle
70eac432b7 UI: Add Open Image button to Mask Stencil Image panel
In the future we should make these two buttons on one line
However because we need `gen_context = 'PAINT_STENCIL'`
this is a little hard and we need to find a proper solution.
One might be using `context_pointer_set`

Patch by @craig_jones with edits by @blendify

Differential Revision: https://developer.blender.org/D2710
2017-07-21 16:52:41 -04:00
Aaron Carlisle
9e40977c27 UI: Add Open Image button to Mask Stencil Image panel
In the future we should make these two buttons on one line
However because we need `gen_context = 'PAINT_STENCIL'`
this is a little hard and we need to find a proper solution.
One might be using `context_pointer_set`

Patch by @craig_jones with edits by @blendify

Differential Revision: https://developer.blender.org/D2710
2017-07-21 16:46:35 -04:00
mano-wii
34f0250f32 Another solution to bug T38358 and related
Moving the ray_start_local to the new position does not lose as much precision as moving the ray_org_local to the corresponding position.

The problem of inaccuracy is within the functions: `bvhtree_ray_cast_data_precalc` and` fast_ray_nearest_hit`. And not directly in the values of the rays.
2017-07-21 14:02:16 -03:00
Sergey Sharybin
11204fce4e Fix strict compiler warning in BGE when linking directly to SDL 2017-07-21 16:07:59 +02:00
Sergey Sharybin
4d67034076 Fix T52134: New depsgraph crashes when evaluating several psys on from object 2017-07-21 11:12:34 +02:00
Sergey Sharybin
2200e5a280 Fix strict compiler error after recent UI changes 2017-07-21 10:52:36 +02:00
Bastien Montagne
8b17ec0c00 Fix T52136: Blender segfault (stack overflow most certainly) when converting to mesh.
Stupid mistake in own recent refactor.
2017-07-21 10:24:20 +02:00
Bastien Montagne
dc6fcb8ecf UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding issues.
The way we use it, UI_PRECISION_FLOAT_MAX is actually + 1 to get total
number of digits, and float only has 7 meaningful digits, so that define
shall be at 6.
2017-07-21 10:12:35 +02:00
Brecht Van Lommel
db8bc1d982 Fix a few harmless maybe uninitialized warnings with GCC 5.4.
GCC seems to detect uninitialized into function calls now, but then isn't
always smart enough to see that it is actually initialized. Disabling this
warning entirely seems a bit too much, so initialize a bit more now.
2017-07-21 00:54:58 +02:00
Brecht Van Lommel
0d4fd7528f Fix T46560: 2D paint smear and soften brushes not working with alpha.
Interpolate rather than do alpha over mix, matching projection paint.
2017-07-21 00:47:43 +02:00
Brecht Van Lommel
2b132fc3f7 Fix T52135: Cycles should not keep generated/packed images in memory after render. 2017-07-20 23:47:05 +02:00
Brecht Van Lommel
a4cd7b7297 Fix potential memory leak in Cycles loading of packed/generated images. 2017-07-20 23:46:58 +02:00
Brecht Van Lommel
3b12a71972 Fix T52125: principled BSDF missing with macOS OpenCL. 2017-07-20 15:15:43 +02:00
Stefan Werner
c1ca3c8038 Cycles: fixed the SM_2x CUDA kernel build that I broke in my previous commit 2017-07-20 13:28:34 +02:00
Stefan Werner
4bc6faf9c8 Fix T52107: Color management difference when using multiple and different GPUs together
This commit unifies the flattened texture slot names for bindless and regular CUDA textures. Texture indices are now identical across all CUDA architectures, where before Fermi used different indices, which lead to problems when rendering on multi-GPU setups mixing Fermi with newer hardware.
2017-07-20 10:03:27 +02:00
Campbell Barton
6e90294e08 Fix topology mirror ignoring center verts
Caused select-mirror to fail with edges & faces.
2017-07-20 03:52:53 +10:00
Bastien Montagne
73adf3e27d Fix (unreported) seldom crash when using previews in filebrowser.
Hopefully fix it actually, at least could not reproduce it anymore with
that changen, but Was already quite hard to trigger before.
We need a memory barrier at this allocation, otherwise it might happen
after preview gets added to done queue, so preview could end up being
freed twice, leading to crash.
2017-07-19 12:55:05 +02:00
Brecht Van Lommel
5376b3eeca Fix T52116: Blender internal BVH build crash in degenerate cases. 2017-07-19 11:06:20 +02:00
Campbell Barton
3daa641d7f Fix T52092: Crash un-grouping nodes 2017-07-19 14:32:31 +10:00
Brecht Van Lommel
8b2785bda5 Fix T49498: continuous grab issues on macOS, particularly with gaming mouses.
Change the implementation so it no longer takes over the mouse cursor motion
from the OS, instead only move it when warping, similar to Windows and X11.
Probably the reason it was not done this way originally is that you then get
a 500ms delay after warping, but we can use a trick to avoid that and get much
smoother mouse motion than before.
2017-07-18 16:11:33 +02:00
Bastien Montagne
3cfb248bb6 Fix T52109: Folder search won't work when selecting animation output folder.
Text search would not run in case there was no 'type' enabled in filter
buttons. Now instead consider that no types enabled == all types
enabled.
2017-07-18 16:01:28 +02:00
Bastien Montagne
ecb5b55d7f Fix bad loss of precision when manually editing values in numbuttons.
While drawing nice 'rounded' values is OK also for 'low precision'
editing like dragging and such, it's quite an issue when you type in a
precise value, validate, edit again the value, and find a rounded
version of it instead of what you typed in!

So now, *only when entering textedit of num buttons*, we always get the highest
reasonable precision for floats (and use exponential notation when
values are too low or too high, to avoid tremendous amounts of zero's).
2017-07-18 10:41:00 +02:00
Campbell Barton
2174a2118b Cleanup: use WM_event prefix for modal_tweak_exit 2017-07-18 18:09:26 +10:00
Campbell Barton
7784cf30eb WM: move WM_event_is_last_mousemove to the WM API 2017-07-18 18:07:49 +10:00
Sergey Sharybin
5f35682f3a Fix T52021: Shadow catcher renders wrong when catcher object is behind transparent object
Tweaked the path radiance summing and alpha to accommodate for possible contribution of
light by transparent surface bounces happening prior to shadow catcher intersection.

This commit will change the way how shadow catcher results looks when was behind semi
transparent object, but the old result seemed to be fully wrong: there were big artifacts
when alpha-overing the result on some actual footage.
2017-07-18 09:46:21 +02:00
Sergey Sharybin
d8906f30d3 Cycles: Remove meaningless camera ray check
In branched path tracing main loop is always a camera ray, with varying
number of transparent bounces.
2017-07-18 09:27:36 +02:00