Commit Graph

122353 Commits

Author SHA1 Message Date
Campbell Barton
12e8664f96 Merge branch 'blender-v3.5-release' 2023-03-11 12:01:22 +11:00
Campbell Barton
3c8b749a38 Merge branch 'blender-v3.5-release' 2023-03-11 12:01:19 +11:00
Campbell Barton
412c62f62e Cleanup: rename BChunkList::total_size -> total_expanded_size
Use this name to avoid confusion between expanded & compacted sizes.
2023-03-11 11:57:06 +11:00
Campbell Barton
ce70e0055f Cleanup: improve/correct doc-strings, use doxygen formatting 2023-03-11 11:57:04 +11:00
Harley Acheson
c402b3f52f Fix #63890: Allow Eyedropper and Other Operations in Popovers
Allow some operations on contents of popovers, like resetting to
defaults and use of the eyedropper.

Pull Request: https://projects.blender.org/blender/blender/pulls/105387
2023-03-11 00:36:39 +01:00
Germano Cavalcante
4d5a3c9932 Merge branch 'blender-v3.5-release' into main 2023-03-10 16:55:04 -03:00
Germano Cavalcante
3baccee0af Pass BitVector by reference in lambda
This is a fix for the previous commit d7c023eb25.

Before, every time the lambda was called, a copy of the BitVector was
made. This was very inefficient.

Now this has been fixed by passing the BitVector by reference (&) in
the lambda function.
2023-03-10 16:54:40 -03:00
Germano Cavalcante
3f0853264f Merge branch 'blender-v3.5-release'
Conflicts:
	source/blender/geometry/intern/mesh_merge_by_distance.cc
2023-03-10 16:09:02 -03:00
Germano Cavalcante
d7c023eb25 Fix #105583: crash when weld modifier checks for duplicate polygons
In very specific cases, during intersection testing, `intersect` can
add polygons already checked as duplicates in the buffer that
corresponds to the rest of polygons that can form groups of duplicates.

As the buffer cannot have repeated indices, re-adding, even
temporarily, these duplicates can cause a buffer overflow.

While this may have some impact on performance, it's difficult to
predict these cases and thus add a buffer pad.

So the solution is to check if they are already duplicated.
2023-03-10 16:07:32 -03:00
Weizhen Huang
e7a3a2c261 Fix custom normals not normalized in Cycles shader nodes 2023-03-10 19:29:27 +01:00
Bastien Montagne
e7b0a23283 Fix (unreported) broken ID remapping code, and improve efficiency.
Commit ea97bb1641 introducing the GHash mapping between objects and
their CollectionObject items in a Collection broke ID remapping of
collections's objects. Release builds would 'work', but debug builds
would assert in several ways when opening complex production files.

The root of the issue was a bad/missing handling of the 'duplicate case'
(several CollectionObjects pointing to a same Object).

While fixing the code was possible, it turned out to require disabling
to much safety checks. Further more, there was an opportunity to improve
efficiency of the related code in ID remapping (the pos-processing
checking for NULL and duplicates in collections objects lists).

This commit introduces a new 'dirty' tag for CollectionObject lists and
their ghash mappings.

This tag is set by the `foreach_id` callback when the `ob` pointer of a
CollectionObject is changed, and it is detected as (potentially)
breaking the consistency of that data.

This tag is then used by a new `BKE_collections_object_remove_invalids`
call, to only check and fix collections tagged as dirty, instead of all
the collections in the given Main. It replaces the previous
`BKE_collections_object_remove_nulls` and
`BKE_collections_object_remove_duplicates` functions.
The speed-up is about an order of magnitude for the clean-up code
itself, which gives 2-3 percent speed-up on resynching a complex
production file e.g.

This commit also includes some cleanups and re-organization of related
code.
2023-03-10 18:52:01 +01:00
Hans Goudey
111038062a Cleanup: Remove unused node function declarations 2023-03-10 12:26:55 -05:00
Leon Schittek
4f56b02a0c Fix #95105: Unclamp draw size of the frame node's label
Fix issues with the display of frame node labels, that made them
harder to read for people with low vision or on high dpi displays:
* Unclamp the size of text that is drawn in the frame node
  so all sizes can be displayed consistently at all zoom levels
  and independet of the UI scale.
* Account for the label when calculating the frame node's
  bounds, so child nodes don't obscure the label.

Pull Request: https://projects.blender.org/blender/blender/pulls/104555
2023-03-10 18:24:22 +01:00
Sergey Sharybin
9b354e9433 Merge branch 'blender-v3.5-release' 2023-03-10 17:59:02 +01:00
Sergey Sharybin
55281c0eed Fix #105638: image.pixels.foreach_set() does not update displayed image
Pull Request: https://projects.blender.org/blender/blender/pulls/105639
2023-03-10 17:58:13 +01:00
Pratik Borhade
9f76a21677 Merge branch 'main' of projects.blender.org:blender/blender 2023-03-10 21:16:59 +05:30
Pratik Borhade
577fd9add5 Merge branch 'blender-v3.5-release' 2023-03-10 21:11:09 +05:30
Pratik Borhade
c2fdbcca3c Fix #102317: Any action triggers expansion of all ViewLayers
Don't expand view layer elements if element is previously used
This is similar as done for other display mode (eg. scene, library override)
Pass view_layer ID instead of scene as argument in `outliner_add_element`

Old Differential Revision: https://archive.blender.org/developer/D16661

Pull Request: https://projects.blender.org/blender/blender/pulls/104862
2023-03-10 16:37:04 +01:00
Leon Schittek
3ea36e9134 Merge branch 'blender-v3.5-release' 2023-03-10 16:26:29 +01:00
Leon Schittek
382a54aefb Fix #101374: enable edge panning for move operators in menus
This patch enables edge panning for the operators where there was
a mismatch in behaviour between using the shortcut `G` and the
"Move" operator exposed via the menu and operator search.

Commit 19da434e9c introduced a `view2d_edge_pan` property which
was activated for the translate operators invoked when pressing G in
the default keymap.
The property is not enabled by default, to avoid it getting in the
way in some cases, so the "Move" operators exposed via the menus
didn't have edge panning. This lead to inconsistent behavior between
moving via the shortcut or via the menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/104482
2023-03-10 16:22:48 +01:00
Julian Squires
466eb426ed Extern: Update TinyGLTF to include fix for CVE-2022-3008
The use of wordexp(3) permits arbitrary code execution from manually-crafted
glTF files. See https://github.com/syoyo/tinygltf/issues/368 for more details.
In practice this shouldn't be an issue for Blender since the GlTF data isn't
manually crafted but from the OpenXR runtime (a bit like a driver). But
updating the library to include the fix is not a big deal anyway.

Note that the warning that required the local modification is no longer present upstream since
  0bfcb4f49e

Pull Request: https://projects.blender.org/blender/blender/pulls/105536
2023-03-10 14:56:35 +01:00
Michael Jones
a60626ab0b Cycles: Workaround for MetalRT crash when building pipelines
Workaround for a crash when `addComputePipelineFunctionsWithDescriptor` is called *after* `newComputePipelineStateWithDescriptor` with linked functions (i.e. with MetalRT enabled). Ideally we would like to call `newComputePipelineStateWithDescriptor` (async) first so we can bail out if needed, but we can stop the crash by flipping the order when there are linked functions. However when addComputePipelineFunctionsWithDescriptor is called first it will block while it builds the pipeline, offering no way of bailing out.

Note that this only has an impact when the "MetalRT (Experimental)" option is checked.

Pull Request: https://projects.blender.org/blender/blender/pulls/105629
2023-03-10 12:36:58 +01:00
Clément Foucault
4805a54525 BLI: Math: Move rotation types template out of math::detail
The reasoning is that the detail namespace is not to be used
outside the module itself. But one might want to use different
number types with these templates.

The `Base` suffix was chosen in order to be consistent with `MatBase`
and `Vector` naming convention.
2023-03-10 11:48:15 +01:00
Christoph Lendenfeld
2e03352492 Refactor: fcurve bounds functions
Refactor the following functions and cover with tests

* `BKE_fcurve_calc_bounds` - used to get the `rctf` bounding box of an fcurve
* `BKE_fcurve_calc_range` - used to get only the x-range, potentially faster when not needing y extents

`get_fcurve_end_keyframes` has been replaced with `get_bounding_bezt_indices` - dealing with indices allows to iterate over that range later

### BKE_fcurve_calc_bounds
* pass in an `rctf` instead of float pointers
* extract logic to get bounds into separate functions

### BKE_fcurve_calc_range
* removed the parameter `do_min_length` it was always false, and this function shouldn't concern itself with clamping.
Calling code can do that if the return bool is false
* use function to get x bounds separated from `BKE_fcurve_calc_bounds`

Pull Request: https://projects.blender.org/blender/blender/pulls/105177
2023-03-10 11:33:11 +01:00
Xavier Hallade
a6b8bdaa45 Cycles: oneAPI: fix AoT compilation when triggered from makepkg (archlinux)
Archlinux faced an issue with AoT compilation: https://bugs.archlinux.org/task/77554
These were due to compiler flag strings handling going wrong when cmake
calls the custom command. It ended up moving quotes around, leading flags to
get passed to the main compiler instead of the graphics compiler and trigger
the following error: "Unrecognized build options: -ze-opt-regular-grf-kernel".

Pull Request: https://projects.blender.org/blender/blender/pulls/105615
2023-03-10 11:07:02 +01:00
Xavier Hallade
bcd99bcb5b Cycles: oneAPI: fix linking for when icpx compiler is used
When compiling from MSVC environment, libs such as libircmt.lib weren't
found, we need to set the path to these in LIB environment variable.
2023-03-10 11:07:01 +01:00
Clément Foucault
219be2e755 BLI; Math: Remove Normalized template parameter for some conversion
Always expect normalized matrix input as per API design.
2023-03-10 10:20:22 +01:00
Campbell Barton
896ba33336 GHOST: use logging for GHOST_NDOFManagerUnix
Even for debug builds, NDOF info on startup is unnecessarily noisy.
2023-03-10 13:12:27 +11:00
Campbell Barton
d64dfc4333 Cleanup: spelling in comments 2023-03-10 12:58:10 +11:00
Campbell Barton
ecc3e8c751 Cleanup: format, sort CMake file lists 2023-03-10 12:50:17 +11:00
Chris Blackbourn
10f06221c1 Cleanup: UV: simplify uv packing
Remove dependency on boxpack_2d in public API.

Brings us closer to full rotation in UV Packing.

No functional changes.
2023-03-10 13:56:33 +13:00
Chris Blackbourn
d474732f91 Cleanup: UV: simplify types
No functional changes.
2023-03-10 12:59:26 +13:00
Joseph Eagar
66b4a4427b Sculpt: Edit face set operator improvements
* Last operator panel now works
* Added a strengh property for fairing modes
* Now works when called from a menu (added OPTYPE_DEPENDS_ON_CURSOR
  to operator type flag).
2023-03-09 15:43:05 -08:00
Joseph Eagar
d795c00b88 Sculpt: Fix #105557 Bugs in new sculpt menu entries
Note: the wrong hotkeys are still displayed for
move/rotate/scale, for some reason the base view3d
keymap values are being used.
2023-03-09 15:20:22 -08:00
Clément Foucault
bd3c6801da Cleanup: BLI: Rotation: Remove unneeded type forward declarations 2023-03-10 00:02:53 +01:00
Clément Foucault
3982aa922e BLI: AxisAngle: Fix wrong constructor
The constructor was using the incorrect cast to VecBase3.
Also removes a redudant cast.
2023-03-10 00:02:53 +01:00
Clément Foucault
610cb16d5d BLI: AxisAngle: Make axis normalization mandatory
This moves out the normalization as per math API design (no implicit
normalization of inputs).
2023-03-10 00:02:53 +01:00
Chris Blackbourn
f70171e9c6 Cleanup: format 2023-03-10 11:00:18 +13:00
Hans Goudey
caf90c6a90 Fix #105587: Triangulated shading in sculpt mode
The function to upload the normals uses an optimization to avoid
checking the smooth status or face normal of the triangle is part
of the same face. The smooth status needs to be initialized before
the loop for that to work.

Also do a bit of cleanup:
- Decrease variable scope
- Fix the reversed incorrect naming of `smooth`
- Retrieve mesh data at the start of the function
2023-03-09 14:44:25 -05:00
Hans Goudey
68a142ee7b Fix #105524: Texture paint broken after recent cleanup
eb68334b58 replaced the pointer to looptris with a span
but left the variable for the number of looptris unset at zero. Fix by
using the size of the span instead.
2023-03-09 14:25:53 -05:00
Hans Goudey
0fe1a02055 Merge branch 'blender-v3.5-release' 2023-03-09 13:50:29 -05:00
Hans Goudey
4912695e00 Fix #105610: Missing "Amount" validation in duplicate elemnts node
The count wasn't clamped above zero in some newly optimized code.
Instead of adding it there, move the clamping to the field network,
similar to some other nodes. That makes it so the rest of the code
doesn't have to deal with the clamping, and should be faster in the
single-value case.
2023-03-09 13:49:16 -05:00
Jeroen Bakker
af5a115f65 GPU: Refactor API for Clearing Storage Buffers
The previous API for clearing storage buffers was following the OpenGL
api. OpenGL has many options to support for data conversions, striding
and sizzling. Metal and Vulkan don't have these features and we have to
deal it ourselves.

Blender internally only uses a tiny subset for what is possible in
OpenGL. Making the current API to difficult to implement on our future
platforms as we had to implement all cases, most even not used at all.

By changing the API we make future development easier as we only need
to implement what we are actually using.

**New API**

`GPU_storagebuf_clear(GPUStorageBuf* ssbo, uint32_t clear_value)`

Related issue: #105492

Pull Request: https://projects.blender.org/blender/blender/pulls/105521
2023-03-09 18:46:28 +01:00
Jeroen Bakker
ffcd8e6b02 Eevee-next: Use compute shader to clear clipmaps
Clearing of clipmaps is the only place in Blender that uses non
uniform data (not all components of the cleared data to be exact
the same).

Vulkan has only the possibility to clear buffers using a single
uint32_t. There were two solutions:
- Add compute shader to Vulkan backend.
- Make Eevee-next responsible to clear the clipmaps.

When fixing this in the Vulkan backend it could lead to other issues
as the backend isn't aware what is exactly required and might overwrite
active bindings. We chose to make it a responsibility of Eevee-next
as there it is clear what is needed.

Related issue: #105492

Pull Request: https://projects.blender.org/blender/blender/pulls/105560
2023-03-09 18:28:05 +01:00
Clément Foucault
28a581d6cb BLI: Rotation C++ API
This patch re-implement the whole C rotation API into a more type
oriented C++ API. See the #104444 design task for more details about
the goals.

The list of C to C++ equivalent syntax can be found attached.

This adds `AngleRadian`, `AngleCartesian` and `AngleFraction` as
different angle types with the same interface. Each of them have
specific benefits / cons. See inline documentation for detail.

This adds `Axis` and `AxisSigned` class wrapped enums to increase type
safety with axes selection.

This adds `CartesianBasis` to represent orthonormal orientations.

Added a weight accumulation to dual-quaternions to make normalization
error proof. Creates the overhead of summing the total weight twice
(which I think is negligible) and add an extra float.

Named the dual-quaternion `DualQuaternion` to avoid naming ambiguity
with `DualQuat` which come up quite often (even with namespace).

Pull Request: https://projects.blender.org/blender/blender/pulls/104941
2023-03-09 18:15:22 +01:00
Hans Goudey
f9c627b275 Mesh: Set bounds eagerly for cube and grid primitive nodes
For mesh primitives, the bounds can be calculated trivially in advance
with negligible cost. In case they are needed later on, setting them
eagerly can save the calculation later on. For large meshes, this can
save tens of milliseconds before drawing.

Pull Request: https://projects.blender.org/blender/blender/pulls/105266
2023-03-09 18:11:53 +01:00
Jeroen Bakker
0fd026d0b4 Sequencer: Use Same Sampling As Rendering.
When subsampling was introduced in VSE it was disabled during
editing. Only when rendering it was enabled. This lead to
cache being different between editing and rendering. Leading
to confusion.

This PR will enabled the subsampling when editing. This way
it is more consistent.

Pull Request: https://projects.blender.org/blender/blender/pulls/105612
2023-03-09 18:02:17 +01:00
Jason Fielder
10cf02d26b Fix #104466: Resolve smooth lines in Metal.
Caused by replacement of Macro with uniform
in overlay edit mesh vert shader.

Pull Request: https://projects.blender.org/blender/blender/pulls/105609
2023-03-09 17:04:00 +01:00
Bastien Montagne
a8819481cb Merge branch 'blender-v3.5-release'
Conflicts:
	source/blender/modifiers/intern/MOD_array.cc
2023-03-09 16:53:06 +01:00
Germano Cavalcante
e699bd780c Cleanup: silence unreferenced param warning in MSVC
This warning appears when the `WITH_BULLET` option is off.
2023-03-09 12:50:07 -03:00