I was hoping this would fix the issue of the object not moving after you copy it (right now you need to manually grab the object afterwards). But unfortunatelly it does not
rB870440dee910c9 just did NULL-check for Main pointer, actual issue is
that bContext pointer was NULL. This can be fixed by ensuring
PROP_ENUM_NO_CONTEXT flag is not set by calling
WM_operator_properties_sanitize when creating RNA buttons. Now, layout
previews are visible in keymap editor too.
That one was:
* Resetting non-ID pointers (lib_link_xxx funcs should only affect ID
pointers, everything else shall be done in direct_link_xxx func).
* Even worse, always calling lib_link_animdata, even when
LIB_TAG_NEED_LINK tag was unset...
We do not need any special handling anymore for usercount of images used
by faces/polygons (tpage stuff), since we have the 'real_user' handling,
which will gracefully cope with all possible situations.
So better not keep that ugly confusing useless special case.
Mainly:
* Add missing `IDP_LibLinkProperty()` calls for many ID types
(harmless currently, but better be consistent here!).
* Bring lib_link_xxx functions more in line with each other.
* Replace some long if/else by switch.
Client vertex array state is deprecated, and these are the default values anyway.
No need to bind any basic shader. Let drawing code decide which shader it wants to use.
Part of T49165 (general OpenGL upgrade)
- use in/out instead of attribute/varying
- use named output instead of gl_FragColor
- use texture() instead of the multitude of older texture sampling functions
The #if __VERSION__ == 120 paths (needed on Mac) will be removed after we switch to 3.3 core profile.
Part of T49165 (general OpenGL upgrade)
This change looks small, but it switches the entire 3D viewport from legacy OpenGL functions to our own code.
Kept non-modern viewport on legacy path so we can compare easily (via the Modern Viewport checkbox).
Part of T49450
Builtin names staring with gl_ will not be available in core profile. Same with the ftransform function. New matrix API provides the same names minus the gl_ prefix.
Part of T49450
- init projection matrices with identity
- fix copy/paste mistake in GetProjectionMatrix3D
- add extra matrices needed by material GLSL
Working toward T49450
New matrix API does not support texture matrices. Not sure what the final code will look like, but this at least avoids interference with new ModelView matrix.
Marked each line with TEXTURE so they can be disregarded during searches.
Related to T49450