We need to handle beta stage in a specific way, since it's no longer
master, but not yet 'real' rc/release stage...
For now, only point to version dir of the API doc, but no need to create
any symlink (that way, 'current' remain pointing to 2.80 release, while
'2.81' is no longer a symlink to 'master', but its own actual doc).
When executing the node selection operator through Python, or in fact
any similar select operator with drag-all-selected support, the operator
was enabling modal execution, which should not be done in this case.
Reason was simply a wrong default for an internal property.
Note that the issue also affected animdata handling...
Checked all usages of the `BKE_libblock_copy_ex()` function, and
think never handling user count here is valid, although a bit risky
maybe. But other solution would be to add yet another copy flag, so
would rather go with that one for now.
This reverts commit 20b2acf336, reversing
changes made to f185cc0ca5.
Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
Note that this commit fixes the crash itself, but actual issue is *how*
that situation could happen (having insert override operation with local
'source' overriding data-block with an empty bone constraints stack...).
This commit adds a shadow to the grid scale info text in the 3d View,
to make it more visible like the rest of that section.
{F7798605}
Differential Revision: https://developer.blender.org/D6025
This is a configuration of Blender mirror on Github which automatically
closes Pull requests and gives developers instructions how to submit patch
to an official code review.
Differential Revision: https://developer.blender.org/D6027
This patch is only for the eyedropper to create materials.
Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.
Toolbar:
{F7718606}
Reviewed By: brecht, mendio
Differential Revision: https://developer.blender.org/D5688
This was detected fixing T69459
Part of Differential Revision: https://developer.blender.org/D6045
Note: done in a separated commit to keep track of changes done not directly related to bug reported in T69459.
It is not allowed to do tagging or updates while dependency graph is
in the middle of evaluation.
This is something what is simple to violate from python code. This
change adds some sanity checks.
The request to update view layer or dependency graph will raise an
exception in Python now, so it's easy for scripters to notice.
Tagging for update will do silent return unless running with debug
command line argument. This is because it's a bit tricky to know
which exact dependency graph corresponds to a context from which
an update tag was triggered.
Differential Revision: https://developer.blender.org/D6035
After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor.
Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish
This solves performance issues on some computers where there is significant
threading overhead. Rather than doing the complicated work of optimizing our
own task scheduler, use TBB which appears to work well. The downside is that
we have another thread pool, but it is already there when using OpenVDB voxel
remesh.
For future releases we can switch to using TBB to replace our task scheduler
implementation entirely, and use the same thread pool for BLI_task, Cycles,
Mantaflow, etc.
Differential Revision: https://developer.blender.org/D6030
In Blender 2.7 delete would permanently delete files, now this function is back
but using more standard behavior.
This patch includes code contributed by Kris (Metricity).
Differential Revision: https://developer.blender.org/D4585
Was caused by non-normalized coordinates (normals). Note this is not 100%
correct as the dFdx functions can be the same for packs of 4 pixels and the
derivated value can only be correct for one pixels.
This is because smoothed normals are a non-linear function (because of the
normalization).
The correct fix would be to do the dFdx offset BEFORE any normalization.
This is something which worked in Blender 2.79.
Need to do special trickery to ensure peoxy_from points to a
proper object.
Differential Revision: https://developer.blender.org/D6040
The manipulator would hide axes that were locked, even if the lock was
applied to a different space. That would lead to confusing behavior of
the manipulator. E.g.:
* Add armature
* Enter Pose Mode and select the bone
* Lock X and Y location in the Sidebar
* Enable the Move tool
* Only the Y axis is visible, but doesn't do anything on dragging
The manipulator would only show the Y axes, even though the lock is
applied to the bone's local Y axis, which matches the manipulators Z
axis.
Differential Revision: D6021
Reviewed by: Brecht van Lommel, William Reynish