When you open a menu or popover, moving your mouse to a neighboring
root menu button will switch to that one. For example when you open the
"File" menu and move to the right to have "Edit" open automatically.
This currently causes problems with some neighboring menus. This PR
adds a safety padding to the open item. This generally means that once
you open a menu, you will need to move your mouse into the neighbor's
content, not just hit the edge.
Pull Request: https://projects.blender.org/blender/blender/pulls/135692
When a menu is open, moving your mouse to a neighboring menu can cause
that menu to open, closing the open one. This is very problematic when
the open menu is very wide because users are likely to travel over
other menus while moving toward items in far columns. Typically this is
the "change area" menu, but this can happen with any wide menu. This PR
just checks the menu width and turns off this feature when it is wide.
Pull Request: https://projects.blender.org/blender/blender/pulls/136528
Currently scroll bars that are in regions that are set to "region
overlap" (like Tool Bar and Side Bar using a transparent background)
will fully hide when your mouse is not near them. This PR removes that
feature so that they are treated like in other areas. This way you can
always see that there are portions of the region scrolled away and what
proportion. A less jarring transition since it is only 0.4 - 1.0,
rather than 0.0 - 1.0.
Pull Request: https://projects.blender.org/blender/blender/pulls/136571
This commit allows to specialize or optimize properties editor for
particular workflows by hiding individual tabs. The filtering is done on
editor level, currently in editor options popover panel.
Primary motivation was to allow strip properties to be moved to
properties editor. The filtering is beneficial, as usually it does not
make sense to show strip propeties in modelling workspace and in video
editing workspace other properties would introduce quite a bit of noise.
Ref. #115626
Pull Request: https://projects.blender.org/blender/blender/pulls/115624
This fixes most "One Definition Rule" violations inside blender proper
resulting from duplicate structures of the same name. The fixes were
made similar to that of !135491. See also #120444 for how this has come
up in the past.
These were found by using the following compile options:
-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing
Note: There are still various ODR issues remaining that require
more / different fixes than what was done here.
Pull Request: https://projects.blender.org/blender/blender/pulls/136371
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/
tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
value. Each value in the bundle is identified by a name. Bundles can be
nested.
* Closures are functions that are created with the Closure Zone and can be
evaluated with the Evaluate Closure node.
To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.
This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.
Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).
One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.
Pull Request: https://projects.blender.org/blender/blender/pulls/128340
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.
This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.
Ref !136759
Part of incoming refactors in interface layout C++ code, this enables
forward declaring this enum type outside of `layout_interface.cc`. The
enum is renamed as `ItemInternalFlag` and moved to the `blender::ui`
namespace. `uiItemInternalFlag` is preserved as a shorthand for
`blender::ui::ItemInternalFlag`.
No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136782
Part of incoming refactors in interface layout C++ code, this enables
forward declaring this enum type outside of `layout_interface.cc`. The
enum is renamed as `ItemType` and moved to the `blender::ui` namespace.
`uiItemType` is preserved as a shorthand for `blender::ui::ItemType`.
No user visible changes expected, layout introspection will still print
item types using property enum identifier format.
Pull Request: https://projects.blender.org/blender/blender/pulls/136740
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
When mouse is moved from one area to other of same spacetype, previous
region is not redrawn. This results in tooltip being stuck at the edge of
previous area. In such case, send a redraw call to that region.
Pull Request: https://projects.blender.org/blender/blender/pulls/136168
If you scale down the color pickers to very small sizes the calculation
of the handle size of the value slider will cause it to proportionally
increase as it all approaches zero. This PR just calculates the size in
a better way and clamps it as well. For both the round and square
versions.
Pull Request: https://projects.blender.org/blender/blender/pulls/136566
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.
Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.
This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.
Ref !136340
Check on the modifier flag were explicitly masking all modifiers
which isn't needed as this flag is ensured to only have the four
expected modifier flags set.
Simplify logic by removing masking for "all" modifiers.
Some of the existing logic checked that modifiers were KM_MOD_HELD,
other logic checked the value wasn't KM_NOTHING or KM_ANY.
Simplify checks by comparing against KM_MOD_HELD in all cases
as this won't be set to other values.
- Document values to use for modifiers in code-comments.
- Only compare modifier values with KM_ANY/NOTHING/MOD_HELD.
- Use smaller integer sizes where possible.
This will likely reserve a larger vector more than actually needed.
Reserve only the same count of decorators to be added, since they
likely match the number of buttons that needs to be temporally
retrieved.
Decorators buttons are added along animatable property buttons in each
`layout.prop` function call, when a property is a `XYZ` vector property,
drawing this property adds 3 inputs buttons and for each inputs buttons
this need to insert an aligned property decorator, since this decorators
are added just after the buttons are added this likely just takes out
temporally this last 3 elements and inserts them back with each
corresponding decorator.
Pull Request: https://projects.blender.org/blender/blender/pulls/136191
Clicking the drop-down button for a Menu-type socket in geometry
modifier panel crashes with ASAN error.
Resolve by skipping the check for ID properties & assert the property
is an RNA property.
`UI_OT_button_string_clear` clears the redo panel in `wm_operator_finished`.
hud_status is set to CLEAR due to undo flag on above the internal operator.
To fix the redo panel from closing, undo flag from the operator could be
removed. Alternative is, skip internal operators from closing the redo
panel with extra check `if (op->type->flag & OPTYPE_INTERNAL) {return;}`
Ref: !135727
This adds icons for ICON_RGB_RED, ICON_RGB_GREEN, and ICON_RGB_BLUE
that display with those colors. This does not remove the existing
monochrome ICON_COLOR_* icons. This also allows the translation of
the "R", "G", "B" characters shown, for languages that prefer color
words that do not start with these.
Pull Request: https://projects.blender.org/blender/blender/pulls/136154
- Manually check over all direct calls to operator callbacks
ensuring the result isn't assigned to an int.
- OPERATOR_RETVAL_CHECK() now fails unless a wmOperatorStatus is used.
- Check the return values of direct calls to callbacks.
- Remove invalid check for the return value of rna_operator_check_cb.
- Use the variable name `retval` as it's most widely used.
- Move the assignment of `retval` out of the `if` statement in
sculpt/paint operators because it prevents assigning the result
`const` variable.
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.
This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.
It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.
Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.
No functional changes expected.
Ref !136227
Part of #134755 / #134766.
Adds options to the new Import Settings popover (added in 7a6beb65f4)
to toggle collection instancing for dragging in collections. It can be
toggled separately for linking and appending, since it's typical to use
instancing for linking, but not appending (current default, also with
this change).
Previously, toggling collection instancing was only possible via the
Adjust Last Operation panel but this wasn't obvious, many people were
not aware. Adding this option based on feedback by the Blender Studio.
Pull Request: https://projects.blender.org/blender/blender/pulls/135996
For very large scales with very small windows the enum list calculation
of how many rows might fit can result in zero, causing problems with a
later division. clamping this to a minimum of one fixes this and causes
no harm. This calculation is just a hint on how to behave, whether to
show lists in columns or not, etc. Lists still display fine even when
this variable reaches this minimum.
Pull Request: https://projects.blender.org/blender/blender/pulls/136265
For tooltips, use typographical line breaking with hard limit for uses
of the regular font, path wrapping with hard limit for uses of the
monospaced font. Small correction to wrapping code so that hard limit
is not taken if there are optional breaking points.
Pull Request: https://projects.blender.org/blender/blender/pulls/136148
When flexiable spacing clamp the floating point widths to whole pixels
in ui_update_flexible_spacing to remove the random jiggling that can
occur, notable seen on the status bar at the right edge.
Pull Request: https://projects.blender.org/blender/blender/pulls/135899
Part of #134755 / #134766.
The asset browser currently lacks a compact view that leaves names
readable. Especially when managing asset libraries (e.g. to prepare it
for sharing or set up a production library), this is quite a usability
issue. A column view like the file browser has can solve this, allowing
a quick overview and fast browsing of libraries, while keeping names
readable.
Adds a new "Horizontal List" display mode to the asset browser that
distributes assets over multiple columns, with horizontal scrolling.
Asset previews are shown in this mode, plus an asset type icon if
there's enough space. The size of previews and the columns can be
configured next to the display mode, for optimizing the display.
Pull Request: https://projects.blender.org/blender/blender/pulls/135306
Hovering over UI items will pop up a tooltip hint if you are perfectly
still. This is easy when using a mouse since it is resting on a
surface. But with a tablet pen you are holding it off the surface so
absolute stillness is difficult. This PR allow a small amount of
movement. So unsteady or slow movement will still pop up the hint.
Pull Request: https://projects.blender.org/blender/blender/pulls/135602
Toolbar items with variations open a menu on long press. But they will
also open immediately on drag. The amount of distance it considers a
drag is about two pixels. Tablet pen users generally move more than
that while selecting items so the menu almost always pops out. This PR
uses the correct drag distance per pointer type, and uses the position
of the start of the drag instead of the last reported position.
Pull Request: https://projects.blender.org/blender/blender/pulls/135677
Using `UI_but_func_tooltip_custom_set()` to create a custom tooltip
would completely disable the quicker label tooltip, even when explicitly
set using `UI_but_func_tooltip_label_set()`. Instead the quick label
should show first, and then the full tooltip once the usual tooltip
timer is reached.
WM_report was originally added for special cases however new code
has been using this in operators for example, where reports should be
sent to the operator via BKE_report, so the caller can handle,
and so Python can catch the errors.
Rename the functions to make them less easily confused with BKE_report
and add a code-comment on why their use should be avoided.
Mouse and action zone interaction for scrollbars depend on `v2d->vert`
and `v2d->hor`, which are updated through `view2d_masks`. However,
scrollbar drawing through `UI_view2d_scrollers_draw` calls
`view2d_scrollers_calc`, which pads these sizes further, meaning that
drawn scrollbars are slightly out of sync with their hotspots. This is
noticeable at track edges for shrinking scrollers or when tracks are
opaque. Fix by moving the extra (noticeable) padding code from
`view2d_scrollers_calc` to `view2d_masks`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135021