Whenever a transform operation is activated by gizmo, the gizmo
modal is maintained, but its drawing remains the same even if the
transform mode or constrain is changed.
So update the gizmo according to the mode or constrain set.
NOTE: Currently only 3D view gizmo is affected
The operator has the option to add to selected FCurves instead
of only the active, but it was only exposed in the redo panel.
This patch adds the operator to the right-click menu on FCurve channels,
and to the channel menu in the Graph editor.
Both times with configured to add to selected
instead of only the active FCurve
Revied by Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D17066
Ref: D17066
Implements T103858: in OBJ importer and exporter, and in Collada
exporter, present axis choices as a dropdown instead of inline button
row.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D17186
- Replace type annotations with doc-strings, the current conventions is
not to use type annotations in startup scripts.
- Replace abbreviation "idx" with "index" in public arguments/properties.
- Replace `len(..) > 0` with boolean checks.
- Add `__all__` to list public members.
- Use `arg` instead of `param` for doc-strings.
- Locate the doc-string so it shows as `__doc__`.
The recursion depth was checked for equality with a maximum depth,
allowing leaves with more primitives if a certain depth was reached.
However, a single leaf must always use the same material (including
set_smooth), so if a leaf contained multiple materials it was split
anyway. This meant that in the next recursion step the depth was
larger than the cutoff value and it would go back to recursing until
the number of primitives was small enough, ignoring the recursion
depth for the rest of the process.
In certain edge cases this could lead to a stack overflow.
Even with the check changed from 'equality' to 'larger or equal'
this could still fail in the pathological case where every primitive
has another material. But that can't be helped, and it wouldn't
realistically happen either.
Differential Revsision: https://developer.blender.org/D17188
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
This declaration change tells the evaluation system that the radius
field is evaluated on the input geometry. Which in turn means that
attributes referenced by the radius field should be propagated to
the geometry.
After Win32 API call GetFileAttributesW, check for
INVALID_FILE_ATTRIBUTES, which is returned on error,
usually if file not found.
See D17176 for more details.
Differential Revision: https://developer.blender.org/D17176
Reviewed by Ray Molenkamp
The declaration of group nodes using unavailable linked groups contains
a `skip_updating_sockets` tag, which indicates that the node shouldn't
change. This information was not used properly further down the line.
Versioning code in `do_versions_after_linking_260` inserted new group input
and output nodes. And (reasonably?) expected sockets to exist on those nodes.
However, `nodeAddStaticNode` did not initialize sockets on nodes with that use
`declare_dynamic` yet. This patch changes it so that `declare_dynamic` is used
in more places, which caused issues during file loading when node groups are
updated in somewhat arbitrary order (not in an order that is based on which
groups use which).
Differential Revision: https://developer.blender.org/D17183
Adds two operators to select linked vertices in weight paint mode.
Similar to how it works in edit mode.
Press "L" to select vertices under the cursor,
or CTRL + "L" to select anything linked to the current selection.
Reviewed by: Sybren A. Stüvel, Hans Goudey, Marion Stalke
Differential Revision: https://developer.blender.org/D16848
Ref: D16848
`ED_GIZMO_CAGE2D_STYLE_CIRCLE` now draw circles. The previous `ED_GIZMO_CAGE2D_STYLE_CIRCLE`, which drew rectangles, is renamed to `ED_GIZMO_CAGE2D_STYLE_RECTANGLE`. The meaning of `ED_GIZMO_CAGE2D_STYLE_BOX` is now unclear and probably needs to be renamed too.
Ref T104280
Maniphest Tasks: T104280
Differential Revision: https://developer.blender.org/D17174
Remove some assumptions that an FCurve with a single keyframe always is
extrapolated in constant fashion. There's no reason for the Beziér handles
to be ignored in such a case.
FCurve evaluation already worked properly, it was just the drawing in the
graph editor and the selectability of the handles that needed adjustments.
Test case is a smaller step towards supporting Vulkan. Other
test cases rely on SSBOs as well so it is better to first satisfy
this step before handling the others.
Even though the dope sheet respects the pinned channels, it did not show the icon to interact with the pinned state.
This adds the icon to the dope sheet as well.
{F14178715}
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D17061
Ref: D17061
n versioning, when converting CD_SCULPT_FACE_SETS to CD_PROP_INT32
the layers were not kept properly ordered by type.
This was discovered while investigating T104053
Differential Revision: D17165
Previously, having the "Encoding speed" set to "slowest" would choose
libaom-av1 first and librav1e second. This change makes Blender choose
librav1e first (and has a fallback to whatever other AV1 codec is
available if librav1e is not installed).
Addresses /T103849 on systems where librav1e codec available.
Reviewed By: sergey, ISS
Maniphest Tasks: T103849
Differential Revision: https://developer.blender.org/D17002
In the previous situation the message was shown for Apple devices.
But this is not correct and confusing.
- Apple with Metal backend are supported, OpenGL on Apple isn't
- Legacy devices on Windows or Linux are also not supported.
This change will check that the capabilities of the GPU match the
requirements to use Viewport compositor. Based on those capabilities
a message is shown and the panel is activated.
In File Browser, correct full path creation so that it works correctly
in recursive listings.
See D17175 for more details.
Differential Revision: https://developer.blender.org/D17175
Reviewed by Julian Eisel
Blender crashes when Simplify is enabled and set to 0.
This is because mesh_to_volume_grid returns nullptr at voxel size 0.
A simple null-check fixes this problem.
Differential Revision: https://developer.blender.org/D17122
`WM_modalkeymap_items_to_string` is expected to always return a string.
But in the special case of zero length, the returned string was not
terminated with `'\0'`.
This can cause problems with the header of the knife tool for example.
It always uses the returned string.
(This issue was observed when investigating T103804).