The PR allows specifying the method of line breaking. Current functions
gain an optional argument that defaults to "Minimal" which breaks as it
does now, only on space and line feed. "Typographical" breaks on
different types of spaces, backslashes, underscore, forward slash if
not following a number, dashes if not following a space, Chinese,
Japanese, and Korean Ideograms, and Tibetan intersyllabic marks. "Path"
breaks on space, underscore, and per-platform path separators. There is
also a "HardLimit" flag that forces breaking at character boundary at
the wrapping limit.
Pull Request: https://projects.blender.org/blender/blender/pulls/135203
Add support for using BLF to draw into an ImBuf image buffer.
Once the imbuf context has been set, draw calls for that font_id will draw into the image.
This works by binding an imbuf to BLF which is then used as the target when drawing.
```
with blf.bind_imbuf(font_id, imbuf):
blf.draw_buffer(font_id, text)
```
See the example in the Python API documentation for reference.
The following BLF API's have been added to support a Python context manager.
- `BLF_buffer_state_push`.
- `BLF_buffer_state_pop`
- `BLF_buffer_state_free`
Ref !135772
with #133413 the intent was that VSE Text strips would not use the
fallback font stack if using a custom (non-default) font. However this
determination was done by comparing the font id. This was very weak as
the id can vary quite a bit within the first few fonts. This PR instead
adds a BLF function (BLF_is_builtin) that uses BLF_DEFAULT font flag
instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/135014
If a sequencer text strip is using a custom font (not the default one)
then don't use the fallback font. This adds a new font flag to disable
the use of fallback.
Pull Request: https://projects.blender.org/blender/blender/pulls/133510
When the user selects a font, only use characters from that font,
see code comments in BKE_vfontdata_char_from_freetypefont
for details.
Partially reverts [0] which changed behavior when VFont was
updated to use BLF.
Ref: !131821
[0]: 604ee2d036
Prefetching happens on a background thread by design, and so it was not loading
any fonts and using the default monospace font.
Address this by making all font usage within VSE use "unique" BLF font objects,
and protecting concurrent access to them or their state within VSE itself:
- SeqFontMap structure to hold a mutex, file path -> font ID map (for file
based fonts), name -> font ID map (for datablock fonts).
- seq_load_font_file, seq_load_font_mem, seq_unload_font that use the above
instead of calling into BLF directly.
- Text effect rendering part guards with a mutex, so that font render state and
glyph cache does not get trashed.
- SeqFontMap is global instead of some Scene-specific runtime data (e.g.
scene->ed), because right now there's a hard max limit of total number of
fonts (64), and if each copy of the VSE data would start to load their own
unique fonts, that limit could get easily reached.
- BLF font loading/unloading code is now thread safe. The rest of BLF drawing
is still not!
If at some point in the future BLF font usage becomes thread safe, and font
drawing becomes "stateless", this whole machinery can be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130542
Previously, alignment did exist, but it only changed whole text block
position in relation to a fixed point. This was later renamed to "Anchor".
Now it correctly aligns each line of text. Alignment works with newline
character and word wrapping.
Currently newline characters can't be entered directly, but this should
be resolved soon.
To keep existing anchoring feature, new DNA fields are added and
values from old alignment are copied there.
This PR is part of bigger change [1], and originally I expected to
implement this feature at later stage. But the design called for drawing
text character by character, which would mean, that I would have to
rewrite text alignment anyway.
To render the text, a struct is built, where position and width of each
character is stored. In addition, width of each line is stored. This allows
to implement proper text alignment feature, instead of existing
anchoring. Text is then drawn character by character in a loop.
There are some small differences in text rendering, since this is only
approximation of how BLF library draws glyphs, but it is very close.
For text bounbox, `BLF_boundbox()` is used on per line basis,
because some fonts do not use their full height and this information
is not available on VSE side.
[1] https://projects.blender.org/blender/blender/issues/126547
Pull Request: https://projects.blender.org/blender/blender/pulls/126660
For the times we need to obtain the bitmap of an SVG icon, send these
through the new theme coloring callback if they are multi-color. This
removes some code duplication by adding a new function that gets an
imBuf from SVG Icon. This allows, for "About" logo, Dialog icons, and
file system icons the optional ability to use a single SVG source file
that works as both monochrome (themed by text color) or multicolor with
internal parts themed.
Pull Request: https://projects.blender.org/blender/blender/pulls/126215
Allow color SVG icons to have their fill colors modified by theme
colors using a callback. This is done just before rasterization so
only happens once per requested size, before these are cached for
reuse.
Pull Request: https://projects.blender.org/blender/blender/pulls/125146
When we draw SVG icons we have an optional argument that specifies to
treat it as multicolor. This PR allows doing the same thing when
requesting a bitmap from an icon. This is only currently done for
Dialog boxes and the About screen. The purpose of this isn't really
to allow multicolor dialog icons, but to get to the point where a
single SVG source file could be used as monochrome (changing the one
color with text color) or multi-color (changing internal colors with
themes) without needing multiple copies of the source file
Pull Request: https://projects.blender.org/blender/blender/pulls/126193
When we use icons that are multi-color, like for Tool icons, we'll
still need the ability to change their alpha at runtime. We do this
for hover effects, and as a theme setting.
Pull Request: https://projects.blender.org/blender/blender/pulls/126063
Only when the user changes the UI font to one that does not have a
variable weight axis, update the text style weights to match the font's
design weight. So if changing to an old-school font that has a fixed
weight, for example bold, also update UI Text Style weights to match
so everything looks as designed and expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/124074
On rare occassions we need to turn an icon into a bitmap rather than
just draw it. For example, File Browser needs the bitmaps of the large
folder and file icons for use while dragging list items. This PR just
adds functions for this conversion from cached glyphs, and then uses
them to load the gSpecialFileImages "prv" icons so we no longer have
to include these in an embedded PNG file.
Pull Request: https://projects.blender.org/blender/blender/pulls/123749
Distribute our UI icons as separate SVG files in a folder in the
Blender installation. Rasterize each only when requested at the exact
size needed, and then saved in the text glyph cache for later uses.
Pull Request: https://projects.blender.org/blender/blender/pulls/121718
Add a separate function that calculates text selection box positioning
given a string's selection start and end offsets. Moves this to a
better place and allows to have more complex boxes in future when we
might have multi-line and/or multi-directional text input.
Pull Request: https://projects.blender.org/blender/blender/pulls/121448
With Aras's recent changes in #121383, our text shader now supports
outline shadows, which gives a result that has more contrast than can
be achieved with BLF_draw_default_shadowed. This removes that function.
Pull Request: https://projects.blender.org/blender/blender/pulls/121676
Overlay texts were previously drawn with two sets of shadows:
- 3px blur,
- 5px blur, slightly offset
But since the shadow color was always set to black, it was still
causing legibility issues when the text itself was dark (set
via theme for example).
This PR adds a new "outline" BLF text decoration, and uses that
for the overlays. And it picks text/outline color depending
on the "background" color of the view.
Details:
- Instead of "shadow level" integer where the only valid options
are 0, 3 or 5, have a FontShadowType enum.
- Add a new FontShadowType::Outline enum entry, that does a 1px
outline by doing a 3x3 dilation in the font shader.
- BLF_draw_default_shadowed is changed to do outline, instead of
drawing the shadow twice.
- In the font shader, instead of encoding shadow type in signs of
the glyph_size, pass that as a "flags" vertex attribute. Put
font texture channel count into the same flags, so that the
vertex size stays the same.
- Well actually, vertex size becomes smaller by 4 bytes, since turns
out glyph_mode vertex attribute was not used for anything at all.
Images in the PR.
Co-authored-by: Harley Acheson <harley.acheson@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121383
BLF_buffer was trying to accept "how many colors channels in output
image?" argument and doing math with it, but in the lowest level code
was always writing out full 4 channels for each pixel.
All the call sites would ever call it with argument of 4 however, and
that is why no one noticed the issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/121630
Move into own BLF function, code that returns a text cursor (caret)
position given a string offset. This code is currently just in
interface_widgets.cc but should be a separate BLF function.
Pull Request: https://projects.blender.org/blender/blender/pulls/120622
Remove all BLF "_ex" versions of functions by using default arguments.
These functions only differ by having an optional argument that can
return extra details about the result of the operation. This PR just
make these part of the main function as optional arguments with default
values - all nullptr.
Pull Request: https://projects.blender.org/blender/blender/pulls/119994