Cleanup: redundant "void" in function declarations for C++
This commit is contained in:
@@ -20,13 +20,13 @@ GHOST_DECLARE_HANDLE(GHOST_SystemPathsHandle);
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* Creates the one and only instance of the system path access.
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* \return An indication of success.
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*/
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extern GHOST_TSuccess GHOST_CreateSystemPaths(void);
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extern GHOST_TSuccess GHOST_CreateSystemPaths();
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/**
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* Disposes the one and only system.
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* \return An indication of success.
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*/
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extern GHOST_TSuccess GHOST_DisposeSystemPaths(void);
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extern GHOST_TSuccess GHOST_DisposeSystemPaths();
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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@@ -57,7 +57,7 @@ extern const char *GHOST_getUserSpecialDir(GHOST_TUserSpecialDirTypes type);
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* Determine the dir in which the binary file is found.
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* \return Unsigned char string pointing to binary dir (eg ~/usr/local/bin/).
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*/
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extern const char *GHOST_getBinaryDir(void);
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extern const char *GHOST_getBinaryDir();
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/**
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* Add the file to the operating system most recently used files
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@@ -24,7 +24,7 @@ class GHOST_DisplayManagerCocoa : public GHOST_DisplayManager {
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/**
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* Constructor.
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*/
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GHOST_DisplayManagerCocoa(void);
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GHOST_DisplayManagerCocoa();
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/**
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* Returns the number of display devices on this system.
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@@ -23,7 +23,7 @@ class GHOST_DisplayManagerWin32 : public GHOST_DisplayManager {
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/**
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* Constructor.
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*/
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GHOST_DisplayManagerWin32(void);
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GHOST_DisplayManagerWin32();
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/**
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* Returns the number of display devices on this system.
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@@ -23,8 +23,8 @@ class GHOST_DropTargetWin32 : public IDropTarget {
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* methods in IUnknown are the first entries in the VTable for every interface.
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*/
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HRESULT __stdcall QueryInterface(REFIID riid, void **ppv_obj);
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ULONG __stdcall AddRef(void);
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ULONG __stdcall Release(void);
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ULONG __stdcall AddRef();
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ULONG __stdcall Release();
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/* IDropTarget implementation
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* + The IDropTarget interface is one of the interfaces you implement to
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@@ -50,7 +50,7 @@ class GHOST_DropTargetWin32 : public IDropTarget {
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POINTL pt,
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DWORD *pdw_effect);
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HRESULT __stdcall DragOver(DWORD grf_key_state, POINTL pt, DWORD *pdw_effect);
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HRESULT __stdcall DragLeave(void);
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HRESULT __stdcall DragLeave();
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HRESULT __stdcall Drop(IDataObject *p_data_object,
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DWORD grf_key_state,
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POINTL pt,
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@@ -246,7 +246,7 @@ class GHOST_System : public GHOST_ISystem {
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* \param api: Enum indicating which API to use.
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*/
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virtual void setTabletAPI(GHOST_TTabletAPI api);
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GHOST_TTabletAPI getTabletAPI(void);
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GHOST_TTabletAPI getTabletAPI();
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/**
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* Get the color of the pixel at the current mouse cursor location
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@@ -332,7 +332,7 @@ class GHOST_System : public GHOST_ISystem {
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/**
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* Returns GHOST_kSuccess if the clipboard contains an image.
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*/
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GHOST_TSuccess hasClipboardImage(void) const;
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GHOST_TSuccess hasClipboardImage() const;
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/**
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* Get image data from the Clipboard
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@@ -229,7 +229,7 @@ class GHOST_SystemWin32 : public GHOST_System {
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/**
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* Returns GHOST_kSuccess if the clipboard contains an image.
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*/
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GHOST_TSuccess hasClipboardImage(void) const;
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GHOST_TSuccess hasClipboardImage() const;
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/**
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* Get image data from the Clipboard
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@@ -451,7 +451,7 @@ class GHOST_SystemWin32 : public GHOST_System {
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/**
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* Check current key layout for AltGr
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*/
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inline void handleKeyboardChange(void);
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inline void handleKeyboardChange();
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/**
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* Windows call back routine for our window class.
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@@ -483,7 +483,7 @@ class GHOST_SystemWin32 : public GHOST_System {
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int m_wheelDeltaAccum;
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};
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inline void GHOST_SystemWin32::handleKeyboardChange(void)
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inline void GHOST_SystemWin32::handleKeyboardChange()
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{
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m_keylayout = GetKeyboardLayout(0); /* Get keylayout for current thread. */
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int i;
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@@ -217,7 +217,7 @@ class GHOST_WindowCocoa : public GHOST_Window {
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*/
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GHOST_TSuccess endProgressBar();
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void setNativePixelSize(void);
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void setNativePixelSize();
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GHOST_TSuccess beginFullScreen() const
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{
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@@ -240,7 +240,7 @@ class GHOST_WindowCocoa : public GHOST_Window {
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{
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m_immediateDraw = value;
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}
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bool getImmediateDraw(void) const
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bool getImmediateDraw() const
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{
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return m_immediateDraw;
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}
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@@ -260,7 +260,7 @@ blender::asset_system::AssetLibrary *AS_asset_library_load(const char *name,
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const char *library_dirpath);
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/** Return whether any loaded AssetLibrary has unsaved changes to its catalogs. */
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bool AS_asset_library_has_any_unsaved_catalogs(void);
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bool AS_asset_library_has_any_unsaved_catalogs();
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/**
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* An asset library can include local IDs (IDs in the current file). Their pointers need to be
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@@ -29,21 +29,21 @@ struct ColorManagedDisplay;
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struct ResultBLF;
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struct rcti;
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int BLF_init(void);
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void BLF_exit(void);
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int BLF_init();
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void BLF_exit();
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/**
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* Close any user-loaded fonts that are not used by the Interface. Call when
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* loading new blend files so that the old fonts are not still taking resources.
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*/
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void BLF_reset_fonts(void);
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void BLF_reset_fonts();
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void BLF_cache_clear(void);
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void BLF_cache_clear();
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/**
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* Optional cache flushing function, called before #blf_batch_draw.
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*/
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void BLF_cache_flush_set_fn(void (*cache_flush_fn)(void));
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void BLF_cache_flush_set_fn(void (*cache_flush_fn)());
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/**
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* Loads a font, or returns an already loaded font and increments its reference count.
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@@ -65,7 +65,7 @@ void BLF_unload_mem(const char *name) ATTR_NONNULL(1);
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#endif
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void BLF_unload_id(int fontid);
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void BLF_unload_all(void);
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void BLF_unload_all();
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char *BLF_display_name_from_file(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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@@ -136,9 +136,9 @@ void BLF_matrix(int fontid, const float m[16]);
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* Batch draw-calls together as long as
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* the model-view matrix and the font remain unchanged.
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*/
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void BLF_batch_draw_begin(void);
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void BLF_batch_draw_flush(void);
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void BLF_batch_draw_end(void);
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void BLF_batch_draw_begin();
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void BLF_batch_draw_flush();
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void BLF_batch_draw_end();
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/**
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* Draw the string using the current font.
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@@ -331,7 +331,7 @@ void BLF_default_set(int fontid);
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/**
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* Get default font ID so we can pass it to other functions.
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*/
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int BLF_default(void);
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int BLF_default();
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/**
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* Draw the string using the default font, size and DPI.
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*/
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@@ -344,13 +344,13 @@ void BLF_draw_default_shadowed(float x, float y, float z, const char *str, size_
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/**
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* Set size and DPI, and return default font ID.
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*/
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int BLF_set_default(void);
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int BLF_set_default();
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/* `blf_font_default.cc` */
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int BLF_load_default(bool unique);
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int BLF_load_mono_default(bool unique);
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void BLF_load_font_stack(void);
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void BLF_load_font_stack();
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#ifndef NDEBUG
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void BLF_state_print(int fontid);
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@@ -52,7 +52,7 @@ struct rcti;
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extern struct FontBLF *global_font[BLF_MAX_FONT];
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void blf_batch_draw_begin(struct FontBLF *font);
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void blf_batch_draw(void);
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void blf_batch_draw();
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/**
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* Some font have additional file with metrics information,
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@@ -60,8 +60,8 @@ void blf_batch_draw(void);
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*/
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char *blf_dir_metrics_search(const char *filepath);
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int blf_font_init(void);
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void blf_font_exit(void);
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int blf_font_init();
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void blf_font_exit();
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bool blf_font_id_is_valid(int fontid);
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@@ -77,7 +77,7 @@ bool blf_ensure_face(struct FontBLF *font);
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void blf_ensure_size(struct FontBLF *font);
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void blf_draw_buffer__start(struct FontBLF *font);
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void blf_draw_buffer__end(void);
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void blf_draw_buffer__end();
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struct FontBLF *blf_font_new_from_filepath(const char *filepath);
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struct FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, size_t mem_size);
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@@ -28,8 +28,8 @@ struct ListBase;
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* Without this any callers to this module that run early on,
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* will miss out on changes from parsing arguments.
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*/
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void BKE_appdir_init(void);
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void BKE_appdir_exit(void);
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void BKE_appdir_init();
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void BKE_appdir_exit();
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/**
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* Get the folder that's the "natural" starting point for browsing files on an OS.
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@@ -39,15 +39,15 @@ void BKE_appdir_exit(void);
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* \note On Windows `Users/{MyUserName}/Documents` is used as it's the default location to save
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* documents.
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*/
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const char *BKE_appdir_folder_default(void) ATTR_WARN_UNUSED_RESULT;
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const char *BKE_appdir_folder_root(void) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_appdir_folder_default_or_root(void) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_appdir_folder_default() ATTR_WARN_UNUSED_RESULT;
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const char *BKE_appdir_folder_root() ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_appdir_folder_default_or_root() ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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/**
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* Get the user's home directory, i.e.
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* - Unix: `$HOME`
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* - Windows: `%userprofile%`
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*/
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const char *BKE_appdir_folder_home(void);
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const char *BKE_appdir_folder_home();
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/**
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* Get the user's document directory, i.e.
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* - Linux: `$HOME/Documents`
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@@ -104,11 +104,11 @@ std::optional<std::string> BKE_appdir_resource_path_id(int folder_id, bool check
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* Check if this is an install with user files kept together
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* with the Blender executable and its installation files.
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*/
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bool BKE_appdir_app_is_portable_install(void);
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bool BKE_appdir_app_is_portable_install();
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/**
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* Return true if templates exist
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*/
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bool BKE_appdir_app_template_any(void);
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bool BKE_appdir_app_template_any();
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bool BKE_appdir_app_template_id_search(const char *app_template, char *path, size_t path_maxncpy)
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ATTR_NONNULL(1);
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bool BKE_appdir_app_template_has_userpref(const char *app_template) ATTR_NONNULL(1);
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@@ -122,11 +122,11 @@ void BKE_appdir_program_path_init(const char *argv0) ATTR_NONNULL(1);
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/**
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* Path to executable
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*/
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const char *BKE_appdir_program_path(void) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_appdir_program_path() ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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/**
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* Path to directory of executable
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*/
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const char *BKE_appdir_program_dir(void) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_appdir_program_dir() ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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/**
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* Gets a good default directory for fonts.
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@@ -149,15 +149,15 @@ void BKE_tempdir_init(const char *userdir);
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/**
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* Path to persistent temporary directory (with trailing slash)
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*/
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const char *BKE_tempdir_base(void) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_tempdir_base() ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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/**
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* Path to temporary directory (with trailing slash)
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*/
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const char *BKE_tempdir_session(void) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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const char *BKE_tempdir_session() ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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/**
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* Delete content of this instance's temp dir.
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*/
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void BKE_tempdir_session_purge(void);
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void BKE_tempdir_session_purge();
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/* folder_id */
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enum {
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@@ -16,10 +16,10 @@ struct UserDef;
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/**
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* Only to be called on exit Blender.
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*/
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void BKE_blender_free(void);
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void BKE_blender_free();
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void BKE_blender_globals_init(void);
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void BKE_blender_globals_clear(void);
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void BKE_blender_globals_init();
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void BKE_blender_globals_clear();
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/** Replace current global Main by the given one, freeing existing one. */
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void BKE_blender_globals_main_replace(Main *bmain);
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@@ -53,4 +53,4 @@ void BKE_blender_userdef_data_free(UserDef *userdef, bool clear_fonts);
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/* Blenders' own atexit (avoids leaking) */
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void BKE_blender_atexit_register(void (*func)(void *user_data), void *user_data);
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void BKE_blender_atexit_unregister(void (*func)(void *user_data), const void *user_data);
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void BKE_blender_atexit(void);
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void BKE_blender_atexit();
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@@ -16,8 +16,8 @@ struct Main;
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struct Object;
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struct Scene;
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void BKE_cachefiles_init(void);
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void BKE_cachefiles_exit(void);
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void BKE_cachefiles_init();
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void BKE_cachefiles_exit();
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void *BKE_cachefile_add(Main *bmain, const char *name);
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@@ -129,8 +129,8 @@ void BKE_callback_exec_string(Main *bmain, eCbEvent evt, const char *str);
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void BKE_callback_add(bCallbackFuncStore *funcstore, eCbEvent evt);
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void BKE_callback_remove(bCallbackFuncStore *funcstore, eCbEvent evt);
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void BKE_callback_global_init(void);
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void BKE_callback_global_init();
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/**
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* Call on application exit.
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*/
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void BKE_callback_global_finalize(void);
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void BKE_callback_global_finalize();
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@@ -276,7 +276,7 @@ extern IDTypeInfo IDType_ID_LINK_PLACEHOLDER;
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/* ********** Helpers/Utils API. ********** */
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/* Module initialization. */
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void BKE_idtype_init(void);
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void BKE_idtype_init();
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/* General helpers. */
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const IDTypeInfo *BKE_idtype_get_info_from_idtype_index(const int idtype_index);
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@@ -257,7 +257,7 @@ struct Main {
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* \note Always generate a non-global Main, use #BKE_blender_globals_main_replace to put a newly
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* created one in `G_MAIN`.
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*/
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Main *BKE_main_new(void);
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Main *BKE_main_new();
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void BKE_main_free(Main *mainvar);
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/** Struct packaging log/report info about a Main merge result. */
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@@ -474,7 +474,7 @@ struct bNodeTreeType *ntreeTypeFind(const char *idname);
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void ntreeTypeAdd(struct bNodeTreeType *nt);
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void ntreeTypeFreeLink(const struct bNodeTreeType *nt);
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bool ntreeIsRegistered(const struct bNodeTree *ntree);
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struct GHashIterator *ntreeTypeGetIterator(void);
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struct GHashIterator *ntreeTypeGetIterator();
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/* Helper macros for iterating over tree types. */
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#define NODE_TREE_TYPES_BEGIN(ntype) \
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@@ -559,7 +559,7 @@ const char *nodeTypeFindAlias(const char *idname);
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void nodeRegisterType(struct bNodeType *ntype);
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void nodeUnregisterType(struct bNodeType *ntype);
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void nodeRegisterAlias(struct bNodeType *nt, const char *alias);
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struct GHashIterator *nodeTypeGetIterator(void);
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struct GHashIterator *nodeTypeGetIterator();
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/* Helper macros for iterating over node types. */
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#define NODE_TYPES_BEGIN(ntype) \
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@@ -579,7 +579,7 @@ struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
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void nodeRegisterSocketType(struct bNodeSocketType *stype);
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void nodeUnregisterSocketType(struct bNodeSocketType *stype);
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bool nodeSocketIsRegistered(const struct bNodeSocket *sock);
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struct GHashIterator *nodeSocketTypeGetIterator(void);
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struct GHashIterator *nodeSocketTypeGetIterator();
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const char *nodeSocketTypeLabel(const bNodeSocketType *stype);
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const char *nodeStaticSocketType(int type, int subtype);
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@@ -1380,8 +1380,8 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
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/** \} */
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void BKE_node_system_init(void);
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void BKE_node_system_exit(void);
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void BKE_node_system_init();
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void BKE_node_system_exit();
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namespace blender::bke {
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@@ -121,7 +121,7 @@ void BKE_vfont_build_char(Curve *cu,
|
||||
int BKE_vfont_select_get(Object *ob, int *r_start, int *r_end);
|
||||
void BKE_vfont_select_clamp(Object *ob);
|
||||
|
||||
void BKE_vfont_clipboard_free(void);
|
||||
void BKE_vfont_clipboard_free();
|
||||
void BKE_vfont_clipboard_set(const char32_t *text_buf, const CharInfo *info_buf, size_t len);
|
||||
void BKE_vfont_clipboard_get(char32_t **r_text_buf,
|
||||
CharInfo **r_info_buf,
|
||||
|
||||
@@ -68,7 +68,7 @@ void BKE_ffmpeg_preset_set(RenderData *rd, int preset);
|
||||
void BKE_ffmpeg_image_type_verify(RenderData *rd, const ImageFormatData *imf);
|
||||
bool BKE_ffmpeg_alpha_channel_is_supported(const RenderData *rd);
|
||||
|
||||
void *BKE_ffmpeg_context_create(void);
|
||||
void *BKE_ffmpeg_context_create();
|
||||
void BKE_ffmpeg_context_free(void *context_v);
|
||||
|
||||
void BKE_ffmpeg_exit();
|
||||
|
||||
@@ -39,7 +39,7 @@ struct bMovieHandle {
|
||||
bool preview,
|
||||
const char *suffix);
|
||||
|
||||
void *(*context_create)(void);
|
||||
void *(*context_create)();
|
||||
void (*context_free)(void *context_v);
|
||||
};
|
||||
|
||||
|
||||
@@ -14,15 +14,15 @@ struct EnumPropertyItem;
|
||||
* the case for Linux, Win and Mac.
|
||||
* Also dynamically builds locales and locales' menu from "languages" text file.
|
||||
*/
|
||||
void BLT_lang_init(void);
|
||||
void BLT_lang_init();
|
||||
|
||||
/* Free languages and locales_menu arrays created by BLT_lang_init. */
|
||||
void BLT_lang_free(void);
|
||||
void BLT_lang_free();
|
||||
|
||||
/* Set the current locale. */
|
||||
void BLT_lang_set(const char *);
|
||||
/* Get the current locale ([partial] ISO code, e.g. `pt_BR`). */
|
||||
const char *BLT_lang_get(void);
|
||||
const char *BLT_lang_get();
|
||||
|
||||
/* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g.
|
||||
* if there is no variant, *variant and *language_variant will always be NULL).
|
||||
@@ -46,4 +46,4 @@ void BLT_lang_locale_explode(const char *locale,
|
||||
char **language_variant);
|
||||
|
||||
/* Get EnumPropertyItem's for translations menu. */
|
||||
EnumPropertyItem *BLT_lang_RNA_enum_properties(void);
|
||||
EnumPropertyItem *BLT_lang_RNA_enum_properties();
|
||||
|
||||
@@ -21,11 +21,11 @@ const char *BLT_pgettext(const char *msgctxt, const char *msgid);
|
||||
* - tooltips only include the popup tooltips when hovering a button.
|
||||
* - report is for longer, additional information displayed in the UI, such as error messages.
|
||||
* - new_dataname is the actual user-created data such as objects, meshes, etc. */
|
||||
bool BLT_translate(void);
|
||||
bool BLT_translate_iface(void);
|
||||
bool BLT_translate_tooltips(void);
|
||||
bool BLT_translate_reports(void);
|
||||
bool BLT_translate_new_dataname(void);
|
||||
bool BLT_translate();
|
||||
bool BLT_translate_iface();
|
||||
bool BLT_translate_tooltips();
|
||||
bool BLT_translate_reports();
|
||||
bool BLT_translate_new_dataname();
|
||||
const char *BLT_translate_do(const char *msgctxt, const char *msgid);
|
||||
const char *BLT_translate_do_iface(const char *msgctxt, const char *msgid);
|
||||
const char *BLT_translate_do_tooltip(const char *msgctxt, const char *msgid);
|
||||
|
||||
@@ -113,10 +113,10 @@ void COM_execute(Render *render,
|
||||
* \brief Deinitialize the compositor caches and allocated memory.
|
||||
* Use COM_clear_caches to only free the caches.
|
||||
*/
|
||||
void COM_deinitialize(void);
|
||||
void COM_deinitialize();
|
||||
|
||||
/**
|
||||
* \brief Clear all compositor caches. (Compositor system will still remain available).
|
||||
* To deinitialize the compositor use the COM_deinitialize method.
|
||||
*/
|
||||
// void COM_clear_caches(void); // NOT YET WRITTEN
|
||||
// void COM_clear_caches(); // NOT YET WRITTEN
|
||||
|
||||
@@ -19,9 +19,9 @@ extern RenderEngineType DRW_engine_viewport_select_type;
|
||||
extern DrawEngineType draw_engine_debug_select_type;
|
||||
#endif
|
||||
|
||||
struct SELECTID_Context *DRW_select_engine_context_get(void);
|
||||
struct GPUFrameBuffer *DRW_engine_select_framebuffer_get(void);
|
||||
struct GPUTexture *DRW_engine_select_texture_get(void);
|
||||
struct SELECTID_Context *DRW_select_engine_context_get();
|
||||
struct GPUFrameBuffer *DRW_engine_select_framebuffer_get();
|
||||
struct GPUTexture *DRW_engine_select_texture_get();
|
||||
|
||||
/* select_instance.cc */
|
||||
|
||||
|
||||
@@ -26,4 +26,4 @@ GPUShader *DRW_shader_draw_view_finalize_get();
|
||||
GPUShader *DRW_shader_draw_resource_finalize_get();
|
||||
GPUShader *DRW_shader_draw_command_generate_get();
|
||||
|
||||
void DRW_shaders_free(void);
|
||||
void DRW_shaders_free();
|
||||
|
||||
@@ -34,7 +34,7 @@ void catalogs_save_from_main_path(asset_system::AssetLibrary *library, const Mai
|
||||
* and as such ignores the per asset library #catalogs_read_only().
|
||||
*/
|
||||
void catalogs_set_save_catalogs_when_file_is_saved(bool should_save);
|
||||
bool catalogs_get_save_catalogs_when_file_is_saved(void);
|
||||
bool catalogs_get_save_catalogs_when_file_is_saved();
|
||||
|
||||
/**
|
||||
* Returns if the catalogs of \a library are allowed to be editable, or if the UI should forbid
|
||||
|
||||
@@ -47,12 +47,12 @@ void region_layout(const bContext *C, ARegion *region);
|
||||
void region_draw(const bContext *C, ARegion *region);
|
||||
void region_blend_read_data(BlendDataReader *reader, ARegion *region);
|
||||
void region_blend_write(BlendWriter *writer, ARegion *region);
|
||||
int region_prefsizey(void);
|
||||
int region_prefsizey();
|
||||
|
||||
void header_region_init(wmWindowManager *wm, ARegion *region);
|
||||
void header_region(const bContext *C, ARegion *region);
|
||||
void header_region_listen(const wmRegionListenerParams *params);
|
||||
int header_region_size(void);
|
||||
int header_region_size();
|
||||
void header_regiontype_register(ARegionType *region_type, const int space_type);
|
||||
|
||||
/** \} */
|
||||
|
||||
@@ -70,20 +70,20 @@ void GPU_select_begin_next(GPUSelectBuffer *buffer,
|
||||
* \warning We rely on the order of object rendering on passes to be the same for this to work.
|
||||
*/
|
||||
bool GPU_select_load_id(unsigned int id);
|
||||
void GPU_select_finalize(void);
|
||||
void GPU_select_finalize();
|
||||
/**
|
||||
* Cleanup and flush selection results to buffer.
|
||||
* Return number of hits and hits in buffer.
|
||||
* if \a dopass is true, we will do a second pass with occlusion queries to get the closest hit.
|
||||
*/
|
||||
unsigned int GPU_select_end(void);
|
||||
unsigned int GPU_select_end();
|
||||
|
||||
/* Cache selection region. */
|
||||
|
||||
bool GPU_select_is_cached(void);
|
||||
void GPU_select_cache_begin(void);
|
||||
void GPU_select_cache_load_id(void);
|
||||
void GPU_select_cache_end(void);
|
||||
bool GPU_select_is_cached();
|
||||
void GPU_select_cache_begin();
|
||||
void GPU_select_cache_load_id();
|
||||
void GPU_select_cache_end();
|
||||
|
||||
/* Utilities. */
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ BLI_INLINE void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3],
|
||||
const float aces[3]);
|
||||
BLI_INLINE void IMB_colormanagement_scene_linear_to_aces(float aces[3],
|
||||
const float scene_linear[3]);
|
||||
const float *IMB_colormanagement_get_xyz_to_scene_linear(void);
|
||||
const float *IMB_colormanagement_get_xyz_to_scene_linear();
|
||||
|
||||
/** \} */
|
||||
|
||||
@@ -300,12 +300,12 @@ void IMB_display_buffer_release(void *cache_handle);
|
||||
|
||||
int IMB_colormanagement_display_get_named_index(const char *name);
|
||||
const char *IMB_colormanagement_display_get_indexed_name(int index);
|
||||
const char *IMB_colormanagement_display_get_default_name(void);
|
||||
const char *IMB_colormanagement_display_get_default_name();
|
||||
/**
|
||||
* Used by performance-critical pixel processing areas, such as color widgets.
|
||||
*/
|
||||
ColorManagedDisplay *IMB_colormanagement_display_get_named(const char *name);
|
||||
const char *IMB_colormanagement_display_get_none_name(void);
|
||||
const char *IMB_colormanagement_display_get_none_name();
|
||||
const char *IMB_colormanagement_display_get_default_view_transform_name(
|
||||
ColorManagedDisplay *display);
|
||||
|
||||
@@ -326,7 +326,7 @@ const char *IMB_colormanagement_view_get_indexed_name(int index);
|
||||
|
||||
int IMB_colormanagement_look_get_named_index(const char *name);
|
||||
const char *IMB_colormanagement_look_get_indexed_name(int index);
|
||||
const char *IMB_colormanagement_look_get_default_name(void);
|
||||
const char *IMB_colormanagement_look_get_default_name();
|
||||
const char *IMB_colormanagement_look_validate_for_view(const char *view_name,
|
||||
const char *look_name);
|
||||
|
||||
@@ -483,7 +483,7 @@ bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const bContext *C,
|
||||
/**
|
||||
* Finish GLSL-based display space conversion.
|
||||
*/
|
||||
void IMB_colormanagement_finish_glsl_draw(void);
|
||||
void IMB_colormanagement_finish_glsl_draw();
|
||||
|
||||
/** \} */
|
||||
|
||||
|
||||
@@ -60,8 +60,8 @@ struct GSet;
|
||||
struct ImageFormatData;
|
||||
struct Stereo3dFormat;
|
||||
|
||||
void IMB_init(void);
|
||||
void IMB_exit(void);
|
||||
void IMB_init();
|
||||
void IMB_exit();
|
||||
|
||||
ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
|
||||
size_t size,
|
||||
@@ -674,8 +674,8 @@ void IMB_transform(const ImBuf *src,
|
||||
|
||||
/* FFMPEG */
|
||||
|
||||
void IMB_ffmpeg_init(void);
|
||||
const char *IMB_ffmpeg_last_error(void);
|
||||
void IMB_ffmpeg_init();
|
||||
const char *IMB_ffmpeg_last_error();
|
||||
|
||||
GPUTexture *IMB_create_gpu_texture(const char *name,
|
||||
ImBuf *ibuf,
|
||||
|
||||
@@ -27,8 +27,8 @@ using MovieCacheGetPriorityDataFP = void *(*)(void *userkey);
|
||||
using MovieCacheGetItemPriorityFP = int (*)(void *last_userkey, void *priority_data);
|
||||
using MovieCachePriorityDeleterFP = void (*)(void *priority_data);
|
||||
|
||||
void IMB_moviecache_init(void);
|
||||
void IMB_moviecache_destruct(void);
|
||||
void IMB_moviecache_init();
|
||||
void IMB_moviecache_destruct();
|
||||
|
||||
MovieCache *IMB_moviecache_create(const char *name,
|
||||
int keysize,
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
struct StampData;
|
||||
|
||||
void *IMB_exr_get_handle(void);
|
||||
void *IMB_exr_get_handle();
|
||||
void *IMB_exr_get_handle_name(const char *name);
|
||||
|
||||
/**
|
||||
|
||||
@@ -78,7 +78,7 @@ ImBuf *IMB_thumb_manage(const char *file_or_lib_path, ThumbSize size, ThumbSourc
|
||||
/**
|
||||
* Create the necessary directories to store the thumbnails.
|
||||
*/
|
||||
void IMB_thumb_makedirs(void);
|
||||
void IMB_thumb_makedirs();
|
||||
|
||||
/**
|
||||
* Special function for loading a thumbnail embedded into a blend file.
|
||||
@@ -93,7 +93,7 @@ bool IMB_thumb_load_font_get_hash(char *r_hash);
|
||||
|
||||
/* Threading */
|
||||
|
||||
void IMB_thumb_locks_acquire(void);
|
||||
void IMB_thumb_locks_release(void);
|
||||
void IMB_thumb_locks_acquire();
|
||||
void IMB_thumb_locks_release();
|
||||
void IMB_thumb_path_lock(const char *path);
|
||||
void IMB_thumb_path_unlock(const char *path);
|
||||
|
||||
@@ -9,14 +9,14 @@
|
||||
|
||||
struct ImBuf;
|
||||
|
||||
void imb_refcounter_lock_init(void);
|
||||
void imb_refcounter_lock_exit(void);
|
||||
void imb_refcounter_lock_init();
|
||||
void imb_refcounter_lock_exit();
|
||||
|
||||
#ifndef WIN32
|
||||
void imb_mmap_lock_init(void);
|
||||
void imb_mmap_lock_exit(void);
|
||||
void imb_mmap_lock(void);
|
||||
void imb_mmap_unlock(void);
|
||||
void imb_mmap_lock_init();
|
||||
void imb_mmap_lock_exit();
|
||||
void imb_mmap_lock();
|
||||
void imb_mmap_unlock();
|
||||
#else
|
||||
# define imb_mmap_lock_init()
|
||||
# define imb_mmap_lock_exit()
|
||||
|
||||
@@ -77,13 +77,13 @@ struct ColorManagedLook {
|
||||
|
||||
/* ** Initialization / De-initialization ** */
|
||||
|
||||
void colormanagement_init(void);
|
||||
void colormanagement_exit(void);
|
||||
void colormanagement_init();
|
||||
void colormanagement_exit();
|
||||
|
||||
void colormanage_cache_free(ImBuf *ibuf);
|
||||
|
||||
const char *colormanage_display_get_default_name(void);
|
||||
ColorManagedDisplay *colormanage_display_get_default(void);
|
||||
const char *colormanage_display_get_default_name();
|
||||
ColorManagedDisplay *colormanage_display_get_default();
|
||||
ColorManagedDisplay *colormanage_display_add(const char *name);
|
||||
ColorManagedDisplay *colormanage_display_get_named(const char *name);
|
||||
ColorManagedDisplay *colormanage_display_get_indexed(int index);
|
||||
|
||||
@@ -24,9 +24,9 @@ struct ImBuf;
|
||||
|
||||
struct ImFileType {
|
||||
/** Optional, called once when initializing. */
|
||||
void (*init)(void);
|
||||
void (*init)();
|
||||
/** Optional, called once when exiting. */
|
||||
void (*exit)(void);
|
||||
void (*exit)();
|
||||
|
||||
/**
|
||||
* Check if the data matches this file types 'magic',
|
||||
@@ -67,8 +67,8 @@ extern const ImFileType *IMB_FILE_TYPES_LAST;
|
||||
const ImFileType *IMB_file_type_from_ftype(int ftype);
|
||||
const ImFileType *IMB_file_type_from_ibuf(const ImBuf *ibuf);
|
||||
|
||||
void imb_filetypes_init(void);
|
||||
void imb_filetypes_exit(void);
|
||||
void imb_filetypes_init();
|
||||
void imb_filetypes_exit();
|
||||
|
||||
/** \} */
|
||||
|
||||
|
||||
@@ -165,7 +165,7 @@ bool USD_import(bContext *C,
|
||||
bool as_background_job,
|
||||
ReportList *reports);
|
||||
|
||||
int USD_get_version(void);
|
||||
int USD_get_version();
|
||||
|
||||
/* USD Import and Mesh Cache interface. */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user