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test2/intern/ghost/intern/GHOST_System.hh
2024-03-05 11:25:35 +11:00

464 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* Declaration of GHOST_System class.
*/
#pragma once
#include "GHOST_ISystem.hh"
#include "GHOST_Buttons.hh"
#include "GHOST_Debug.hh"
#include "GHOST_EventManager.hh"
#include "GHOST_ModifierKeys.hh"
#ifdef WITH_GHOST_DEBUG
# include "GHOST_EventPrinter.hh"
#endif // WITH_GHOST_DEBUG
class GHOST_DisplayManager;
class GHOST_Event;
class GHOST_TimerManager;
class GHOST_Window;
class GHOST_WindowManager;
#ifdef WITH_INPUT_NDOF
class GHOST_NDOFManager;
#endif
/**
* Implementation of platform independent functionality of the GHOST_ISystem
* interface.
* GHOST_System is an abstract class because not all methods of GHOST_ISystem
* are implemented.
* \see GHOST_ISystem.
*/
class GHOST_System : public GHOST_ISystem {
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_System();
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_System();
public:
/***************************************************************************************
* Time(r) functionality
***************************************************************************************/
/**
* Installs a timer.
*
* \note On most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
*
* \param delay: The time to wait for the first call to the #timerProc (in milliseconds).
* \param interval: The interval between calls to the #timerProc.
* \param timerProc: The callback invoked when the interval expires.
* \param userData: Placeholder for user data.
* \return A timer task (0 if timer task installation failed).
*/
GHOST_ITimerTask *installTimer(uint64_t delay,
uint64_t interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData = nullptr);
/**
* Removes a timer.
* \param timerTask: Timer task to be removed.
* \return Indication of success.
*/
GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask);
/***************************************************************************************
* Display/window management functionality
***************************************************************************************/
/**
* Dispose a window.
* \param window: Pointer to the window to be disposed.
* \return Indication of success.
*/
GHOST_TSuccess disposeWindow(GHOST_IWindow *window);
/**
* Create a new off-screen context.
* Never explicitly delete the context, use #disposeContext() instead.
* \return The new context (or 0 if creation failed).
*/
virtual GHOST_IContext *createOffscreenContext(GHOST_GPUSettings gpuSettings) = 0;
/**
* Returns whether a window is valid.
* \param window: Pointer to the window to be checked.
* \return Indication of validity.
*/
bool validWindow(GHOST_IWindow *window);
/**
* Begins full screen mode.
* \param setting: The new setting of the display.
* \param window: Window displayed in full screen.
* \param stereoVisual: Stereo visual for quad buffered stereo.
* This window is invalid after full screen has been ended.
* \return Indication of success.
*/
GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
const bool stereoVisual);
/**
* Updates the resolution while in full-screen mode.
* \param setting: The new setting of the display.
* \param window: Window displayed in full screen.
*
* \return Indication of success.
*/
GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window);
/**
* Ends full screen mode.
* \return Indication of success.
*/
GHOST_TSuccess endFullScreen();
/**
* Returns current full screen mode status.
* \return The current status.
*/
bool getFullScreen();
/**
* Native pixel size support (MacBook 'retina').
* \return The pixel size in float.
*/
bool useNativePixel();
bool m_nativePixel;
/**
* Focus window after opening, or put them in the background.
*/
void useWindowFocus(const bool use_focus);
bool m_windowFocus;
/**
* Focus and raise windows on mouse hover.
*/
void setAutoFocus(const bool auto_focus);
bool m_autoFocus;
/**
* Get the Window under the cursor.
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return The window under the cursor or nullptr if none.
*/
GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y);
/***************************************************************************************
* Event management functionality
***************************************************************************************/
/**
* Inherited from GHOST_ISystem but left pure virtual
*
* virtual bool processEvents(bool waitForEvent) = 0;
*/
/**
* Dispatches all the events on the stack.
* The event stack will be empty afterwards.
*/
void dispatchEvents();
/**
* Adds the given event consumer to our list.
* \param consumer: The event consumer to add.
* \return Indication of success.
*/
GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer);
/**
* Remove the given event consumer to our list.
* \param consumer: The event consumer to remove.
* \return Indication of success.
*/
GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer);
/***************************************************************************************
* Cursor management functionality
***************************************************************************************/
/* Client relative functions use a default implementation
* that converts from screen-coordinates to client coordinates.
* Implementations may override. */
GHOST_TSuccess getCursorPositionClientRelative(const GHOST_IWindow *window,
int32_t &x,
int32_t &y) const;
GHOST_TSuccess setCursorPositionClientRelative(GHOST_IWindow *window, int32_t x, int32_t y);
/**
* Inherited from GHOST_ISystem but left pure virtual
* <pre>
* GHOST_TSuccess getCursorPosition(int32_t& x, int32_t& y) const = 0;
* GHOST_TSuccess setCursorPosition(int32_t x, int32_t y)
* </pre>
*/
/***************************************************************************************
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (outside the message queue).
* \param mask: The modifier key state to retrieve.
* \param isDown: The state of a modifier key (true == pressed).
* \return Indication of success.
*/
GHOST_TSuccess getModifierKeyState(GHOST_TModifierKey mask, bool &isDown) const;
/**
* Returns the state of a mouse button (outside the message queue).
* \param mask: The button state to retrieve.
* \param isDown: Button state.
* \return Indication of success.
*/
GHOST_TSuccess getButtonState(GHOST_TButton mask, bool &isDown) const;
/**
* Enable multi-touch gestures if supported.
* \param use: Enable or disable.
*/
void setMultitouchGestures(const bool use);
/**
* Set which tablet API to use. Only affects Windows, other platforms have a single API.
* \param api: Enum indicating which API to use.
*/
virtual void setTabletAPI(GHOST_TTabletAPI api);
GHOST_TTabletAPI getTabletAPI();
/**
* Get the color of the pixel at the current mouse cursor location
* \param r_color: returned sRGB float colors
* \return Success value (true == successful and supported by platform)
*/
GHOST_TSuccess getPixelAtCursor(float r_color[3]) const;
#ifdef WITH_INPUT_NDOF
/***************************************************************************************
* Access to 3D mouse.
***************************************************************************************/
/**
* Sets 3D mouse dead-zone
* \param deadzone: Dead-zone of the 3D mouse (both for rotation and pan) relative to full range.
*/
void setNDOFDeadZone(float deadzone);
#endif
/***************************************************************************************
* Other (internal) functionality.
***************************************************************************************/
/**
* Pushes an event on the stack.
* To dispatch it, call dispatchEvent() or dispatchEvents().
* Do not delete the event!
* \param event: The event to push on the stack.
*/
GHOST_TSuccess pushEvent(const GHOST_IEvent *event);
/**
* \return The timer manager.
*/
inline GHOST_TimerManager *getTimerManager() const;
/**
* \return A pointer to our event manager.
*/
inline GHOST_EventManager *getEventManager() const;
/**
* \return A pointer to our window manager.
*/
inline GHOST_WindowManager *getWindowManager() const;
#ifdef WITH_INPUT_NDOF
/**
* \return A pointer to our n-degree of freedom manager.
*/
inline GHOST_NDOFManager *getNDOFManager() const;
#endif
/**
* Returns the state of all modifier keys.
* \param keys: The state of all modifier keys (true == pressed).
* \return Indication of success.
*/
virtual GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const = 0;
/**
* Returns the state of the mouse buttons (outside the message queue).
* \param buttons: The state of the buttons.
* \return Indication of success.
*/
virtual GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const = 0;
/**
* Returns the selection buffer
* \param selection: Only used on X11.
* \return Returns the clipboard data
*/
virtual char *getClipboard(bool selection) const = 0;
/**
* Put data to the Clipboard
* \param buffer: The buffer to copy to the clipboard.
* \param selection: The clipboard to copy too only used on X11.
*/
virtual void putClipboard(const char *buffer, bool selection) const = 0;
/**
* Returns GHOST_kSuccess if the clipboard contains an image.
*/
GHOST_TSuccess hasClipboardImage() const;
/**
* Get image data from the Clipboard
* \param r_width: the returned image width in pixels.
* \param r_height: the returned image height in pixels.
* \return pointer uint array in RGBA byte order. Caller must free.
*/
uint *getClipboardImage(int *r_width, int *r_height) const;
/**
* Put image data to the Clipboard
* \param rgba: uint array in RGBA byte order.
* \param width: the image width in pixels.
* \param height: the image height in pixels.
*/
GHOST_TSuccess putClipboardImage(uint *rgba, int width, int height) const;
/**
* Show a system message box
* \param title: The title of the message box.
* \param message: The message to display.
* \param help_label: Help button label.
* \param continue_label: Continue button label.
* \param link: An optional hyperlink.
* \param dialog_options: Options how to display the message.
*/
virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
const char * /*message*/,
const char * /*help_label*/,
const char * /*continue_label*/,
const char * /*link*/,
GHOST_DialogOptions /*dialog_options*/) const
{
return GHOST_kFailure;
};
/***************************************************************************************
* Debugging
***************************************************************************************/
/**
* Specify whether debug messages are to be shown.
* \param debug: Flag for systems to debug.
*/
virtual void initDebug(GHOST_Debug debug);
/**
* Check whether debug messages are to be shown.
*/
virtual bool isDebugEnabled();
protected:
/**
* Initialize the system.
* \return Indication of success.
*/
virtual GHOST_TSuccess init();
/**
* Shut the system down.
* \return Indication of success.
*/
virtual GHOST_TSuccess exit();
/**
* Creates a full-screen window.
* \param window: The window created.
* \return Indication of success.
*/
GHOST_TSuccess createFullScreenWindow(GHOST_Window **window,
const GHOST_DisplaySetting &settings,
const bool stereoVisual);
/** The display manager (platform dependent). */
GHOST_DisplayManager *m_displayManager;
/** The timer manager. */
GHOST_TimerManager *m_timerManager;
/** The window manager. */
GHOST_WindowManager *m_windowManager;
/** The event manager. */
GHOST_EventManager *m_eventManager;
#ifdef WITH_INPUT_NDOF
/** The N-degree of freedom device manager */
GHOST_NDOFManager *m_ndofManager;
#endif
/** Prints all the events. */
#ifdef WITH_GHOST_DEBUG
GHOST_EventPrinter *m_eventPrinter;
#endif // WITH_GHOST_DEBUG
/** Settings of the display before the display went full-screen. */
GHOST_DisplaySetting m_preFullScreenSetting;
/* Use multi-touch gestures? */
bool m_multitouchGestures;
/** Which tablet API to use. */
GHOST_TTabletAPI m_tabletAPI;
bool m_is_debug_enabled;
};
inline GHOST_TimerManager *GHOST_System::getTimerManager() const
{
return m_timerManager;
}
inline GHOST_EventManager *GHOST_System::getEventManager() const
{
return m_eventManager;
}
inline GHOST_WindowManager *GHOST_System::getWindowManager() const
{
return m_windowManager;
}
#ifdef WITH_INPUT_NDOF
inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const
{
return m_ndofManager;
}
#endif