This PR migrates the subdiv_patch_evaluation_comp.glsl to use
shader create info.
The part of OSD that is used is included as a typedef source (osd_patch_basis.glsl).
Pull Request: https://projects.blender.org/blender/blender/pulls/134917
This PR migrates the custom_data_interp_comp.glsl to use
shader create info.
During development tests have been conducted to use specialization constants,
but due to limitations inside Metal we didn't use them.
Number of ShaderCreateInfos have been reduced by using macros. Variadic macros
have not been used as they don't support CPP compilation.
Pull Request: https://projects.blender.org/blender/blender/pulls/134932
Subdiv shader library contains an optional part that shaders can include.
As we are migrating each shader at a time there are now multiple PRs doing
the same thing. Best to add the changes to main already so it doesn't add
confusion during review.
Pull Request: https://projects.blender.org/blender/blender/pulls/134906
This change migrates the first 2 subdiv shaders to use the ShaderCreateInfo.
Other shaders will follow in separate PRs.
- Should compile when using `WITH_GPU_SHADER_CPP_COMPILATION`
- A `subdiv_` prefix is added only to the functions related to `PosNorLoop`.
But eventually the prefix should also be added to other lib functions.
- Due to Metal restrictions `subdiv_set_vertex_*` is implemented using a
functional paradigma. Our Metal backend only supports `inout` qualifier
on thead local data structures.
Pull Request: https://projects.blender.org/blender/blender/pulls/134218
The goal is to reduce the startup time cost of
all of these parsing and string replacement.
All comments are now stripped at compile time.
This comment check added noticeable slowdown at
startup in debug builds and during preprocessing.
Put all metadatas between start and end token.
Use very simple parsing using `StringRef` and
hash all identifiers.
Move all the complexity to the preprocessor that
massagess the metadata into a well expected input
to the runtime parser.
All identifiers are compile time hashed so that no string
comparison is made at runtime.
Speed up the source loading:
- from 10ms to 1.6ms (6.25x speedup) in release
- from 194ms to 6ms (32.3x speedup) in debug
Follow up #129009
Pull Request: https://projects.blender.org/blender/blender/pulls/128927
If a `DrawGroup` contained both inverted and non-inverted scale
the command generate shader would output the `resource_id`
content at conflicting indices. This is because the number of
instances stored inside the `DrawGroup` are the original
count before multiview. Actually, only `start` was taking the
multi-view count into account.
We cannot modify the value on CPU otherwise it would increase
the instance count for each submission. So the fix is to
pass the view count to the command generate shader and
multiply the instance count where needed.
Fix#128085
Pull Request: https://projects.blender.org/blender/blender/pulls/128854