Commit Graph

37371 Commits

Author SHA1 Message Date
Richard Antalik
bb1c503bee Fix 105824: Retiming remove gizmo size is fixed
Size was hardcoded to 14 pixels. Now it also conforms to strip size.
Minimum size is 40% of strip size, Otherwise it stays at 14px.
2023-03-18 05:33:35 +01:00
Brecht Van Lommel
ec08d03198 Merge branch 'blender-v3.5-release' 2023-03-17 20:40:26 +01:00
Brecht Van Lommel
97b0d8f72b Fix #105052: crash with sculpt automasking topology and mesh filter tool 2023-03-17 20:32:15 +01:00
Christoph Lendenfeld
f4fd348d22 Fix: FCurve Bounds - return when can't be found
Originally this was added by #105179
This code was reverted by accident in #105177
2023-03-17 17:16:11 +01:00
Jacques Lucke
f440b15630 Merge branch 'blender-v3.5-release' 2023-03-17 13:59:29 +01:00
Jacques Lucke
2c9ba55c7f Fix #105849: crash when using link-swap with an existing link
The code didn't check if there was actually a link to displace.
2023-03-17 13:55:01 +01:00
Philipp Oeser
0cb02ff3ba Merge branch 'blender-v3.5-release' 2023-03-17 12:46:16 +01:00
Philipp Oeser
6d3ce8273a Fix #105363: Frame nodes can act wrong in transform system
When multiple nodes (Frame nodes included in the selection) are scaled/
rotated, the TransData location and center can get "wrong" due to the
fact that Frame nodes dont only use `locx`/`locy` for their
representation while drawing, but also `offsetx`/`offsety`.

So in order to use the "real" top-left corner in the transform system,
we have to respect `offsetx`/`offsety` when creating/flushing transform
data.

In addition to the file in the report, this patch was also tested to work
well with nested Frame nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/105400
2023-03-17 12:42:04 +01:00
Lukas Tönne
ac2f67dda0 Merge branch 'blender-v3.5-release' 2023-03-17 12:13:10 +01:00
Lukas Tönne
1929862ad6 Fix #105688: Ignore modifier part of viewer path in pinned trees.
Viewer node paths usually start with the modifier, but in pinned
node editors the tree may not be used by the object in context.
In that case the modifier part of the path should be ignored.
The viewer node is always disabled in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/105826
2023-03-17 12:11:50 +01:00
Philipp Oeser
6e2ea0b997 Merge branch 'blender-v3.5-release' 2023-03-17 12:06:00 +01:00
Philipp Oeser
fa4acbd6be Fix #105757: Resizing images is not marking them as changed
Resizing an image via the operator did not mark it dirty
(`IB_BITMAPDIRTY` is needed to pick this up as being modified, if this is
not set, no warning/option is shown on file close).

Note that using RNA would already do this correctly (since it uses
`BKE_image_scale` -- which already calls `BKE_image_mark_dirty`
internally).

Pull Request: https://projects.blender.org/blender/blender/pulls/105851
2023-03-17 12:04:49 +01:00
Philipp Oeser
b4e0e696fc Merge branch 'blender-v3.5-release' 2023-03-17 11:58:19 +01:00
Philipp Oeser
24266fd68c Fix #105216: Clear Asset does not immediately redraw the outliner
While **marking** an asset would update the Outliner immediately (this
due to the fact that `ED_asset_generate_preview` indirectly took care of
a refresh), **clearing** an asset would not do this.

Now be explicit about this in the Outliner listener and consider asset
notifiers there.

Pull Request: https://projects.blender.org/blender/blender/pulls/105287
2023-03-17 11:55:03 +01:00
Campbell Barton
e853a67efc Cleanup: use BKE_blendfile_* for functions defined in BKE_blendfile.h 2023-03-17 16:45:42 +11:00
Campbell Barton
01a29ebaeb Merge branch 'blender-v3.5-release' 2023-03-17 14:52:04 +11:00
Campbell Barton
c169f67dc1 Fix #103263: Touchpad gestures changing pivot point of rotation/zooming
Auto-depth is no longer reset during consecutive touch-pad motion.

Details:

- Add wmEvent::flag, WM_EVENT_IS_CONSECUTIVE to detect consecutive
  track-pad & NDOF motion events. Expose via RNA as Event.is_consecutive.

- Consecutive events are broken by button/key presses and mouse motion.

- Add `WM_event_consecutive_data_*` functions, so operators can store
  data between consecutive events.

- Add `ED_view3d_autodist_last_*` functions to access the last autodist
  pivot point for view operators to use.
2023-03-17 14:48:50 +11:00
Harley Acheson
f78f05c749 Refactor: U.dpi_fac -> U.scale_factor
A renaming of UI scale factors from names that imply a relationship to
monitor DPI to names that imply that they simply change "scale"

Pull Request: https://projects.blender.org/blender/blender/pulls/105750
2023-03-17 04:19:05 +01:00
Richard Antalik
e4eb9e04e0 Fix #105823: Crash While deleting retiming handles
Handle index operator property was exposed to user, which was
unintended. The property is validated only in invoke function.
2023-03-17 03:26:37 +01:00
Leon Schittek
339e9deb72 Merge branch 'blender-v3.5-release' 2023-03-16 21:45:16 +01:00
Leon Schittek
f46fb8051d Fix #105778: Prevent invalid links with link swap
Remove swapped links when they link sockets that belong to
the same node.

Pull Request: https://projects.blender.org/blender/blender/pulls/105809
2023-03-16 21:39:32 +01:00
Julian Eisel
ee213f3c4d Merge branch 'blender-v3.5-release' 2023-03-16 15:58:34 +01:00
Julian Eisel
a958ae36e8 Fix #104305: Crash in node editor with large asset libraries
Various UI code would store the `AssetHandle` in a way that turns out to
be unsafe. The file-data is part of the file browser caching system that
releases file-data when a certain maximum of items is in the cache. So
even while just iterating over the assets, earlier iterated asset
handles may become invalid. Now asset handles are really treated as
volatile, short lived objects.

For the asset-view, the fix was more involved. There we need an RNA
collection of asset-handles, because the UI list code requires that. So
we create a dummy collection and get the asset handles as needed by
index. This again meant that I had to keep the index of the collection
and the asset-list in sync, so all filtering had to be moved to the UI
list.
I tried duplicating the file-data out of the cache instead, but that
caused problems with managing the memory/ownership of the preview
images.

`AssetHandle` should be removed and replaced by `AssetRepresentation`,
but this would be an even more disruptive change (breaking API
compatibility too).

Fixes #104305, #105535.

Pull Request: #105773
2023-03-16 15:40:31 +01:00
Julian Eisel
48814c25fd Cleanup: Move blend file path utilities out of blenloader module
These are not really about reading or writing .blend files, they are
general utilities for file-names/paths. Having to link to the
blendloader library just for these utilities is annoying.
Moved them to `BKE_blendfile.h` now, in agreement with Bastien.

Pull Request: #105825
2023-03-16 15:07:27 +01:00
Julian Eisel
bb0ee9fdb4 Fix tiny file browser highlight offset on retina screens
While this was just a single pixel off, it was a bit notable since the
highlight wasn't centered correctly. Now retina and non-retina screens match
visually.
2023-03-16 12:48:56 +01:00
Jeroen Bakker
397f6250a5 Merge branch 'blender-v3.5-release' 2023-03-16 08:28:21 +01:00
Jason Fielder
b96f8ac9fe Fix #105606: Metal texture upload regression
immDrawPixels performs significantly slower in Metal
than OpenGL. This was caused by two main factors. Firstly,
the additional overhead of tiled texture update, where all
memory needed to be kept in flight for each update, but
caused update to take a slow path. Avoiding tile update
with Metal is more efficient for both memory pressure
and GPU pipelining.

Secondly, on AMD platforms, the staging buffer used
for temporary texture data was page-faulting when
several texture updates would occur within one frame.
This is due to limitations of allocating one large contiguous
memory chunk. Using the Metal buffer pool for staging
data is more efficient.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/105794
2023-03-16 07:59:22 +01:00
Campbell Barton
ebad816057 Merge branch 'blender-v3.5-release' 2023-03-16 17:20:28 +11:00
Campbell Barton
d3e37d3ed2 Fix #105224: Node editor NDOF pan changes RGB colors
Disable NDOF changing colors for 2D views since it conflicts with
panning.
2023-03-16 17:17:33 +11:00
Richard Antalik
b6caf5980e Merge branch 'blender-v3.5-release' 2023-03-16 04:47:15 +01:00
Richard Antalik
1ad3fa09c9 Fix #90389: No labels in scrubbing area with small FPS
Maximum distance of lines in screen space is limited. This limit seems
reasonable for FPS higher than 1, but UI allows to set 0.01 FPS with
soft. even lower values are possible.

This patch allows for normal operation within soft limits and labels are
still visible and quite usable within hard limits.

Pull Request: https://projects.blender.org/blender/blender/pulls/104849
2023-03-16 04:42:27 +01:00
Damien Picard
d7a68a9de8 Fix: Correct several messages in the UI
- Show/hide mask layers: the tooltip was confusing from a user's
  perspective, because they should not be expected to know what a hide
  flag is.
- Active Spline -> Active Point: likely a copy and paste error.
- Geo Nodes face is planar node: forgotten article.
- Axes, plural instead of axis for the viewport preferences. Here
  there are several usages of axis or axes. Since they refer to
  coordinate axes I believe they should be plural, even though the
  property `mini_axis_type` is still wrong.

-----
![image](/attachments/7ccdc72d-1e83-4c22-b8e9-c3b7c5fcf629)
![image](/attachments/746015bc-23e1-49bc-8828-df07d7605048)
![image](/attachments/61c58766-a8f5-4a90-b862-c9b57c44c355)

Pull Request: https://projects.blender.org/blender/blender/pulls/105814
2023-03-16 00:12:29 +01:00
Chris Blackbourn
c38fe87127 UV: Improve UV Packing efficiency with non-square aspect ratio
Improve pre-conditioning of UV Islands before passing them to the UV Packing API.

Pull Request: https://projects.blender.org/blender/blender/pulls/105784
2023-03-15 21:29:31 +01:00
Germano Cavalcante
f6c70755d1 Measure Tool: reduce snap overhead
No functional changes.

This is just a micro-optimization to avoid updating `prev_point` and
calling `ED_gizmotypes_snap_3d_data_get` when snapping is not enabled.
2023-03-15 17:14:57 -03:00
Germano Cavalcante
b79ad1f93f Merge branch 'blender-v3.5-release' into main 2023-03-15 17:14:42 -03:00
Germano Cavalcante
4cd102bb73 Fix #105664: measure tool ignoring snap on first click
The bug only happened in wireframe mode.

Originally the `const bool use_depth` indicated when projection should
be done on invoke.

Later it started to indicate when to snap on invoke.

But with keymap snap detection, using this `use_depth` is no longer
correct.
2023-03-15 17:14:23 -03:00
Hans Goudey
f9132e2bbf Cleanup: Remove redundant mesh normals dirty tag function
Since normals are derived data, it's always a change to something
else that will cause them to change, like the winding order of a face
or vertex positions. So it's clearer to use tags for those things
directly. It's correct to remove the tag in one place since dirty is
the default state of a new mesh.
2023-03-15 15:57:27 -04:00
Hans Goudey
d7ac2a177a Cleanup: Use spans and C++ type to access mesh normals
Also rename some variables to use names consistent with elsewhere.
2023-03-15 14:03:05 -04:00
Julian Eisel
72d64c35aa Cleanup: Basic C++ style for file_draw.cc
See #103343.
2023-03-15 17:40:00 +01:00
Julian Eisel
b9af4f6748 Cleanup: Remove unused headers in file_draw.cc 2023-03-15 17:40:00 +01:00
Julian Eisel
1bbb8b679f Cleanup: Move file_draw.c to C++
See #103343.
2023-03-15 17:40:00 +01:00
Hans Goudey
f6f2f4f264 Fix #105681: Sculpt trim generates smooth shaded faces
Caused by 5876573e14. We need to use the old default here
explicitly.
2023-03-15 12:32:45 -04:00
guishe
c0e757a713 UI: Add scroll to sidebar tabs
When the height of the editor couldn't fit the sidebar tabs, they would shrink
to a size too small to read the tab label.

This change matches the behaviour with the Properties Editor navigation bar,
by introducing the following improvements:
* Avoid truncating tab labels.
* Allow scrolling when tabs don't fit.

Behaviour is similar to how scrolling works in the Properties Editor navigation
bar, supporting mouse wheel up/down and MMB, and switching tabs with
`Ctrl+Wheel Up/Down`.

Pull Request: https://projects.blender.org/blender/blender/pulls/105355
2023-03-15 16:45:11 +01:00
Hans Goudey
81818b797b Merge branch 'blender-v3.5-release' 2023-03-15 11:18:02 -04:00
Hans Goudey
6a96a151be Fix: Dyntopo attribute data warning doesn't work
My PR https://projects.blender.org/blender/blender/pulls/104535
was committed as 88f9c55f7f and the logic was changed
while adding support for face sets, making the logic incorrect and
the warning system disfunctional.

Restore the logic from the original PR with added support for face sets,
fix const correctness issues, improve variable naming, and remove a
check for empty names, since all attribute-type layers should have
names in a valid mesh.

Fixes #105780
2023-03-15 11:14:50 -04:00
Julian Eisel
c3dfe1e204 File Browser: Make full file name label draggable
Previously only the icon of a file could be dragged in the list display
modes, the name label would invoke box select. This made dragging quite
finicky. I've seen this cause quite some frustration, especially when
the file browser is used as a regular editor to drag data from into
other editors.

Instead follow the Outliner (and some other file browsers like the macOS
one): Dragging on empty space invokes box select, dragging on the name
or icon invokes drag & drop of the item.

The hitbox for the dragging is the width of the string, and the full row
height. So there's no space between rows to do box-select from, it
always triggers dragging. This is based on feedback during testing.

Note that 1e9564864c and 6da512f0bc were needed to prepare this change.

Pull Request: #104830
2023-03-15 16:03:00 +01:00
Julian Eisel
30e517c3ca Merge branch 'blender-v3.5-release' 2023-03-15 13:07:26 +01:00
Julian Eisel
c4d6f766de Fix #105180: "All" asset library includes subfolders of current file
The loading for the "All" asset library would include the "Current File"
library as if it were a regular asset libray on disk. Instead make sure
the latter is loaded properly first and is skipped when recursively
reading on disk libraries.
2023-03-15 13:06:39 +01:00
Chris Blackbourn
254e3e133f Cleanup: format 2023-03-15 18:24:34 +13:00
Richard Antalik
559898709f Fix issues with retiming API
Ensure retiming data when operator is used, fix math for setting
retiming handle timeline frame.
2023-03-15 03:19:30 +01:00