Commit Graph

28484 Commits

Author SHA1 Message Date
Brecht Van Lommel
1d46bbef7e Fix issue in recent color commits, was still doing a multiplication by 255 too
many, also don't check uchar range after casting to int, this can still cause
overflow with large float values.
2012-01-19 16:22:22 +00:00
Campbell Barton
167999304e simplify clipping loop 2012-01-19 16:12:40 +00:00
Campbell Barton
c0db6fe04d style edits - < 120 line width 2012-01-19 16:04:44 +00:00
Campbell Barton
f340e0c449 size for static string was too small, we should really have dynamic sized strings to rna functions. 2012-01-19 15:11:22 +00:00
Sergey Sharybin
c82b428b95 yRemove missed/unused "tweak" property from keymap for outliner's border select 2012-01-19 11:27:00 +00:00
Miika Hamalainen
25a5915650 Dynamic Paint:
* Added "Project" option also for "Volume + Proximity" brush type.
2012-01-19 11:13:41 +00:00
Campbell Barton
a87c5eb52c use color conversions functions in more places.
also add rgba_float_to_uchar, rgba_uchar_to_float
2012-01-19 10:04:51 +00:00
Daniel Genrich
47514a0d71 Baked edit: Make particle edit mode more usable for Softbodies and Cloth (jahka gave "OK") 2012-01-19 09:58:25 +00:00
Campbell Barton
879c13bbfc rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, rgb_uchar_to_float and swap args (math functions mostly have dest arg first like strcpy). 2012-01-19 09:09:00 +00:00
Campbell Barton
4786541285 add utility functions linearrgb_to_srgb_uchar4,
linearrgb_to_srgb_uchar3, was being done inline.
2012-01-19 08:22:23 +00:00
Nicholas Bishop
65fca39f77 Fix for building in release mode with scons.
Change given thumbs up from JesterKing.
2012-01-19 07:12:30 +00:00
Nicholas Bishop
a2f1cb40b0 Remove a couple more unneeded variables from paint cursor drawing. 2012-01-19 04:13:58 +00:00
Nicholas Bishop
6947db25a8 Fix a minor RNA warning.
function warning.
2012-01-19 04:04:05 +00:00
Nicholas Bishop
6afac2d345 Couple minor fixes for DM_debug_print().
Fix a gcc warning by not using the DM_debug_info string as the format
string, also free the string after printing.
2012-01-19 04:00:27 +00:00
Nicholas Bishop
d526fc3e20 Remove some unused alpha code in paint_cursor. 2012-01-19 04:00:03 +00:00
Nicholas Bishop
2953542c6e Remove stroke parameter from PaintStroke's StrokeGetLocation callback.
Only affected sculpt.
2012-01-19 03:13:01 +00:00
Nicholas Bishop
abf7b4d84a Move paint's WM paint cursor code into a new file.
The paint cursor code is fairly muddled still and needs futher cleanup
(commented in the new file.) Over half the paint_stroke code was just
called from the cursor draw function.

There should be no functional changes from this.
2012-01-19 02:06:09 +00:00
Campbell Barton
b748d4f0cf debug function DM_debug_info / DM_debug_print, with access from python
through Object.dm_info('SOURCE/DEFORM/FINAL')

this is to help tracking down issues with modifiers where loosing data
layers between modifiers can cause bugs, also to helo with comparing
bmesh/trunk's modifier stack.
2012-01-19 00:18:25 +00:00
Dalai Felinto
c69abe0965 patch [#29679] Expose connected logic bricks from python
it exposes sensor.controllers and controller.actuators
this is how the data is exposed in blender.

to have controller.sensors or actuator.controllers is not that straightforward
2012-01-18 22:42:57 +00:00
Brecht Van Lommel
7162ca5be7 Fix #29922: NaN pixels due to bump map in degenerate case. 2012-01-18 22:36:19 +00:00
Brecht Van Lommel
42fcd2919a Code cleanup: remove some unused code. 2012-01-18 22:36:16 +00:00
Campbell Barton
831b27791d patch [#29924] Border select tool implementation for the outliner
from Perry Parks (scuey), with edits.

- select row rather than icons.
- adjust outliner selection rather than object selection.
2012-01-18 21:12:51 +00:00
Campbell Barton
57ad3b85d8 fix [#27589] Random crash with python UI
This script was defining an operator within the panels draw function, while its possible to support this its really asking for trouble.

the fix is to raise an error when this happens.

also fix crash passing non classes to register_class/unregister_class
2012-01-18 19:50:44 +00:00
Sergey Sharybin
16ffa8e8f4 Curve points of tracking curves now can be grabbed to smooth spikes
Curve points of tracks curves now can be selected for X and Y channels
separately and can be moved along Y axis of curve viewer, points currently
can't change frame they belong to. This allows to smooth spikes caused by
unwanted marker jump.

Also fixed some mistakes in cancel transform in cases when locked tracks
were being trying to be moved; fixed incorrect calculation of marker speed
for curve drawing.
2012-01-18 16:45:02 +00:00
Sergey Sharybin
6d0f27b727 Fix #29918: Set Scale does not work the second time
Issue was caused by recently added operator presets stuff.
2012-01-18 11:41:35 +00:00
Campbell Barton
9ba8f57d58 edit to r43487
- make red outline more obvious (was hard to see when the camera was selected)
- remove text, red-alert text IMHO should only be used when something is wrong (example - its used when FPS cant keep up), but this is just information.
  realize out UI isnt dealing well with added view3d options but dont think its good to solve by displaying options as text overlay.
  red outline for the camera is just a hint which users notice when enabling the camera, think its acceptable.
2012-01-18 11:10:02 +00:00
Michael Fox
dcceda33a6 small usability edit, now there is some feedback on when the camera is locked to view.
A warnign will now appear in the top left corner and the camera outline becomes red, this warning only appears in camera view
2012-01-18 10:41:38 +00:00
Antony Riakiotakis
b4df2658de remove ARB_texture_gather from bicubic bump map dependencies. It will be needed when/if monochrome images are supported 2012-01-18 00:03:09 +00:00
Sv. Lockal
cd476ee531 fix [#29914] paste text into blender causes crash 2012-01-17 19:03:18 +00:00
Campbell Barton
2019f636b0 misc small changes and bmesh support for testing script 2012-01-17 18:01:16 +00:00
Sergey Sharybin
c64ab6c2bf Whitespace tabs vs. spaces consistency changes 2012-01-17 17:26:58 +00:00
Campbell Barton
ebfafc77eb fix for error in merge 43462 2012-01-17 17:14:23 +00:00
Antony Riakiotakis
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
Sergey Sharybin
fcc54520d1 Disable "Ask for each file" menu option for files unpack. It was never implemented in 2.5x 2012-01-17 16:22:22 +00:00
Bastien Montagne
b1e89faa6b Poor menu labels were not translated! 2012-01-17 16:13:39 +00:00
Brecht Van Lommel
e5d4ecd180 Fix #29905: extend transform a sequencer meta strip did not update the position
and length of the meta strip properly, only its contents. Also overlap check was
done too soon giving false positives, should be after meta strip update.
2012-01-17 16:06:24 +00:00
Brecht Van Lommel
7af10e9812 Fix #29762: columns in long enum property menu's were in the wrong order. 2012-01-17 16:06:16 +00:00
Campbell Barton
bda8c6528e remove BKE_array_mallocn.h, replace use with BLI_array.h, also removed
ifdef'd code which has since been moved into another file.
2012-01-17 16:03:49 +00:00
Campbell Barton
af6f753400 fix for segfault with bpy compiled as python module (dont register atexit)
update `make lite` built target to remove some newly added features.
2012-01-17 15:19:11 +00:00
Bastien Montagne
25e3b647b1 New pchan to pose matrices computes. Fixes [#27898] Bone snap to cursor fails and [#29461] Selection-to-Cursor works strange with bones with TrackTo constraint. Also fixes some inconsistant behavior of no Inherit Rotation/Scale options.
WARNING: This commits modifies how translated unconnected child bones with *no Inherit Rotation option* are positionned. This means that if you open a posed/animated armature using such (corner-case) setup, you'll have to adjust manually the locations of such bones: now, disabling Inherit Rotation/Scale will no more move the bone, only affecting its rotation/scale.

Many thanks to Bassam Kurdali (slikdigit) for his advices and tests of the patch!

-----

Dev notes : the pchan_to_pose_mat() func was added to BKE_armature.h, which computes two matrices to get the pose transformations (pchan) of the bone directly in pose (i.e. armature object) space. The first matrix is the rotation/scaling parts, the second one is for location.

That new function is used by (hence deduplicating and simplifying their code):
* The pose evaluation code (where_is_pose_bone()).
* The interactive transformation code (add_pose_transdata(), in transform_conversion.c).
* The snap to cursor/grid code (through armature_loc_pose_to_bone()/armature_mat_pose_to_bone()).
2012-01-17 13:30:20 +00:00
Jens Verwiebe
f3e39fc8c9 OSX/cmake: don´t build target extractpyzip for MODULE 2012-01-17 13:11:53 +00:00
Campbell Barton
62f440a0b2 fix own error in bmesh -> mesh versioning 2012-01-17 04:54:57 +00:00
Campbell Barton
67b2985cce comment unused var 2012-01-17 02:07:38 +00:00
Sergey Sharybin
f075f2babb Corrected fix for linking issues with blenderplayer enabled 2012-01-16 18:49:10 +00:00
Sergey Sharybin
de50e6324a Fix for compilation error using cmake+msvc 2012-01-16 18:24:30 +00:00
Miika Hamalainen
4d9197866b Dynamic Paint:
* Added per surface options "influence scale" and "radius scale" for tweaking brush settings individually for each surface.
* Added option to completely disable drying. This should be nice for indefinitely spreading paint etc.
* Improved paint mixing algorithm.
* "Paint effects" now work in relative mesh space instead of global. This means that effect speed remains same for identical shapes regardless of their size.
* Complete rewrite of "spread effect" algorithm. It now works much better in all test cases done. Old algo sometimes produced artifacts and stopped spreading too early.
* Adjustments / rewrite on some parts of dripping algorithm to make it work better with transparent paint.
* Added a new "color dry" setting. It can be used to define wetness level when paint colors start to shift to surface "background". Lower values can be useful to prevent spreading paint from becoming transparent as it dries, while higher (default) values give better results in general.
* Fix: If multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal.

Please note that due to these changes in "paint effects" system older save files may require some tweaking to match results from previous versions.
2012-01-16 17:18:07 +00:00
Sergey Sharybin
e81f2853c8 Carve booleans library integration
==================================

Merging Carve library integration project into the trunk.

This commit switches Boolean modifier to another library which handles
mesh boolean operations in much stable and faster way, resolving old
well-known limitations of intern boolop library.

Carve is integrating as alternative interface for boolop library and
which makes it totally transparent for blender sources to switch between
old-fashioned boolop and new Carve backends.

Detailed changes in this commit:

- Integrated needed subset of Carve library sources into extern/
  Added script for re-bundling it (currently works only if repo
  was cloned by git-svn).
- Added BOP_CarveInterface for boolop library which can be used by
  Boolean modifier.
- Carve backend is enabled by default, can be disabled by WITH_BF_CARVE
  SCons option and WITH_CARVE CMake option.
- If Boost library is found in build environment it'll be used for
  unordered collections. If Boost isn't found, it'll fallback to TR1
  implementation for GCC compilers. Boost is obligatory if MSVC is used.

Tested on Linux 64bit and Windows 7 64bit.

NOTE: behavior of flat objects was changed. E.g. Plane-Sphere now gives
      plane with circle hole, not plane with semisphere. Don't think
      it's really issue because it's not actually defined behavior in
      such situations and both of ways might be useful. Since it's
      only known "regression" think it's OK to deal with it.

Details are there http://wiki.blender.org/index.php/User:Nazg-gul/CarveBooleans

Special thanks to:

- Ken Hughes: author of original carve integration patch.
- Campbell Barton: help in project development, review tests.
- Tobias Sargeant: author of Carve library, help in resolving some
                   merge stoppers, bug fixing.
2012-01-16 16:46:00 +00:00
Sv. Lockal
c150d0084f patch [#29859] UTF-8 support for text editor.
This also fixes cursor movement in the beginning of line and adds do_versions block for converting text files with old extended ascii encoding into UTF-8.
2012-01-16 16:23:25 +00:00
Campbell Barton
ae9582836e update to modifier testing script
added presets for hook/decimate/build/mask
2012-01-16 16:16:55 +00:00
Campbell Barton
e1dd245a1e more keymap edits
- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00