Regression from 7ec7dac860 (I assume). While the block active state is
relevant during drawing to avoid glitches, it should be ignored during
handling. Explained further in comment.
The functionality to frame channels in the Graph Editor
did not take into account any NLA mapping, causing the
viewport to frame the wrong part.
Fix it by mapping the `rctf` x-values
I had to remove the `const` on a parameter from the function
since `ANIM_nla_mapping_get` doesn't take a `const`.
Pull Request: https://projects.blender.org/blender/blender/pulls/114325
Implements #108948 - support for custom point domain attributes for PLY
import and export. Notes:
- Custom attributes are always represented as scalar floats. PLY itself
has some data types that blender can't fully represent, e.g. double or
uint32, or some that fit into a float just fine but blender does not have
them as separate types (e.g. int16).
- When importing, any PLY vertex attribute that is not one of "standard"
names (position, normal, etc.) gets turned into a custom attribute.
- For exporting, more complex custom attributes (e.g. 2D/3D floats,
quaternions, colors) get turned into several PLY attributes, with "_x"
like suffix.
Custom attribute import/export is on by default in the UI.
Pull Request: https://projects.blender.org/blender/blender/pulls/114320
Reviewed By: Hans Goudey
The issue was that the undo system detected that node trees have been changed
even though they have not. This is because the memory dump of the node tree
changed after unrelated changes. The root issue was that
`bNodeTreeInterface::write` also wrote the struct, and the pointer of the
`bNodeTreeInterface` itself. While this pointer is generally stable, it is not
during file-write, because when IDs are written, a shallow copy is created
first (see `BLO_write_init_id_buffer_from_id`). The temporary buffer for this
shallow copy is allocated on the heap, so its pointer may change over time.
The fix is to simply not write the `bNodeTreeInterface` separately, since it's
already embedded in `bNodeTree`.
Pull Request: https://projects.blender.org/blender/blender/pulls/114322
This PR replaces submissions with pipeline barriers when generating
mipmaps. This would reduce the amount of submissions and improve
performance during mipmap generation as dependencies will be tracked
between commands.
Pull Request: https://projects.blender.org/blender/blender/pulls/114306
Mistake in 4d668e6825. `draw_seq_strips()` would use
`UI_view2d_view_orthoSpecial()` to only scale drawing horizontally, but didn't
reset the matrix state for normal view-space drawing. Result is that the
preview range drawing would be broken, and so were add-ons using the
`POST_VIEW` draw callback.
Pull Request: https://projects.blender.org/blender/blender/pulls/114285
Address issues raised by #114155.
Also fix sphinx documentation generation using incorrect identifiers
when looking up references from PyStruct types
(was looking for `bpy.app.bpy.app.driver_namespace.py`).
This PR adds tunings for the [newly announced](https://www.youtube.com/watch?v=ctkW3V0Mh-k) M3 family of chips. In particular, MetalRT will be enabled as the automatic default for intersection testing on M3 and beyond to take advantage of hardware raytracing. This will result in significant path-tracing speedups, as well as faster BVH builds.
Pull Request: https://projects.blender.org/blender/blender/pulls/114296
`shaderOutputLayer` and `shaderOutputViewportIndex` are optional in
Blender, but when used they should be activated on physical device level.
This wasn't the case and when used the validation layer reported an error.
This PR activates the features when creating the device if the features
are available.
Pull Request: https://projects.blender.org/blender/blender/pulls/114303
Add various shortcuts that were missing from the industry compatible
key-map. Various grease pencil shortcuts that were intended to be there
are now present.
These issues are now fixed:
- `Alt A` = Missing from GP sculpt mode.
- `Shift S` = Missing.
- `Shift Alt S` = Insert Blank Keyframe - Not added to Edit mode.
- `Y` = Active Layer Menu - Not added to Edit mode.
- `Shift Y` = Merge Down - Does not exist.
- `Shift Backspace/Delete` = Delete All Active Frames is missing from
every mode except Draw.
- `Backspace/Delete` = Delete Menu is missing from all modes except
Edit.
Regression in [0] which only ran drag events if the press event passed
through.
Resolve using the same logic as select picking
(see: WM_operator_flag_only_pass_through_on_press).
[0]: 4d0f846b93
Adjust clamping of inputs in the Principled BSDF to avoid errors and
inconsistencies between render engines, while trying to leave as many
inputs as possible unclamped for artisitc purposes.
Pull Request: https://projects.blender.org/blender/blender/pulls/112895
Configure failed to find vorbis & vorbisenc on Linux with the errors:
ERROR: vorbis not found using pkg-config
ERROR: vorbisenc not found using pkg-config
the issue was caused by configures test program failing to link the test
code against the static library because functions in libm weren't found.
Resolve by adding `$libm_extralibs` to libvorbis.
Note that it's strange this issue didn't come up before,
since it occurs on a clean build it seems necessary.
The last good commit was 8474716abb.
After this commits from main were pushed to blender-v4.0-release. These are
being reverted.
Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
This patch replaces MeshPolygon.loop_start's use of
RNA_def_property_int_funcs with RNA_def_property_int_sdna to enable raw
array access.
RNA_def_property_int_funcs disables the PROP_INTERN_RAW_ACCESS flag,
which forces rna_raw_access to fall back to its slower loop when using
bpy_prop_collection.foreach_get/foreach_set from Python.
Because MeshPolygon uses the MIntProperty struct and loop_start accesses
the "i" field of MIntProperty directly, it can use
RNA_def_property_int_sdna like other props that directly access the "i"
field of a StructRNA using the MIntProperty struct.
This then speeds up the Python API bpy_prop_collection.foreach_get/
foreach_set access of MeshPolygon.loop_total to the same speeds as
generic int attributes.
Given a mesh with 98304 faces:
foreach_get with a compatible buffer object:
- Face int attribute: ~0.23ms
- MeshPolygon.loop_start (before): ~1.8ms
- MeshPolygon.loop_start (after): ~0.23ms
foreach_get with a Python list:
- Face int attribute: ~2.2ms
- MeshPolygon.loop_start (before): ~3.4ms
- MeshPolygon.loop_start (after): ~2.2ms
foreach_set with a compatible buffer object:
- Face int attribute: ~0.25ms
- MeshPolygon.loop_start (before): ~2.3ms
- MeshPolygon.loop_start (after): ~0.25ms
foreach_set with a Python list:
- Face int attribute: ~1.1ms
- MeshPolygon.loop_start (before): ~3.1ms
- MeshPolygon.loop_start (after): ~1.1ms
Pull Request: https://projects.blender.org/blender/blender/pulls/114262
If region overlap was disabled, the full background of the asset shelf
header would be drawn, unlike usually where we keep the space between
button sections transparent. But resizing the region by dragging wasn't
possible from the space between the button sections, even though the
header was fully opaque.
Button section drawing should only be respected when region overlap is
enabled.
The Huang model has issues with fireflies in various scenes, and the
defualt choice is somewhat arbitrary anyway as they have both pros and
cons. For now be conservative and keep the default the same as before.