This adds constrained angle mode improvements,
snapping to global and local orientation,
visible distance and angle measurements,
undo capability,
x-ray mode,
multi-object edit mode.
See https://developer.blender.org/D12600 for more details.
Note: this project moved some of the default keymappings
around a bit, as discussed with users in the thread
https://devtalk.blender.org/t/gsoc-2021-knife-tool-improvements-feedback/19047
We'll change the manual documentation in the next couple of days.
Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.
The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.
When any selection tool is active, right mouse always tweaks.
To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".
Internal changes:
- Add fall-back key-maps, separate key-maps needed for when the tool is
run as a fall-back. This is needed so RMB-select can support fall-back
tools, so left-mouse can be used when it's the active tool and RMB
can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
So both keymaps may be active at once - using different mouse buttons.
When gizmos are in use, a highlighted gizmo prioritizes the
tool-keymap over the fall-back keymap.
Resolves T83690.
Reviewed By: JulienKaspar
Ref D12493
- Show "Lasso Select" in menus (along with Box & Circle select)
- Show "Extrude to Cursor" (along with other extrude actions).
- Rename operators that add/extrude on Ctrl-Click
since their names were inconsistent.
This is mainly for discoverability.
This allows a hack to be removed that temporarily overwrote
the 3D views gizmo display flag.
Also reverse change from fb27a9bb98
that runs poll on modal gizmo groups as there is some risk
that the poll function unlinks the gizmo.
Changing active side was introduced in {rB7ff6bfd1e0af} but was never
working for tools/operators other than the sculpt line mask tool.
While for most tools/operators this actually does not make sense, the
bisect tool/operator can actually benefit from it.
thx @campbellbarton for additional input!
Maniphest Tasks: T91320
Differential Revision: https://developer.blender.org/D12473
Creating some primitives allows for a scale value (via python) that will
scale the object accordingly. For objects with a radius parameter
(like cylinders, spheres, etc.) passing a scale different to (1,1,1)
would result in unexpected behavior.
For example:
`>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))`
We would expect this to create a sphere with a radius of 2
(dimensions 4,4,4) and then be scaled *2 along the z-axis
(dimensions 4,4,8). But this would previously create a scaled sphere
with dimensions (2,2,4).
The scale was simply divided by two. Maybe because the "radius"
parameter for creating the primitives was confusingly named "diameter"
(but used as the radius).
The fix adds a scale parameter to `ED_object_new_primitive_matrix`
and also renames the wrongly named "diameter" parameters to "radius".
Reviewed By: campbellbarton
Maniphest Tasks: T84638
Ref D10093
Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.
In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
Remove the 'only_face_normals' argument.
- BKE_mesh_calc_normals_poly for polygon normals.
- BKE_mesh_calc_normals_poly_and_vertex for poly and vertex normals.
Order arguments logically:
- Pair array and length arguments.
- Position normal array arguments (to be filled) last.
The crash occurred calling because mesh_get_eval_final in edit-mode
freed all derived mesh data without tagging the object for updating.
However meshes in edit-mode weren't meant to be used as knife-project
source-data, adding support for multi object edit-mode caused this.
Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.
Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.
Reviewed By: #eevee_viewport, fclem
Differential Revision: https://developer.blender.org/D11333
While this was already the case for the most part
some selection operators stored common settings for reuse such as
"toggle", "extend" & "deselect".
Disabling storing these settings for later execution
as it means failure to set these options in the key-map re-uses
the value of the shortcut that was last called.
Skip saving these settings since this is a case where reusing them
isn't helpful.
Resolves T90275.
Only the "changed" state from the last edit-object was used,
this meant the operator would not perform the necessary update
with multi-object edit-mode.
Use "changed" & "changed_multi" naming convention.
Setting normals from faces wasn't weighting the faces contribution
by the corner angle, giving lop-sided results in some cases.
This removes the epsilon check for CLNORS_VALID_VEC_LEN,
in favor of matching the behavior of vertex normals exactly.
This was reported in T90026 for attributes, but was also true for:
- UVMaps
- Vertex Colors
- Sculpt Vertex Colors
- Face Maps
For Vertex groups and Shapekeys this was already done (in that their
remove poll would check if there is a vertex group or shapekey to begin
with), now make this consistent across all mentioned types.
Thx @vvv for the initial patch (where this was done for attributes only)
ref T90026
Reviewed By: HooglyBoogly
Maniphest Tasks: T90026
Differential Revision: https://developer.blender.org/D11990
No operator or macro should be missing description. But if they do, then
they should use NULL pointer, and not an empty string.
This behavior was already enforced (through an assert) for operators,
previous commit made it the same for macros.