Commit Graph

26112 Commits

Author SHA1 Message Date
Campbell Barton
ab93a426a0 Fix assert from recent cleanup
Change from [0] didn't account for edit-meshes without faces.

[0]: 3805974b6f
2024-03-25 22:28:53 +11:00
Hans Goudey
3805974b6f Refactor: Use C++ array for edit mesh looptris
Pull Request: https://projects.blender.org/blender/blender/pulls/119829
2024-03-23 17:43:38 +01:00
Hans Goudey
3ce8c74a57 Cleanup: Fix outdated comments about Mesh data 2024-03-23 11:47:07 -04:00
Bastien Montagne
7643bd7d89 Fix (unreported) broken GPv3 conversion code using one node socket for both input and output.
This is explicitely forbidden by an assert since 067daec270 a few days
ago, but somehow this GPv3 usage was missed then.
2024-03-23 12:02:41 +09:00
Bastien Montagne
4d973d3cf3 GPv3: Optional automatic conversion of legacy GP objects on fileload.
This adds a new exprimental option to automatically convert GP legacy
data to GPv3 one.

It supports also linking and appending cases. Conversion also happens
when opening a file linking GP legacy data saved by an older .blendfile.

Pull Request: https://projects.blender.org/blender/blender/pulls/118705
2024-03-23 03:28:57 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Brecht Van Lommel
b0b0510dbf Refactor: Access paint brush through accessor function
This will be used for brush assets in the future.

Ref #119801
2024-03-22 20:54:09 +01:00
Aras Pranckevicius
480f2f5bdd Cleanup: Remove unused AviCodecData
Non-ffmpeg movie support was removed in #118409, but I did not
notice that AviCodecData is now not needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/119777
2024-03-22 12:17:49 +01:00
Campbell Barton
1d9ed41560 Cleanup: minor edits to code-comments 2024-03-22 19:12:27 +11:00
Campbell Barton
44defbd2c7 Extensions: add BLENDER_USER_EXTENSIONS user directory
Replace: `{BLENDER_RESOURCE_PATH_USER}/extensions`
With:    `{BLENDER_USER_EXTENSIONS}`

This follows BLENDER_USER_CONFIG & BLENDER_USER_SCRIPTS conventions.
Reading the environment variable and accessible via
`bpy.utils.user_resource('SCRIPTS')`
2024-03-22 16:08:25 +11:00
Campbell Barton
6bfc8612bf Cleanup: remove BLENDER_USER_AUTOSAVE
This was only used on WIN32 when the temporary directory didn't exist.
When the check was added [0] this made some sense because it relied on
`U.tempdir` existing, since then additional checks have been added to
ensure a temporary directory can be used. Further, this fall-back
location isn't documented in the user manual.

[0]: 615db01b01
2024-03-22 16:08:25 +11:00
Aaron Carlisle
02578117cd Merge branch 'blender-v4.1-release' 2024-03-21 23:48:14 -04:00
Hans Goudey
c61ecf1f40 Cleanup: Move Mesh edit_mesh pointer to runtime data
The edit mesh is never saved to files, so it should be in the runtime struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/119766
2024-03-21 23:18:49 +01:00
Hans Goudey
b9ef66693a Fix #119754: Edit mode modifier deform data copy crash
Caused by ddcfc46ee6.

That commit assumed that the cage mesh always had the deformed
position and normal data. But that isn't true, as shown in the example
in the report. To fix the bug, simplify things, and make the goal clearer,
just copy the struct directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/119755
2024-03-21 21:22:51 +01:00
Hans Goudey
040ff38fcd Fix: ID namemap assert in auto smooth versioning code
When "moving" the new node group to the same library as the object, its
original name has to be cleared from the name-map as well. That's
because there is a separate name-map for each library. I had this in
the original PR, but incorrectly removed this because I thought it was
unnecessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/119747
2024-03-21 17:26:45 +01:00
casey bianco-davis
20b614ab8e GPv3: Fill texture coordinates system
This is implements the system texture coordinates for GPv3.

This pull request adds:
- System for storing and viewing texture coordinates.
- Texture coordinates are convert when covering from legacy to GPv3,
   (Tested with object and layer transformation)
- Textures are set to the drawing plane.

Pull Request: https://projects.blender.org/blender/blender/pulls/119303
2024-03-21 16:07:18 +01:00
JonasDichelle
8812be59a4 Compositor: Make Hue Correct node wrap
Compositor: Make Hue Correct node wrap

This patch makes the Hue Correct node as well as the Hue Correct VSE
modifiers to wrap, such that no discontinuities occur for the red hue.
Since it now wraps, the default curve preset now exempts the last point
of the curve.

A new CUMA_USE_WRAPPING flag was added to specify wrapping for curve
maps. The implementation works by adding two virtual points before and
after the terminal points in the curve map, such that their handles
match, and would then produce a continues curve.

This is a breaking change, since existing curves were also adjusted
using versioning. However, the change will not be significant, since in
most realistic cases, the terminal points will be close to each other,
and even with wrapping, the connection will be very sharp, almost
matching the old behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/117114
2024-03-21 15:35:02 +01:00
Omar Emara
2906ea9785 BLI: Add nearest interpolation with clamped boundary
This patch adds clamped boundaries variants of the nearest interpolation
functions in the BLI module. The naming convention used by the bilinear
functions were followed.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119732
2024-03-21 13:22:10 +01:00
Philipp Oeser
475865ddb7 Merge branch 'blender-v4.1-release' 2024-03-21 11:13:23 +01:00
Campbell Barton
f64f3e8524 Extensions: recursively remove custom-directories on repo removal
Even though there is a dialog users must accept when removing a
repository & directory being removed is shown, it's possible users
assume this only removes files which are part of the repository after
pointing the custom-directory to their home directory or similar.

Removing repositories which point to a custom-directory now only
remove packages and server meta-data to prevent accidents.

Resolves #119481.
2024-03-21 11:43:00 +11:00
Campbell Barton
57dd9c21d3 Cleanup: spelling in comments 2024-03-21 10:02:53 +11:00
Campbell Barton
116264c310 Cleanup: use full scentences for code-comments & minor corrections 2024-03-21 09:49:19 +11:00
Hans Goudey
ddcfc46ee6 Fix #119544: Cage modifier deformation ignored in next modifier
When the edit mesh modifier stack first deforms the original edit mesh,
it creates deformed positions in a separate array. That array is copied
to the mesh's vertex positions if a subsequent modifier requires an
actual mesh rather than a mesh wrapper.

However, if that last deform modifier is the last "on cage" modifier
and the next modifier requires a real Mesh, we hit a code path that
didn't copy the temporary position array, since it was contained in the
separate `EditMeshData` struct that must be handled manually.

This was a regression in 91b27ab637. In the future I hope to
make this simpler by expanding the use of implicit sharing and making
the conversion from original BMesh to a Mesh more lazy / const correct.

Pull Request: https://projects.blender.org/blender/blender/pulls/119718
2024-03-20 23:16:02 +01:00
Miguel Pozo
81ceff8e73 Fix: Missing subversion update
Missing from #119436
2024-03-20 18:39:46 +01:00
YimingWu
3689dfca4f GPv3: Build Modifer migration
Reimplemented build modifier using the new `CurvesGeometry` logic.

Pull Request: https://projects.blender.org/blender/blender/pulls/118739
2024-03-20 13:28:28 +01:00
Jacques Lucke
7447666c85 Merge branch 'blender-v4.1-release' 2024-03-20 11:48:42 +01:00
Jacques Lucke
067daec270 Nodes: don't use combined input/output sockets in node tree interface
Those shouldn't really exist at all currently, since we forbid them in 354915cf3c.
Unfortunately, not all cases were removed, and many node trees with such sockets
have been created during the development of 4.1 due to the auto-smooth changes.

I'm not entirely sure if it's still possible to properly remove them now. The commit
above mentions that we might lose links due to changed identifiers. Maybe we're
better off just supporting these inlined sockets while also allowing the "align with
previous socket" functionality.

Either way, not creating more of such node trees for now is reasonable, since we
explicitly disabled that functionality for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/119654
2024-03-20 11:26:07 +01:00
Campbell Barton
ee64778cac Cleanup: code-comments for struct ID's and use backtick quotes
- Prefix comments before members is used practically everywhere,
  remove C99 syntax from inside comments.
- Replace double quotes with backticks for code styling.
2024-03-20 14:43:35 +11:00
Clément Foucault
23dce15f67 EEVEE-Next: Horizon Scan: Use Spherical harmonics
This uses Spherical Harmonics to store the indirect lighting and
distant lighting visibility.

We can then reuse this information for each closure which divide
the cost of it by 2 or 3 in many cases, doing the scanning once.

The storage cost is higher than previous method, so we split the
resolution scaling to be independant of raytracing.

The spatial filtering has been split to its own pass for performance
reason. Upsampling now only uses 4 bilinearly interpolated samples
(instead of 9) using bilateral weights to avoid bleeding.

This also add a missing dot product (which soften the lighting
around corners) and fixes the blocky artifacts seen at lower
resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/118924
2024-03-19 19:16:21 +01:00
Falk David
0177c55880 Fix: Curves: Missing check in get_mutable_attribute
Same as fd92647f34.
Without this check, the function would try to create a new
attribute even if `num` was 0.
2024-03-19 17:09:41 +01:00
Jacques Lucke
3ad4ea81d1 Nodes: rename multi_input_socket_index to multi_input_sort_id
For historical reasons, the `multi_input_socket_index` was actually reversed
(large index comes first). This patch renames it to `multi_input_sort_id` and
adds a comment. This new name makes it less confusing that the id is reversed.

Pull Request: https://projects.blender.org/blender/blender/pulls/119652
2024-03-19 13:42:09 +01:00
Sybren A. Stüvel
7ec5dab1df Merge remote-tracking branch 'origin/blender-v4.1-release' 2024-03-19 11:18:31 +01:00
Falk David
3334fff801 Fix compiler error on windows
It seems that the compiler on windows struggled to
correctly assign the namespace of the `LocalMemArena`
destructor because the struct was defined locally
in a lambda.

This moves the struct definition out of the lambda.
2024-03-19 11:09:57 +01:00
Sybren A. Stüvel
c0c7e34bab Fix #119615: Anim, Crash with NLA tweak mode and linked Armatures
Fix a crash when inserting a key with tweak mode enabled, but where
`AnimData::actstrip` was NULL.

The root cause of this is that two pointers in the `AnimData` struct
(`act_track` and `actstrip`) are expected to be set when NLA tweak mode
is enabled, BUT these are not exposed to RNA and thus invisible to the
library overrides system. As such, they are NULL when loading from disk,
while the `ADT_NLA_EDIT_ON` flag still indicates they are to be used.

Rather than adding a NULL pointer check (and having to add that in many
more places), I used this two-pronged approach:

- Extend the 'NLA tweakmode' override apply code, to set the `act_track`
  and `actstrip` pointers when they are incorrectly NULL. This is done
  by lookup of the track and strip by name.
- Add versioning code to exit out of tweak mode whenever the
  `ADT_NLA_EDIT_ON` flag is set, but those two pointers are still NULL.

The last step was necessary with the example file attached to the bug
report, as that was saved with a buggy blender version. New saves work
just fine.

Pull Request: https://projects.blender.org/blender/blender/pulls/119632
2024-03-19 10:45:32 +01:00
Falk David
53b9d77109 Fix build error
This error was introuced by 5e2955d3cd.
Instead of trying to use the function name
with `__func__` use a string literal.
2024-03-19 10:11:44 +01:00
Falk David
5e2955d3cd GPv3: Multithread fill triangulation
This became a bottleneck in one of the test files during playback.

A grease pencil object was using an array modifier which tags the triangle
caches to be invalidated. Then it re computed the fills on every frame, which
was slow (when single threaded).

With this patch, the playback went from ~43fps to 60+fps.

Pull Request: https://projects.blender.org/blender/blender/pulls/119531
2024-03-19 09:52:15 +01:00
Campbell Barton
a535524fe1 Fix #119500: Installing an Extension via dragging has no feedback
Call the install operators directly instead of using bpy.app.handlers.
Now reports from installing are in the status bar.
2024-03-19 18:12:10 +11:00
Hans Goudey
bb4271459f Fix: Build error from missing include in legacy mesh conversion
The include was removed by a cleanup in main, not in 4.1.
2024-03-18 18:35:32 -04:00
Hans Goudey
5001a1a4a7 Merge branch 'blender-v4.1-release' 2024-03-18 16:44:47 -04:00
Hans Goudey
51cdf665ab Fix #119520: Auto smooth modifier added unnecessarily with bevel
If the bevel "Harden Normals" option is on, custom normals will be
generated. In that case, the automatic sharp edge tagging based on the
angle shouldn't run. This PR extends the earlier fix to #116395 to
handle this case and also extends the check to not just check the last
modifier, which doesn't work in this test file which has a collision
modifier at the end. That makes sense anyway, since what we really care
about is whether the evaluated mesh has custom normals or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/119638
2024-03-18 21:43:22 +01:00
Hans Goudey
5bfe6ad8f8 Fix: Various issues with auto smooth versioning
This PR fixes several issues with the versioning that replaces the old
auto smooth flag with a modifier.

One issue is that the flag wasn't cleared in the initial versioning
code. That means some objects have the replacement modifier but their
meshes still have the flag set. The fix for that is to make the
versioning idempotent by trying to find an existing node group before
adding a new one. The versioning is now re-run on all objects to clear
the flags. Flags on all meshes are cleared too, even unused meshes.
That could cause loss of the auto-smooth when the mesh is linked from
a different blend-file, but that situation should be very rare.

Another issue was that the versioning wasn't run when linking objects.
That was simple to solve by adding the versioning where the proxy
versioning already existed for that case.

Finally, arguably the largest issue was that the the newly added node
groups were always added as local data-blocks. When linking, having
library data-blocks point to local data-blocks not in that library is
quite bad and breaks assumptions around Blender. This is solved by
having an auto smooth node group per library.

Resolves #119516, #119455, #119447

Pull Request: https://projects.blender.org/blender/blender/pulls/119539
2024-03-18 20:15:36 +01:00
Brecht Van Lommel
7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00
Philipp Oeser
5ba581bd0a Fix #119523: Missing driver bone target doesn't mark driver as invalid
If a bone was specified (but now missing), the driver would fallback to
using the object as a target (which can lead to unintended behavior).

So now check if a bone is specified, if it is missing, mark the driver
invalid. If no bone is specified at all, then use the armature object as
the target.

NOTE: `DTAR_FLAG_INVALID` is not granular enough to distinguish the
object and bone targets, so both will be marked in red in the UI (there
is already comments about it in code). If necessary, we could introduce
an additional DTAR_FLAG_BONE_INVALID and use that in a couple of places.

Pull Request: https://projects.blender.org/blender/blender/pulls/119533
2024-03-18 12:48:43 +01:00
Brecht Van Lommel
971e82b93a Merge branch 'blender-v4.1-release' 2024-03-15 21:13:19 +01:00
Hans Goudey
ba430d1d22 Revert "Fix #119455: Auto smooth versioning on append applies to existing IDs"
This reverts commit c6497dd9f7.

This wasn't working the way I expected, it seems the LIB_TAG_NEW isn't
set here. Better to address the fundamental issues anyway. Sorry for
the noise.
2024-03-15 15:25:13 -04:00
Hans Goudey
e2e26d3872 Merge branch 'blender-v4.1-release' 2024-03-15 13:58:12 -04:00
Hans Goudey
c6497dd9f7 Fix #119455: Auto smooth versioning on append applies to existing IDs
When appending objects from an older file, versioning needs to run to add
an auto smooth modifier if necessary. However, this was running for all
objects rather than just the newly appended objects. It's quite wrong to
modify existing objects here, so add an explicit check for that. This could
improve performance as well, but skipping checks for objects when
the work is unnecessary.

The crash will hopefully be resolved by other improvements to the auto
smooth versioning (making it properly idempotent and running it again
should fix the problem with the hidden legacy flags still set). But I still think
this PR is worth committing, to be very explicit about only modifying new
objects in versioning code.

Pull Request: https://projects.blender.org/blender/blender/pulls/119467
2024-03-15 18:47:39 +01:00
Hans Goudey
a869bae1dc Merge branch 'blender-v4.1-release' 2024-03-15 11:50:04 -04:00
Hans Goudey
1111903416 Fix #119446: Incorrect auto smooth versioning for subsurf modifier
Previously I misunderstood the subsurf modifier's handling of custom
normals. The "use custom normals" check in 4.0 checked if there were
custom normals and whether the auto smooth flag was checked. I wrongly
changed that to check the mesh normals domain instead of whether there
was custom normals. In 4.1, auto smooth isn't required to use custom
normals, but that should be the only change here.

In this PR, that change is done for CPU and GPU subdivision, and for
the versioning which adds a modifier. The versioning now only puts the
new modifier before the subsurf modifier if it would have used the
custom normals interpolation in 4.0.

The last change causes two test failures which I also misunderstood
before. The previous results were arguably incorrect, because the
Cycles experimental adaptive subdivision ignored the auto smooth
angle, which was 5 degrees. It should have been 180 degrees.
I will modify those test files to remove auto smooth from the meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119485
2024-03-15 11:32:50 -04:00
Falk David
3cc933d024 GPv3: Conversion: Convert some object-data flags
This adds conversion for the following flags:
- `GREASE_PENCIL_ANIM_CHANNEL_EXPANDED`
- `GREASE_PENCIL_AUTOLOCK_LAYERS`
- `GREASE_PENCIL_STROKE_ORDER_3D`

Note: The last two are not expose through the UI yet.
2024-03-14 17:26:14 +01:00