Commit Graph

9382 Commits

Author SHA1 Message Date
Clément Foucault
2131ef0a20 DRW: Use depsgraph update count to replace view_update
This avoid having to flush explicitely and the need for syncing.
It also removes a lot of complexity in the process.

These updates are not granular and do not need to so much
boiler plate code.

The depsgraph update counter now becomes atomic to avoid
undefined behavior when a depsgraph is being destroyed and
its memory reused (same thinking as the non-copy-on-eval IDs).

I tested some use cases (object update, sculpt update,
shading update) and they are all working.

Pull Request: https://projects.blender.org/blender/blender/pulls/135580
2025-03-06 19:15:29 +01:00
Miguel Pozo
db053ff8c5 Fix: EEVEE: Avoid double lock in ShaderModule::module_free
Use a separate lock for the module ops.

Pull Request: https://projects.blender.org/blender/blender/pulls/135587
2025-03-06 18:13:18 +01:00
Clément Foucault
f8c23fc793 Cleanup: EEVEE: Unused variables 2025-03-06 16:24:59 +01:00
Clément Foucault
5a32440edf Refactor: DRW: Replace by enabled engine list by static members
Iteration is done through templates.

Removes the need for the enabled engine list/vector.

Reduces API complexity.
2025-03-06 15:20:35 +01:00
Clément Foucault
4f909ba6fd DRW: Make DRWContext thread local
The owner of the context is now always the local context.
The `DRWContext` is now a temporary object that owns
no data.

The draw debug API is being put in a non-working state by
this PR as it conflicts with the new lifetime / ownership of
the `DRWContext` class.
A new design with a global (threadsafe) debug module is needed
to add back support for these debug features. Note that these
are not user facing features.

Some parts of EEVEE are still calling the global context and that
caused crashes in the volume probe baking pipeline where
the context is not yet known. Sort circuiting these function
calls in this case fixes the issue, but a more longer term
solution would be to alway have a `DRWContext` available inside
`eevee::Instance`.

I did some testing and didn't find much of a difference in frame time.
However, we should still strive to remove all global access in the future
to avoid potential overhead of `thread_local`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135521
2025-03-06 15:18:02 +01:00
Clément Foucault
e36cc4dcf7 Cleanup: Grease Pencil: Remove uneeded push-constants
All of these push-constants were either redundant or
not used anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/135561
2025-03-06 15:14:05 +01:00
Clément Foucault
bb2d123fbd Cleanup: DRW: Remove ObjectInfos legacy GLSL macros
_No response_

Pull Request: https://projects.blender.org/blender/blender/pulls/135542
2025-03-06 11:06:26 +01:00
Hans Goudey
d88d6331fd Cleanup: Modernize mesh variable naming in some cases
Simplify naming of vertex and corner indices, and replace "loop".
2025-03-05 23:16:09 -05:00
Campbell Barton
2569308200 Cleanup: sort cmake file-lists, indentation 2025-03-06 10:55:26 +11:00
Campbell Barton
7e6f8936e3 Cleanup: missing format from last commit 2025-03-06 10:51:57 +11:00
Campbell Barton
d951428422 Cleanup: spelling in comments
Address warnings from check_spelling.py
2025-03-06 10:49:51 +11:00
Miguel Pozo
998d84a84b Revert "Fix: EEVEE: Avoid double lock in ShaderModule::module_free"
This reverts commit f96b43cfd4.
2025-03-05 23:19:18 +01:00
Miguel Pozo
f96b43cfd4 Fix: EEVEE: Avoid double lock in ShaderModule::module_free 2025-03-05 22:40:59 +01:00
Miguel Pozo
97055868a3 Merge branch 'blender-v4.4-release' 2025-03-05 16:44:06 +01:00
Miguel Pozo
6c697a48f4 Fix #135325: Overlay-Next: Replicate the old face x-ray behavior
Replicate the Overlay-Legacy behavior for selected face overlays in
X-Ray mode:

Use depth testing for `edit_mesh_faces_ps_` when X-Ray is fully opaque.

X-Ray is always considered fully opaque in Preview/Render mode since
X-Ray transparency is not supported.

Pull Request: https://projects.blender.org/blender/blender/pulls/135524
2025-03-05 16:42:59 +01:00
Bastien Montagne
dd168a35c5 Refactor: Replace MEM_cnew with a type-aware template version of MEM_callocN.
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.

* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.

Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.

Following discussions in !134452.

NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134771
2025-03-05 16:35:09 +01:00
Clément Foucault
077115e936 Cleanup: DRW: Remove ViewMatrix legacy GLSL macros
Pull Request: https://projects.blender.org/blender/blender/pulls/135416
2025-03-05 15:31:36 +01:00
Clément Foucault
bacc58b142 Cleanup: DRW: Remove duplicated glsl library 2025-03-05 15:31:35 +01:00
Clément Foucault
9bddb57960 Cleanup: DRW: Relace drw_view macros by function calls 2025-03-05 15:31:35 +01:00
Clément Foucault
a92f6ebf13 Cleanup: DRW: Remove ModelMatrix legacy GLSL macros 2025-03-05 15:31:35 +01:00
Clément Foucault
5916c39fa4 Cleanup: DRW: Simplify resource id and custom id 2025-03-05 15:31:35 +01:00
Clément Foucault
580c02c053 Fix #135497: Auto-Depth Operation are affecterd by Retopology offset
Setting the offset to 0 for these cases fixes the issue.
We still want to draw the edit face in this case to a be able
to zoom on the retopo surface. We just don't want the offset.

Pull Request: https://projects.blender.org/blender/blender/pulls/135511
2025-03-05 15:08:12 +01:00
Clément Foucault
edd3781584 Fix: DRW: Fix the fix
The `tmp_object.runtime` is getting overwritten by the shallow
copy.
Caused by b4b1d010fb
2025-03-05 14:57:59 +01:00
Clément Foucault
b4b1d010fb Fix: DRW: Asan crash because of use after free
Caused by 2038ba699d
2025-03-05 14:49:22 +01:00
Omar Emara
97ada4f307 Cleanup: Compositor: Remove operation stream cache
This patch removes the operation stream cache code from the compositor.
This code path has been disabled already since 4137fdf555, so this patch
just removes the dead code.

Pull Request: https://projects.blender.org/blender/blender/pulls/135513
2025-03-05 14:01:12 +01:00
Lukas Tönne
1b8185db79 Merge branch 'blender-v4.4-release' 2025-03-05 12:04:12 +01:00
Hans Goudey
b8d547ab1a Fix #134876: Wireframe overlay incorrectly skips some edit mode objects
The detection of when the wireframe is drawn by the edit mode overlays
instead was incorrect and didn't handle recent changes to avoid drawing
edit mode overlay data for invalid evaluated/original edit mesh mappings.
See code comments for more detail.

Pull Request: https://projects.blender.org/blender/blender/pulls/135402
2025-03-05 11:18:26 +01:00
Clément Foucault
3dfec1ff73 Depth Picking: Do not include non-selectable object in depth picking
This allow to make transparent object not interfere with
navigation.

Rel #134784

Pull Request: https://projects.blender.org/blender/blender/pulls/135109
2025-03-04 18:13:48 +01:00
Miguel Pozo
d3ee449ca0 Fix: EEVEE: Handle multiple specialization constants variants
Correctly handle cases where multiple scenes with different
specialization constants are rendered concurrently.

Pull Request: https://projects.blender.org/blender/blender/pulls/135270
2025-03-04 17:41:26 +01:00
Jeroen Bakker
4a95c0405c Cleanup: Subdiv: Remove wrapper OpenSubdiv_Buffer
`OpenSubdiv_Buffer` is a wrapper that was introduced at the time
that Blender couldn't use CPP directly. It contains a pointer to
a VertBuf and callbacks to use GPU module on that buffer.

This PR replaces OpenSubdiv_Buffer with `blender::gpu::VertBuf` and
removes the wrapper.

NOTE: OpenSubdiv tests are added to blender_test executable to make the
library dependencies not to complicated.

Pull Request: https://projects.blender.org/blender/blender/pulls/135389
2025-03-04 07:51:15 +01:00
Hans Goudey
43be4d2f9e Cleanup: Use StringRef instead of StringRefNull 2025-03-03 22:38:47 -05:00
Hans Goudey
cd0956d72f Cleanup: Simplify check for sculpt BVH normals update in mesh draw code 2025-03-03 18:22:56 -05:00
Clément Foucault
f15e72971a Cleanup: DRW: Avoid warning caused by class/struct mismatching definition
Showed as a compiler warning.
2025-03-03 20:23:15 +01:00
Clément Foucault
3f1289836c Merge branch 'blender-v4.4-release' 2025-03-03 18:58:37 +01:00
Clément Foucault
446ad3ba13 Fix #135246: Overlay: Loose wire disapears when line antialias is off
This was caused by the normals not being available (default to
`vec3(0)`) which produced `NaN`s down the line after the
unsafe normalize. Changing to `safe_normalize` fixes the issue.
2025-03-03 18:58:14 +01:00
Hans Goudey
a58dd0b5c3 Refactor: Curves: Various changes to draw cache extraction
- Avoid redundant computaiton of curve type index masks
- Parallelize index buffer build (always add space for a cyclic segment)
- Avoid overhead of GPU index buffer "add vert" utilities
- Add utility for consistent order of point and handle data
- Make some variable names more consistent
- Avoid mixing multiple abstraction levels in the same function
2025-03-03 12:05:23 -05:00
Aras Pranckevicius
cc2c6692c0 Cleanup: Name more IMB things as "byte" or "float" instead of "rect" and "rectFloat"
- IB_rect -> IB_byte_data
- IB_rectfloat -> IB_float_data
- Rename some functions:
	- IMB_get_rect_len -> IMB_get_pixel_count
	- IMB_rect_from_float -> IMB_byte_from_float
	- IMB_float_from_rect_ex -> IMB_float_from_byte_ex
	- IMB_float_from_rect -> IMB_float_from_byte
	- imb_addrectImBuf -> IMB_alloc_byte_pixels
	- imb_freerectImBuf -> IMB_free_byte_pixels
	- imb_addrectfloatImBuf -> IMB_alloc_float_pixels
	- imb_freerectfloatImBuf -> IMB_free_float_pixels
	- imb_freemipmapImBuf -> IMB_free_mipmaps
	- imb_freerectImbuf_all -> IMB_free_all_data
- Remove IB_multiview (not used at all)
- Remove obsolete "module" comments in public IMB headers

Pull Request: https://projects.blender.org/blender/blender/pulls/135348
2025-03-03 17:11:45 +01:00
Clément Foucault
db9aa0b435 Fix: DRW: Wrong logic for Grease Pencil visibility test
Fixes a warning and a logic error.
2025-03-03 17:11:07 +01:00
Clément Foucault
c2f02448c3 Merge branch 'blender-v4.4-release' 2025-03-03 16:21:37 +01:00
Clément Foucault
3653fe9524 Fix #135191: Overlay: Edit Mesh: Face selection Z-fighting with edit cage
The offset was not applied inside the vertex shader for
the edit Face selection overlay. Making the offset apply
to this shader fixes the issue.
2025-03-03 16:21:00 +01:00
Clément Foucault
c3ad5e3861 Cleanup: DRW: Remove unused function from header and cleanup function names
Pull Request: https://projects.blender.org/blender/blender/pulls/135322
2025-03-03 16:12:16 +01:00
Clément Foucault
56258cee9b Cleanup: DRW: Reduce code duplication and group similar functions 2025-03-03 16:12:16 +01:00
Clément Foucault
7d5ec51d26 Refactor: DRW: Remove access to global context for instance data
Pass the `ObjectRef` in a few more places.
Remove the now unused functions.
2025-03-03 16:12:16 +01:00
Clément Foucault
2038ba699d Refactor: DRW: Make Dupli batch extraction use C++ types
And add documentation about why do we need this.

Removes the potential engine data and only keep a `Set`
of instanciated object.
2025-03-03 16:12:16 +01:00
Clément Foucault
d5871be8dd Refactor: DRW: Pass ObjectRef directly to engine object sync
Reduces API bloat.
2025-03-03 16:12:16 +01:00
Miguel Pozo
52079f27e7 Merge branch 'blender-v4.4-release' 2025-03-03 13:47:05 +01:00
Miguel Pozo
f2c7e60a8c Fix #135357: Overlay-Next: Reference images briefly disappear when entering orthographic view
depth_bias_winmat_ is computed after sync.
2025-03-03 13:46:13 +01:00
Clément Foucault
127a5d6d3a Cleanup: GPU: Shader C++: Avoid #pragma once in main file warning
Pull Request: https://projects.blender.org/blender/blender/pulls/135384
2025-03-03 12:50:47 +01:00
Clément Foucault
783472671e Cleanup: GPU: Add macro for default constructor compatibility on MSL 2025-03-03 12:50:45 +01:00
Clément Foucault
2c20c200bf Cleanup: GPU: Remove warning about is_zero redundant declaration 2025-03-03 12:50:45 +01:00