Commit Graph

90288 Commits

Author SHA1 Message Date
Hans Goudey
22c60ac8b1 Cleanup: Remove defenition for unused flag 2022-02-10 11:00:47 -06:00
Hans Goudey
7682d7de04 Refactor: Move PBVH update tag out of MVert
This is part of the project of converting `MVert` into `float3`.
(more details in T93602), The pbvh update flag is removed and
replaced with a bitmap stored in the PBVH structure. This
patch is similar to D13878. This is mainly setup for an eventual
performance improvement by removing the extra data from
mesh vertices, but if it's consistent with testing in the other patch
doing the same thing for another "temp tag", then it may actually
increase the speed of sculpt code slightly, since less memory needs
to be loaded when checking/changing the flags.

Differential Revision: https://developer.blender.org/D14000
2022-02-10 10:59:20 -06:00
Jacques Lucke
2cd1472f86 Merge branch 'blender-v3.1-release' 2022-02-10 17:32:16 +01:00
Jacques Lucke
720d653b41 Fix T95624: video texture not refreshing when changing offset in node
The main issue is that the image and image user is not updated correctly
in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the
correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not
set for the same reason.

When gpu materials are first created, it is expected that the frame is set
correctly, and the flag is set if necessary. Therefore, somewhere during
depsgraph evaluation, those have to be updated. The depsgraph node
to do the update existed already. Now there is a new relation so that it is
executed when the node tree changed, not only when the frame changed.
2022-02-10 17:31:25 +01:00
Bastien Montagne
9a2b206639 Minor cleanup: Use ID_IS_LINKED. 2022-02-10 17:30:07 +01:00
Hans Goudey
c0674aa145 Fix T95334: Crash with no vertex normals in multires bake
This is partially caused by a stupid mistake in cfa53e0fbe
where I missed initializing the `vert_normals` pointer in
`MResolvePixelData`. It's also caused by questionable assumptions
from DerivedMesh code that vertex normals would be valid.

The fix used here is to create a temporary mesh with the data necessary
to compute vertex normals, and ensure them here. This is used because
normal calculation is only implemented for `Mesh` and edit mesh, not
`DerivedMesh`. While this might not be great for performance, it's
potentially aligned with future refactoring of this code to remove
`DerivedMesh` completely. Since this is one of the last places the data
structure is used, that would be a great improvement.

Differential Revision: https://developer.blender.org/D13960
2022-02-10 10:10:45 -06:00
Bastien Montagne
d5a88f9bf4 Fix (unreported) over-resync from RNA detection code in linked cases.
While applying liboverrides on linked data, RNA code (in
`rna_property_override_check_resync`) would detect a lot of false positive
regarding IDs needing resync, because the temporary ID used to apply
overrides was always local, breaking the libraries comparison check.

NOTE: that whole 'apply liboverrides' code could use some refreshment,
it did not change much from initila version several years ago, we now
have better tools and control over non-main data.

But for now the 'trick' in that commit should do the job, ultimately
those temps IDs should never be put in Main at all.
2022-02-10 16:58:22 +01:00
Sergey Sharybin
ad77b52abc Correction to previous Clang strict warning commit
Need to only pop diagnostic if it was really pushed.

Pointed out by Aras Pranckevicius, thanks!
2022-02-10 16:05:11 +01:00
Sergey Sharybin
b73c265974 Merge branch 'blender-v3.1-release' 2022-02-10 16:04:50 +01:00
Sergey Sharybin
94f0230230 Fix T95666: Crash when attempting multires linear subdivide
The crash was happening when the mesh had loose edges.

Loose edges are not part of OpenSubdiv topology and hence should not be
communicated to the refiner. Pass ta boolean flag indicating whether an
edge is loose or not in the mesh foreach routines, which seems to be
the easiest way.
2022-02-10 15:51:19 +01:00
Bastien Montagne
e9c9a2183d LibOverride: Fix/improve handling of hierarchy root in tagged creation.
Decouple the reference (linked) root ID and the hierarchy (override) root ID.
Previous code was assuming that the reference ID was always also tagged
for override creation, which is true in current master, but cannot be
assumed in general (and won't be true with partial resync anymore).

Also add asserts to validate conditions that the reference/hierarchy_root
variables must meet.
2022-02-10 14:55:12 +01:00
Sergey Sharybin
d16e5babaf Merge branch 'blender-v3.1-release' 2022-02-10 14:12:35 +01:00
Jacques Lucke
87d2de88fd Fix T95664: missing update after changing active output node 2022-02-10 12:07:48 +01:00
Falk David
e2befa425a GPencil: Update-on-write using update cache
This implements the update cache described in T95401.

The cache is currently only used for drawing strokes and
sculpting (using the push brush).
**Note: Making use of the cache throughout grease pencil will
have to be done incrementally in other patches. **

The update cache stores what elements have changed in the
original data-block since the last time the eval object
was updated. Additionally, the update cache can store multiple
updates to the data and minimizes the number of elements
that need to be copied.

Elements can be tagged using `BKE_gpencil_tag_full_update` and
`BKE_gpencil_tag_light_update`. A full update means that the element
itself will be copied but also all of the content inside. E.g. when a
layer is tagged for a full update, the layer, all the frames inside the
layer and all the strokes inside the frames will be copied.
A light update means that only the properties of the element are copied
without any of the content. E.g. if a layer is tagged with a light
update, it will copy the layer name, opacity, transform, etc.

When the update cache is in use (e.g. elements have been tagged) then
the depsgraph will not trigger a copy-on-write, but an update-on-write.
This means that the update cache will be used to determine what elements
have changed and then only those elements will be copied over to the
eval object.

If the update cache is empty or the data block was tagged with a full
update, we always fall back to a copy-on-write.

Currently, the update cache is only used by the active depsgraph. This
is because we need to free the update cache after an update-on-write so
it's reset and we need to make sure it is not freed or read by other
depsgraphs.

Co-authored-by: @yann-lty
This patch was contributed by The SPA Studios.

Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio

Maniphest Tasks: T95401

Differential Revision: https://developer.blender.org/D13984
2022-02-10 11:35:56 +01:00
Brad Clark
26740aaf51 Fix T84486: NLA, disable "Sync Length" after split
Turn off "Sync Length" when splitting an NLA strip.

The NLA Strip-Action Clip has a setting called "Sync Length" that is on
by default and helps to update the length of the clip to the current
actions keyframes so the strip shows the entire actions stored
animation.

When you split one of these strip-action clips in the NLA to trim it
shorter or to move it somewhere else in the NLA tracks to blend or work
with, the "Sync Length" setting stays checked on.  You can have many
strips in the NLA that all look to the same action, if you split one
strip , you now have two strips showing or linked to the same action.

To see or edit keyframes on a strip, you enter tweak mode. When you exit
tweak mode, if "Sync Length" is active on the strip-action clip
settings, the strip length is changed/reset to match the action keys.
When you have many clips, this causes all of them to evaluate and update
no matter where they are in the NLA.  This destroys/undoes all the user
work to trim down and place the clips in the NLA.

**Description of the proposed solution:**

This patch/change would turn off, the "Sync Length" setting when the
split tool was used on a strip/action clip to help protect the users
choice to trim and keep the clip that length. It doesn't change the
ability to turn the setting back on or off, it just makes sure that the
user doesn't accidentally or unknowingly loose work.

The same process happens when an action is created that has a "manual
range" set that is different than the length of the actions start-end
keyframes. It makes sense to do the same thing for the split tool.

**Alternative solutions:**

While the user could know this and turn off this setting by hand, it is
easy to forget and or the user might think that it only happened to the
one clip they were editing and not realize it happened to all the
trimmed versions, changing the users choice without the user knowing it
happened.

**Limitations of the proposed solution:**

It only fixes the split tool, if another tool was created and some how
impacted the clip length we would need to have that tool also take the
sync length into account.

Reviewed By: sybren

Maniphest Tasks: T84486

Differential Revision: https://developer.blender.org/D10168
2022-02-10 11:08:00 +01:00
Sergey Sharybin
9e9355190c Fix compilation with strict Clang flags
There is no `-Wformat-truncation` warning in Clang, so tweak checks
around diagnostics pragma accordingly.
2022-02-10 10:55:50 +01:00
Sergey Sharybin
8c18b16829 Merge branch 'blender-v3.1-release' 2022-02-10 10:48:06 +01:00
Sergey Sharybin
5312cf50a1 Fix strict warning initializing texture result in compositor
From a strict language point of view the code required a braces around
`trgba` initialization. But it is easier to rely on the fact that fields
which are not specified are zero-initialized.
2022-02-10 10:46:06 +01:00
Sergey Sharybin
507a4deef1 Fix invalid creation of partial image updater 2022-02-10 10:42:25 +01:00
Campbell Barton
e6ad11f06d Cleanup: quiet warnings including RE_pipeline.h directly 2022-02-10 16:45:54 +11:00
Hans Goudey
c824c06f38 Cleanup: Clang tidy, unused variabel warnings 2022-02-09 23:07:48 -06:00
Campbell Barton
fe80ff446f Cleanup: copyright in headers, spelling in comments
- Order year consistently.
- Minor consistency (case, double-spacing).
- Correct typos.
2022-02-10 10:25:06 +11:00
Campbell Barton
7b0174ef81 Cleanup: remove overly detailed contact info, correct md5 copyright
Also remove copyright text with no assignment.
2022-02-10 09:05:40 +11:00
Hans Goudey
e420514892 Merge branch 'blender-v3.1-release' 2022-02-09 11:06:34 -06:00
Hans Goudey
d1202bd641 Fix T95620: Crash When Entering Edit Mode on a Curve
Under some circumstances, simply adding a curve object and going
to edit mode would cause a crash. This is because the evaluated
`CurveEval` was accessed but also freed by the dependency graph.

The fix reverts the part of b76918717d that uses the
`CurveEval` for the curve object bounds. While this isn't ideal,
it was the previous behavior, and some unexpected behavior
with object bounds is much better than a crash. Plus, given the plans
of using the new "Curves" data-block for evaluated curves, this
situation will change relatively soon anyway.
2022-02-09 11:06:10 -06:00
Richard Antalik
3e67831d3f VSE: Fix sound strip not aligned with movie strip
Strip aligning wasn't done when length of 2 strip is equal, but since
these strips are aligned according to position in stream this can
produce offset.
2022-02-09 16:06:56 +01:00
Jacques Lucke
e098a29606 Merge branch 'blender-v3.1-release' 2022-02-09 15:54:41 +01:00
Jacques Lucke
7313a84c5a Fix T95612: only overwrite existing attributes with matching domain and type
Also fixes T95611 and T95610.

Differential Revision: https://developer.blender.org/D14051
2022-02-09 15:50:03 +01:00
Jeroen Bakker
3577ccc9c0 Cleanup: Add newline in error message.
Increases readability during debugging.
2022-02-09 14:09:04 +01:00
Campbell Barton
6345032a49 Cleanup: non-standard license formatting, minor changes 2022-02-09 23:57:12 +11:00
Campbell Barton
312d6925c4 Cleanup: make file headers more consistent
Also some descriptive text into doc-strings.
2022-02-09 23:47:34 +11:00
Richard Antalik
b4700a13c6 VSE: Use float for transformation offset
When image position is animated, float makes movement look smoother.
2022-02-09 13:42:58 +01:00
Jacques Lucke
7c10e364b2 BLI: wrap parallel_invoke from tbb 2022-02-09 13:08:04 +01:00
Jacques Lucke
3f061ef050 Merge branch 'blender-v3.1-release' 2022-02-09 12:38:08 +01:00
Jacques Lucke
d82384f7e1 Fix T95640: missing null check in previous commit 2022-02-09 12:36:49 +01:00
Jeroen Bakker
312c8fdaf9 Cleanup: Better naming in lib_remap.
Renames is_never_null to violates_never_null.
2022-02-09 11:44:14 +01:00
Alaska
fd6506626b Adjust "Show Backface" tool tip to be more accurate
Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13849
2022-02-09 11:28:39 +01:00
Alaska
d3d9e2abbf Fix small grammatical mistake in Refraction Depth tooltip
Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D13850
2022-02-09 11:26:21 +01:00
Jacques Lucke
bfacb22a93 Merge branch 'blender-v3.1-release' 2022-02-09 11:20:51 +01:00
Jacques Lucke
06ac599261 Fix T91840: do not create invalid links when inserting a node
Differential Revision: https://developer.blender.org/D14050
2022-02-09 11:19:23 +01:00
Colin Basnett
6f01758b47 Added a "Sharpen Less" kernel for the Filter Compositor node
Added a new "Sharpen Less" kernel to the filter compositor node. The intent here is to provide a much less aggressive sharpening filter that can't simply be solved by toning down the factor on the existing sharpen filter.

The existing "Sharpen" filter uses a "box" kernel:

```
-1 -1 -1
-1  9 -1
-1 -1 -1
```

The new "Sharpen Less" filter uses a "diamond" kernel:

```
 0 -1  0
-1  5 -1
 0 -1  0
```

The difference between the two is clear to see in the following side-by-side:

{F12847431}

Below shows the difference between the filtering kernels as applied to a B&W render of Suzanne with the UV grid as a texture. The left side of the render using the existing "Sharpen" filter, and the right side showing the new "Sharpen Less" filter. Notice that the left side is more aggressive in accentuating localized contrasts across the image. This can lead to what appears to be aliasing or striations in the resulting image:

{F12847429}

https://developer.blender.org/T95275
https://blender.community/c/rightclickselect/57Kq/?sorting=hot
{F12847428}

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D14019
2022-02-09 10:28:00 +01:00
Campbell Barton
81da638c44 Cleanup: move file descriptions into doxygen file section
Continuation of 19100aa57d.
2022-02-09 18:33:29 +11:00
Campbell Barton
19100aa57d Cleanup: move file descriptions into doxygen file section
Also other minor corrections & reformat particle system copyright.
2022-02-09 18:10:43 +11:00
Campbell Barton
2c7f2a0ba4 Cleanup: simplify copyright headers for sequence & imbuf 2022-02-09 16:47:15 +11:00
Campbell Barton
68a21697be Cleanup: remove "The Original Code is: ..." from code comments
This is almost always meaningless as most code has changed
since the comment was added. Besides this, version control can be used
to check if/when a file was modified.

Some cases of this were kept when they contain details
about the original copyright holder.
2022-02-09 16:04:31 +11:00
Campbell Barton
59a7095f79 Cleanup: use consistent copyright location, move descriptions
Order copyright immediately after the license block,
this was done almost everywhere with a few exceptions.

Remove authors from a few files (we had already removed "Contributors"
section however with old patches being applied this gets added back in).

Also move descriptive text into the doxygen comment block under \file.
In some cases remove the text as it was accidentally copied.
2022-02-09 16:00:16 +11:00
Shrey Aggarwal
f021d46752 Cleanup: GHOST_ISystem::toggleConsole API
GHOST_ISystem::toggleConsole had a somewhat misleading name
it could be fed 4 different values, so it was not as much a
toggle as a set console window state.

This change renames `toggleConsole` to a more appropriately
named `setConsoleWindowState` and replaces the integer it had
to an enum so it's easy to tell what is being asked of it at
the call site.

Reviewed By: LazyDodo
Differential Revision: https://developer.blender.org/D14020
2022-02-08 17:40:48 -07:00
Paolo Acampora
452a7f6731 Fix T91871: Symmetrize Armature on custom bone shape
Symmetrize Armature now also symmetrizes the transform of custom bone
shapes.

Adds a new property to `bpy.ops.armature.symmetrize`:

//Parameters//:

- **direction **(enum in ['NEGATIVE_X', 'POSITIVE_X'], (optional)) –
  **Direction**, Which sides to copy from and to (when both are selected)

- **custom_shape **(enum in ['SYMMETRIZE_SAME', 'SYMMETRIZE_ALL',
  'SYMMETRIZE_NONE'], (optional)) – **Custom Shapes**, Wether to
  symmetrize non symmetric custom bone shapes, all custom shapes, or
  none at all

//Rationale//:

Reviewed By: #animation_rigging, Mets, sybren

Maniphest Tasks: T91871

Differential Revision: https://developer.blender.org/D13416
2022-02-08 18:09:48 +01:00
Harley Acheson
55c90df316 BLF: Enable Filtering of woff and woff2 Fonts
Add files with extension ".woff" and ".woff2" to FILE_TYPE_FTFONT
file type. Allows selecting and using these types of font files.

See D13822 for more details.

Differential Revision: https://developer.blender.org/D13822

Reviewed by Campbell Barton
2022-02-08 08:43:01 -08:00
Campbell Barton
5d9d2565d2 Cleanup: simplify DNA genfile casting
Avoid using the uint64_t as an intermediate cast since it complicates
behavior for signed types (which first need to be cast to an int64_t).

Assign both old_value_i & old_value_f from the original value to avoid
the need for different handling of signed/unsigned types.

Reviewed By: JacquesLucke

Ref D14039
2022-02-08 22:52:46 +11:00