Thomas Dinges
2390c95cf1
Code cleanup:
...
* Remove BSP_GhostTest, not used and working for ages, approved by Sergey.
2012-08-04 11:42:38 +00:00
Thomas Dinges
f50bae3259
Revert part of r49504 by Genscher:
...
* MSVC Paths were put into the MinGW block, so Mingw did not work anymore.
* Also fix paths for vc2010 libs now, so they should work now with cmake.
2012-08-04 11:39:16 +00:00
Sergey Sharybin
4f410971c3
Camera tracking presets
...
- Fix for copy default settings from active track operator
- Add meaningful tracking presets
API changes:
- Added parameter exact to Marker.find_frame, so now it's
possible to get estimated marker
- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
Campbell Barton
96bda09d23
code cleanup: use camelcase for struct name.
2012-08-03 23:44:50 +00:00
Campbell Barton
ee86f7fe15
dont re-combute composite nodes when knife and add-socket operators don't add any links.
2012-08-03 23:44:19 +00:00
Campbell Barton
28ab27a49a
allow editing masks in an image space when there is no image.
...
also simplify image listener.
2012-08-03 22:33:45 +00:00
Campbell Barton
6972e19fd5
code cleanup:
...
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
Campbell Barton
84df85164d
fullscreen mask editing now works in the image space over a viewer node.
2012-08-03 20:56:04 +00:00
Campbell Barton
1d5b2ea253
mask transforming when a mesh object was in editmode (but had no UV's), failed
2012-08-03 20:12:49 +00:00
Campbell Barton
a76b704f9a
change blender minversion because of BMesh data.
2012-08-03 15:23:17 +00:00
Campbell Barton
173b998735
fix/edits to vector font handling
...
- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk).
- when fonts are freed their temp data is now freed too.
- assigning a new filepath to a font now refreshes the object data.
2012-08-03 15:03:40 +00:00
Campbell Barton
07da83a3b3
add option to link fonts in make links menu.
2012-08-03 13:27:58 +00:00
Campbell Barton
ca9f6870f6
font filepath wasn't editable from python.
2012-08-03 13:03:53 +00:00
Sergey Sharybin
6374e3b49d
DO not draw active outline for collapsed nodes when they're not selected
...
Also made corrections to currently unused code
2012-08-03 11:39:34 +00:00
Lukas Toenne
771a7241b9
Fix for node placement when copying to/pasting from clipboard. Child node location is always relative to parent nodes (if the parent is also copied) and must not be offset. Also takes the offset of the edited node group in the editor into account now.
2012-08-03 10:51:29 +00:00
Campbell Barton
854e122e5d
style cleanup: compositor
2012-08-03 10:19:13 +00:00
Lukas Toenne
c12d0fd76c
Fix for node clipboard copy operator for Frame nodes. Was redirecting the parent pointer of the original instead of the copied nodes.
2012-08-03 10:18:52 +00:00
Campbell Barton
52e31a4866
fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
...
was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00
Campbell Barton
db8c9c24f6
code cleanup: remove unused includes
2012-08-02 23:03:16 +00:00
Thomas Dinges
ffd8352f56
Typo fix, sorry. :/
2012-08-02 22:07:10 +00:00
Campbell Barton
8f07833ed5
code cleanup: move node background image operators into node_view.c
2012-08-02 21:52:09 +00:00
Thomas Dinges
fa04832247
Code cleanup:
...
* Removed some remaining defines for AVI_CODEC (from the old 2.4x days and windows only), because only some defines were left, no underlying code to bring back, so just as good remove for good.
2012-08-02 21:50:49 +00:00
Campbell Barton
5e60ccc65c
rename node_state.c --> node_view.c
2012-08-02 21:36:33 +00:00
Campbell Barton
e86e5074f6
code cleanup: double promotion warnings
2012-08-02 21:17:12 +00:00
Sergey Sharybin
1a5998bc4e
Remove old boolean operation module
...
Carve proved it's a way to go, so the time have came to get rid of old
boolean operation module which isn't used anymore.
Still kept BOP interface but move it to BSP module. At some point it
could be cleaned up further (like perhaps removed extra abstraction
level or so) but would be nice to combine such a refactor with making
BSP aware of NGons.
Tested on linux using both cmake and scons, possible regressions on
windows/osx. Would check windoes build just after commit.
2012-08-02 16:42:30 +00:00
Campbell Barton
ba5c635502
fix for crash when node groups loose their ID pointer references (when linked libs don't load)
2012-08-02 16:33:38 +00:00
Sergey Sharybin
7aa44d088f
Node selection: make node active before it could be unselected by extending
...
selection, which matches behavior of all other areas in blender.
2012-08-02 16:01:05 +00:00
Sergey Sharybin
64aa98643d
Fix #31753 : GLSL not updated after deleting lights in multiple-scene setting
2012-08-02 15:49:20 +00:00
Daniel Genrich
dc67840db6
OpenEXR: Enable again for MSVC 2010
2012-08-02 14:21:25 +00:00
Campbell Barton
ce3293b2d9
code cleanup: remove redundant float casts
2012-08-02 11:33:21 +00:00
Campbell Barton
b9378a3083
fix for own regression in avi header writing.
2012-08-02 11:25:04 +00:00
Campbell Barton
7653eae381
improve not very helpful error message.
2012-08-02 10:42:40 +00:00
Sergey Sharybin
63d071cc3a
Fix #32236 : unstable z-buffer or z combine composition node
2012-08-02 10:20:14 +00:00
Lukas Toenne
9d2173518c
Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
...
Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.
Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
Sergey Sharybin
0a782a4550
Buildbot: package softwaregl scripts for buildbot builds
...
Uses the same libs as release environment does
2012-08-02 08:57:18 +00:00
Campbell Barton
829c48a991
code cleanup: headers
2012-08-01 20:39:14 +00:00
Daniel Genrich
8a0f6aa2f2
Bugfix: High resolution "exploded" when using uneven resolutions, sometimes with specific object scaling.
...
Part of Smoke Development Phase III.
Credit also goes to MiikaH: It was a teamwork effort and took days to track down. :)
2012-08-01 20:29:37 +00:00
Sergey Sharybin
6a6bcea817
Fix #31800 : Blender crash by rendering in connection with linked groups
...
Seems the issue was caused by render layer node overwritng active scene
when render button is clicked. It lead t situations when job was adding
with owner of rendering scene, but modal callback was checking for render
jobs existing for current active scene. There was no such jobs so operator
used to finish at this point and free report list used by render pipeline.
Solved by storing operator owner in operator's custom data. Probably
there's nicer way to do fix this issue but currently can't think of it.
2012-08-01 19:22:04 +00:00
Campbell Barton
689c6133ea
split node_edit.c into separate files (add, group, relationshops), was almost 5000 loc.
2012-08-01 19:11:17 +00:00
Sergej Reich
ce90041239
game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo
...
The functions had no effect because m_solverInfo wasn't used anywhere.
Now we get the solver info from the dynamics world directly instead of using our own copy.
2012-08-01 17:59:32 +00:00
Andrea Weikert
b876ca5611
fix: column flow layout wrongly calculated height of second and subsequent columns when used with more than 2 columns.
...
* discovered while playing with the column flow layout in asset branch.
2012-08-01 17:52:14 +00:00
Campbell Barton
ed36c625ee
fix for assert when going from edit mode directly into sculpt mode.
...
the tessellation faces were not pre-calculated.
2012-08-01 17:25:10 +00:00
Sergej Reich
0245229021
game engine: Use flags instead of hardcoded numbers for rna properties
2012-08-01 17:19:32 +00:00
Sergey Sharybin
c7ba25fdf8
Fix own regression in cycles frame node caused by recent node rna changes
...
--
svn merge -r49465:49466 ^/branches/soc-2011-tomato
2012-08-01 16:17:44 +00:00
Campbell Barton
aa23f98bda
rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND.
2012-08-01 15:32:27 +00:00
Campbell Barton
693c43cd95
replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with 'offsetof(BHeadN, bhead))'
2012-08-01 15:21:39 +00:00
Campbell Barton
45801286a5
fix some more crashes when running skin operators on a mesh with no skin layer
2012-08-01 15:04:10 +00:00
Sergey Sharybin
cad8609172
Code cleanup: silence some -Wnarrowing warnings from C++11
2012-08-01 15:02:09 +00:00
Thomas Dinges
2fcd6827bf
Cycles:
...
* Removed outdated OpenCL comments, kernel features are defined in kernel_types.h now.
2012-08-01 14:56:15 +00:00
Campbell Barton
f86bd9d39a
fix crash in sorting mesh elements when called without a viewport.
2012-08-01 14:51:49 +00:00