Commit Graph

7978 Commits

Author SHA1 Message Date
Campbell Barton
96bda09d23 code cleanup: use camelcase for struct name. 2012-08-03 23:44:50 +00:00
Campbell Barton
6972e19fd5 code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0)  with  (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
Campbell Barton
a76b704f9a change blender minversion because of BMesh data. 2012-08-03 15:23:17 +00:00
Campbell Barton
173b998735 fix/edits to vector font handling
- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk).

- when fonts are freed their temp data is now freed too.

- assigning a new filepath to a font now refreshes the object data.
2012-08-03 15:03:40 +00:00
Thomas Dinges
fa04832247 Code cleanup:
* Removed some remaining defines for AVI_CODEC (from the old 2.4x days and windows only), because only some defines were left, no underlying code to bring back, so just as good remove for good.
2012-08-02 21:50:49 +00:00
Campbell Barton
ba5c635502 fix for crash when node groups loose their ID pointer references (when linked libs don't load) 2012-08-02 16:33:38 +00:00
Campbell Barton
ce3293b2d9 code cleanup: remove redundant float casts 2012-08-02 11:33:21 +00:00
Lukas Toenne
9d2173518c Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.

Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
Campbell Barton
a199ae5368 style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
Campbell Barton
872ebc7310 fill in dummy values when using movie clip distort node but compiled without libmv. 2012-07-31 22:01:44 +00:00
Campbell Barton
33a9cafc3b quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp. 2012-07-31 21:26:14 +00:00
Daniel Genrich
32bd936f18 Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type" 2012-07-31 19:37:33 +00:00
Campbell Barton
72a3fb15d7 changes to mask editing
- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
Campbell Barton
4473b846fb multi-threaded sequencer buffer calculation for masks. 2012-07-31 16:37:47 +00:00
Campbell Barton
4c02549d5d remove references to raskter from compositor and BKE mask. 2012-07-31 16:04:47 +00:00
Campbell Barton
2e51811950 use the same rasterizer as the compositor for the sequencer. 2012-07-31 15:45:01 +00:00
Campbell Barton
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
Campbell Barton
8f6197bd08 support for curve orco uv's as UV's in cycles.
ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
Daniel Genrich
46ac23d04e Fix: "void" function returning value. 2012-07-30 12:33:28 +00:00
Campbell Barton
7217927414 add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these). 2012-07-29 18:14:20 +00:00
Campbell Barton
f608b3c444 code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
Campbell Barton
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
Campbell Barton
e32c60284a style cleanup 2012-07-29 00:20:28 +00:00
Sergey Sharybin
7ecc0ba999 Fix regression in clip reloading -- after recent change movie used
to be reset to default image size instead of it's actual size.
2012-07-28 18:14:44 +00:00
Campbell Barton
3ec212fd71 patch [#32195] MASKS: Canonical Porter Duff algorithm for merge missing.
from Troy Sobotka (sobotka)

This gives nicer blending then 'ADD', setting as default for new masks.
2012-07-28 11:36:01 +00:00
Campbell Barton
9a2d862123 clamp mask resolution, the occasional crash would happen failing to alloc when adding feather points very close together. 2012-07-27 11:05:08 +00:00
Campbell Barton
b8d96bc011 mask motion blur shutter option 2012-07-27 10:20:36 +00:00
Sergey Sharybin
52aa7a4a4c Added utility function to return marker's subframe position
Used in mask parenting stuff.
2012-07-27 10:12:58 +00:00
Campbell Barton
1543a713a8 copying a mask now copies its animation data too 2012-07-27 08:36:48 +00:00
Campbell Barton
c42b23030b copy support for mask datablocks 2012-07-27 08:18:11 +00:00
Campbell Barton
61469d2e3e code cleanup: remove unneeded 'struct' qualifiers 2012-07-26 22:47:05 +00:00
Campbell Barton
4c2de5e0c7 fix some types and incorrect info 2012-07-26 17:41:09 +00:00
Sergey Sharybin
fb520785b6 Run versioning stuff for animation summary color again
Seems it was messed up at some point or changes weren't applied
synchronized, which lead to lots of files with wrong color used.
2012-07-26 15:50:45 +00:00
Sergey Sharybin
2157031dc0 Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
2012-07-26 10:53:59 +00:00
Campbell Barton
ab0fa803cd image histogram/sample line couldn't show HDR colors. now allow zooming the view to see colors up to 10.0 2012-07-26 09:06:23 +00:00
Campbell Barton
be23539a94 code cleanup: use BKE_pain_ prefix for paint funcs. also minor style edits 2012-07-25 22:37:52 +00:00
Campbell Barton
2b133b14ab mask/image viewer now works with non 1:1 image aspect, editing masks in the image viewer should be generally usable now though still some TODO's left. 2012-07-25 20:39:49 +00:00
Campbell Barton
1091030c11 mask now draws in the image view, misc minor edits. 2012-07-25 13:44:59 +00:00
Campbell Barton
d9dbea1836 move mask and draw settings into its own struct to be shared between spaces. 2012-07-24 20:33:55 +00:00
Campbell Barton
23c4026c3f warn when getting a context member fails because of type mismatch 2012-07-24 10:28:29 +00:00
Campbell Barton
7949f0057f generalize mask poll functions and sequencer mask code. 2012-07-24 09:53:29 +00:00
Dalai Felinto
752e14ce15 no need for renaming actions that are not linked anywhere
talked with Joshua Leung (aligorith) and he agreed on that
2012-07-24 07:08:33 +00:00
Janne Karhu
161f502485 Fix for #32162 psys rotation causes size issues for particle instances
- The original scaling of the object wasn't taken into account when not using the particle dupliobject rotation option.
2012-07-22 23:07:43 +00:00
Campbell Barton
76bea854b6 code cleanup: replace cos(M_PI / 4) and sin(M_PI / 4) with M_SQRT1_2 define
also some minor style cleanup.
2012-07-22 18:40:50 +00:00
Joshua Leung
e58104c515 Bugfix [#32017] Infinite recursion in depsgraph material/node driver handling
When initially coding this functionality, I was aware of the potential for
infinite recursion here, just not how frequently such setups are actually
used/created out in the wild (nodetree.ma_node -> ma -> ma.nodetree is all too
common, and often even with several levels of indirection!).

However, the best fix for these problems was not immediately clear. Alternatives
considered included...
 1) checking for common recursive cases.  This was the solution employed for one
of the early patches committed to try and get around this. However, it's all too
easy to defeat these measures (with all the possible combinations of indirection
node groups bring).
 2) arbitrarily restricting recursion to only go down 2/3 levels? Has the risk
of missing some deeply chained/nested drivers, but at least we're guaranteed to
not get too bad. (Plus, who creates such setups anyway ;)
*3) using the generic LIB_DOIT flag (check for tagged items and not recurse down
there). Not as future-proof if some new code suddenly decides to start adding
these tags to materials along the way, but is easiest to add, and should be
flexible enough to catch most cases, since we only care that at some point those
drivers will be evaluated if they're attached to stuff we're interested in.
 4)  introducing a separate flag for Materials indicating they've been checked
already. Similar to 3) and solves the future-proofing, but this leads to...
 5) why bother with remembering to clear flags before traversing for drivers to
evaluate, when they should be tagged for evaluation like everything else?
Downside - requires depsgraph refactor so that we can actually track the fact
that there are dependencies to/from the material datablock, and not just to the
object using said material. (i.e. Currently infeasible)
2012-07-22 16:14:57 +00:00
Campbell Barton
9b51503307 style cleanup 2012-07-21 22:58:08 +00:00
Campbell Barton
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
Sergey Sharybin
1bb7cfded6 Merge mask fixes from tomato branch
--
svn merge -r49075:49076 -r49086:49087  ^/branches/soc-2011-tomato
2012-07-21 09:01:39 +00:00
Campbell Barton
250cdd5e52 code cleanup: remove commented includes - mostly from 2.4x 2012-07-18 23:07:07 +00:00
Campbell Barton
c8029bffd9 workaround for a bug with zero edges getting removed got feather faces out of sync and crashed 2012-07-18 16:24:13 +00:00